Insider: Learnings from Playtest #1
[h3]Fellow Demon Hunters,
[/h3][p]Welcome to our very first Dev Update, where we’ll share insights and behind-the-scenes info about Grind Survivors straight from the development team.[/p][p]For the first entry in this series, we’re wrapping up and reflecting on Playtest #1.[/p][p]But before we dive in, a massive thank you to everyone who joined, played, and shared feedback. We were honestly blown away by how many of you jumped in, and how much time you spent slaying demons. The level of activity in the community exceeded our expectations. We’ve received tons of feedback, creative build ideas, and we were glued to the leaderboard competition. [/p][p]It feels like we’re onto something, and your response means the world to us.[/p][p][/p][h3]What We've Learned[/h3][p]Based on the huge amount of feedback and suggestions, we’ve already started implementing general quality-of-life improvements, UI and balance adjustments, new content, bug fixes, and more.[/p][p][/p][p]Here are some highlights:[/p]
[/p][p]Got feedback to unload, builds to forge, or just want to sharpen your skills with fellow demon hunters and chat with the devs before the next hellgate opens?[/p][p]Join our \[Discord] and step into the fire early![/p][p]
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[/h3][p]Welcome to our very first Dev Update, where we’ll share insights and behind-the-scenes info about Grind Survivors straight from the development team.[/p][p]For the first entry in this series, we’re wrapping up and reflecting on Playtest #1.[/p][p]But before we dive in, a massive thank you to everyone who joined, played, and shared feedback. We were honestly blown away by how many of you jumped in, and how much time you spent slaying demons. The level of activity in the community exceeded our expectations. We’ve received tons of feedback, creative build ideas, and we were glued to the leaderboard competition. [/p][p]It feels like we’re onto something, and your response means the world to us.[/p][p][/p][h3]What We've Learned[/h3][p]Based on the huge amount of feedback and suggestions, we’ve already started implementing general quality-of-life improvements, UI and balance adjustments, new content, bug fixes, and more.[/p][p][/p][p]Here are some highlights:[/p]
- [p]Difficulty 2 turned out to be too punishing early on, so we’ll be smoothing the balance to make progression feel fairer.[/p]
 - [p]Inventory management — you want better sorting and faster actions for loot and crafting, and we agree this is a priority.[/p]
 - [p]Origins didn’t feel as distinct or impactful as they should, so we’ll be reworking them to stand out more in future builds.[/p]
 - [p]Options menu — adding a standard video menu and more settings is a must-have, and it’s on the list.[/p]