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Truck City News

Demo update notes for v0.35

[p]Truck City v0.35-Demo has just been released. This change log also includes changes in hotfixes 0.34.1 and 0.34.2. This is the change log:[/p]
  • [p]Improvement: Upgraded Godot engine to version 4.5[/p]
  • [p]Improvement: First run sped up, the game now includes pre-compiled shaders (20% speed-up)[/p]
  • [p]Improvement: minimap colors improved to make factories and resources much more visible, visually appealing[/p]
  • [p]Improvement: added level of detail models for containers; makes GPU frame time approximately 10% faster in very factories with far away zoom[/p]
  • [p]Improvement: updated tileset for Oil and Space DEMO map, especially for one way roads[/p]
  • [p]Improvement: performance improvements when using blueprints[/p]
  • [p]Bugfix: blueprints system may not save blueprints used by the user, corrected[/p]
  • [p]Bugfix: "Map never completed" may show in the objectives menu after completing a map and selecting to stay in the map[/p]
  • [p]Bugfix: one way roads in blueprints occasionally may not be correctly built[/p]
  • [p]Bugfix: rarely blueprints may be built on top of resources, other buildings, or out of bounds, fixed[/p]
  • [p]Bugfix: some blueprints may print "unable to build this blueprint" after building it[/p]
  • [p]Improvement: Camera angle changed, camera transition changed[/p]
  • [p]Improvement: better translations for leaderboards[/p]
  • [p]Improvement: improved look and feel of Leaderboards window[/p]
  • [p]Improvement: added button to go to my rank in Leaderboards window[/p]
  • [p]Bugfix: corrected tilemap for 2-tile production buildings next to loading ports[/p]
  • [p]Improvement: Truck depot now shows information regarding incoming trucks and occupied and total parking spots[/p]
  • [p]Improvement: Added encryption for records file, hopefully preventing or reducing cheating[/p]
  • [p]Improvement: other anti-cheating measures taken to prevent custom maps to inject results on official map leaderboards[/p]
  • [p]Balance: changed default traffic light duration to 5s (from 10s)[/p]
  • [p]Improvement: factory window will show a cleaner interface at the frame it's loaded (previously might show outdated information)[/p]
  • [p]Bugfix: trucks would select a truck depot by distance, disregarding priority[/p]
  • [p]Improvement: changed default shortcut for blueprints menu to Control+B instead of B, so the window can be closed using the same shortcut without interfering with the user typing[/p]
  • [p]Bugfix: blueprints with one way roads were not correctly updating the minimap when built[/p]
  • [p]Bugfix: manually despawned trucks would still show their route on the map, removed[/p]
  • [p]Improvement: one way tiles changed so right side of the road shows yellow marks and left side shows white marks (as is usually the case in reality)[/p]
  • [p]Bugfix: clicking on log messages may also trigger clicks below the log too[/p]
  • [p]Improvement: road menu items may be reverse cycled using the Shift+2 shortcut[/p]
  • [p]Improvement: Key mapping menu sorted by function key[/p]
  • [p]Improvement: Added translation for market menu[/p]
  • [p]Improvement: Removed incorrect tooltip text in global menu[/p]
  • [p]Bugfix: Information tooltip text window now resets when scrolling or zooming[/p]
  • [p]Bugfix: corrected warning message in factory tooltip text regarding amount of outbound warehouses[/p]

Demo update notes for v0.34

[p]Truck City v0.34-Demo has just been released. This is the change log:[/p]
  • [p]Feature: Trucks list window now allows sorting by column[/p]
  • [p]Bugfix: roundabouts and blueprints including one-way roads now correctly set the road direction[/p]
  • [p]Improvement: camera will be completely top-down (90º) when it's far from the ground[/p]
  • [p]Bugfix: factory rounding error that might cause uneven production ratios corrected[/p]
  • [p]Balance: lowered production speed for rocket launchpads[/p]
  • [p]Improvement: user interface cleanup[/p]
  • [p]Improvement: other minor UI improvements such as faster scrolling in science menu, better placement for loading port menu.[/p]
  • [p]Improvement: traffic light duration defaults to 5, limited to 99 seconds.[/p]

Demo update notes for v0.33

[p]Truck City v0.33-Demo has just been released. This is the change log:[/p]
  • [p]Feature: search bar in loading port building menu is now always visible.[/p]
  • [p][/p]
  • [p]Improvement: tutorial 1 added road tile next to loading port to make the tutorial more intuitive[/p]
  • [p]Improvement: tutorial 3 will wait until sufficient input warehouses are built, and will wait for individual factories to be completed before jumping to the next one[/p]
  • [p]Feature: loading ports missing buildings will show a flashing ! sign on top of them. The objective is providing a more visual feedback to the player that the factory is not ready to be productive.[/p]
  • [p][/p]
  • [p]Feature: zooming implemented in the science menu[/p]
  • [p]Improvement: better factory error state reporting[/p]
  • [p]Improvement: translated some missing error messages. Improved existing translations[/p]
  • [p]Improvement: destroy SFX volume -5db [/p]
  • [p]Bugfix: full dependency graph may become unresponsive in some circumstances[/p]

Demo update notes for v0.32

[p]Truck City v0.32-Demo has just been released. This is the change log:[/p]
  • [p]Feature: added a full dependency graph view for all items and factories, accessible from F1 menu, (see all)[/p]
  • [p][/p]
  • [p][/p]
  • [p]Improvement: Intersection window shows environment now[/p]
  • [p][/p]
  • [p]Bugfix: intersections don’t accept 0 second cycle duration anymore[/p]
  • [p]Improvement: trucks now show who is blocking them[/p]
  • [p][/p]
  • [p]Bugfix: selection rectangle is now hidden if a window is opened[/p]
  • [p]Improvement: One-way road tooltip is now hidden when clicking an intersection[/p]
  • [p]Bugfix: Truck path line is now correctly printed when taking many turns (was previously hidden in consecutive corners)[/p]
  • [p][/p]
  • [p]Improvement: Research centers now have muti-colored lights[/p]
  • [p][/p]
  • [p]Bugfix: improved traffic management when factories are deleted[/p]
  • [p]Bugfix/improvement: resource creation algorithm improved to save time when loading maps[/p]
  • [p]Bugfix: resources would be placed with sharp edge tiles sometimes[/p]
  • [p]Bugfix: the minimap would not show resources in some cases[/p]
  • [p]Improvement: Improved truck behaviour under extreme traffic conditions (no path anywhere)[/p]
  • [p]Improvement: Improved truck pathing when reentering town[/p]
  • [p]Bugfix: truck pathing fixed for very short routes[/p]
  • [p]Bugfix: fixed bug on path deallocation after entering a truck depot[/p]

Demo update notes for v0.31

[p]Truck City v0.31-Demo has just been released. This is the change log:[/p]
  • [p]Improvement: yielding on roundabouts implemented[/p]
  • [p]Improvement: two way roads yield when merging into one-way roads[/p]
  • [p]Improvement: n-phase traffic lights exclude outbound one-way roads from arbitrage[/p]
  • [p]Improvement: snap to grid algorithm improved for road placement[/p]
  • [p]Improvement: truck window now reports status when yielding or waiting for a traffic light[/p]
  • [p]Bugfix: one way roads next to single tile two way roads may incorrectly assume they are disconnected[/p]
  • [p]Improvement: minor improvements on translations[/p][p][/p]