Open Playtest #2 Is LIVE!
[h3]Hey Demon Hunters,[/h3][p][/p][p]We’re thrilled to open the gates: Grind Survivors Open Playtest #2 is now officially live![/p][p]Sign-ups, excitement, anticipation -> done. Now it’s your turn. Dive in, test the new content, stress the systems, and help us shape what the game becomes.[/p][p][/p][p]We've also created a new trailer to celebrate this:[/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]Below you’ll find a full overview of what’s inside this playtest, including new localizations, UI/UX upgrades, balance changes, performance improvements, and known issues.[/p][p]Let’s get to it! 👇[/p][p][/p][h2]What’s New in Open Playtest #2[/h2][h3]
New & Updated Content[/h3][p]Here’s everything you can expect in this build:[/p]
[/p][p][/p][p]Got feedback to unload, builds to forge, or just want to sharpen your skills with fellow demon hunters and chat with the devs before the next hellgate opens?[/p][p][/p][p]Join our \[Discord] and step into the fire early![/p]
New & Updated Content[/h3][p]Here’s everything you can expect in this build:[/p]
- [p]Classic character Cascade: the bounce-based projectile archetype you know and love.[/p]
- [p]Three weapon archetypes: SMGs, shotguns, and revolvers.[/p]
- [p]Two difficulty levels for the first biome.[/p]
- [p]Infinity Mode with its very own leaderboard![/p]
- [p]Reworked weapon Origins: visually and mechanically overhauled, with stronger identity and more impactful parameter changes.[/p]
- [p]New Skill Tree, Runes, Synergies: the Skill Tree is now smaller but more straightforward; several elements were moved into Synergies and Runes for cleaner progression.[/p]
- [p]Simplified Chinese, Japanese, Korean, Portuguese (Brazil), Ukrainian, and German.[/p]
- [p]Completely updated menu visuals: a cleaner, sharper, more modern look, plus new animations.[/p]
- [p]Menu restructuring: tabs reorganized and merged for faster, simpler navigation.[/p]
- [p]New Codex (draft version): includes explanations on Synergies, mechanics, and other systems.[/p]
- [p]Inventory sorting & filters for large weapon collections.[/p]
- [p]Simplified Forge interactions: upgrading and recycling now flow much smoother.[/p]
- [p]Reduced the previously too spicy early-game difficulty.[/p]
- [p]Reworked weapon and resource drop chances for a gentler difficulty curve.[/p]
- [p]Lower Improve costs + higher Improve success rates.[/p]
- [p]Numerous tweaks to Skill Tree and Runes for better build variety and fairness.[/p]
- [p]Major optimizations focused on Infinity Mode to keep gameplay stable even during chaotic, high-enemy-density moments.[/p]
- [p]Infinity Mode drops may break or perks may behave oddly.[/p]
- [p]Minor audio glitches may occur.[/p]
- [p]Localization: some untranslated or missing text is expected.[/p]
- [p]Leaderboards may not display player names correctly.[/p]
- [p]Switching from windowed to fullscreen may cause visual artifacts.[/p]