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Insider: Reworked Skill Tree, Runes, and Synergies (WIP #2)

[h3]Fellow Demon Hunters,[/h3][p][/p][p]In the first playtest, many of you noticed that our skill tree felt overloaded. It mixed simple stat growth with advanced mechanics. At the same time, Runes felt too shallow and Synergies were too rare.[/p][p][/p][p]We’re restructuring the system to make it clearer and more rewarding:[/p]
  • [p]The Skill Tree will now focus only on straightforward stat growth.[/p]
  • [p]Runes will take over many of the unique mechanics that used to sit in the tree, making them much richer.[/p]
  • [p]Synergy requirements are being revised, and their effects will focus on boosting both connected branches while delivering extreme impact.[/p]
[p]So what does that mean in practice?[/p]
  • [p]Stats come from the tree.[/p]
  • [p]Mechanics come from runes.[/p]
  • [p]Synergies unleash the truly powerful stuff.[/p]
[p][/p][p]This change also makes the system future-proof: it will be easier for us to add more Runes, more Synergies, and expand the Skill Tree without making things messy or overwhelming.[/p][p]Our goal is to give you a system that’s easier to understand, more fun to experiment with, and ready for future expansions.[/p][p][/p][h3]Early Skill Tree mockup:[/h3][p][/p][p][/p][p]Thanks again for all your feedback — it’s the fuel that keeps us improving every part of Grind Survivors. Stay tuned for more dev updates and sneak peeks as we march onwards.[/p][p][/p][h3]— The Grind Survivors Team[/h3][p][/p][p][/p][p]Got feedback to unload, builds to forge, or just want to sharpen your skills with fellow demon hunters and chat with the devs before the next hellgate opens?[/p][p]Join our \[Discord] and step into the fire early![/p]