Insider: Open Playtest #2 - General Wrap-Up
[h3]Demon Hunters,[/h3][p]The second playtest is coming to an end, and we’re happy with how it went - a lot of players and a lot of feedbacks![/p][h3]Feedback[/h3][p]A large amount of feedback was collected from Steam, Discord, and the Google form. The most common points are already part of our plans for launch and post-launch support. [/p][p]In general, your feedback matched the areas we already knew needed work.[/p][p]Most frequently requested improvements:[/p]
[/p][p]Got feedback to unload, builds to forge, or just want to sharpen your skills with fellow demon hunters and chat with the devs before the next hellgate opens?[/p][p]Join our \[Discord] and step into the fire early![/p]
- [p]Affix rerolling (potentially using HellDust)[/p]
- [p]Clearer stat tooltips and active modifier explanations[/p]
- [p]A detailed unlocks window[/p]
- [p]More Arsenal filters[/p]
- [p]Marking weapons as favorites or junk[/p]
- [p]Auto-merge and auto-scrap for weapons (partially implemented)[/p]
- [p]A bestiary with enemies/weapons descriptions and mechanics[/p]
- [p]And of course, more content - weapons, perks, enemies[/p]