[p]
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[/p][p]Hello, Yongcheon Girlsโ High School students.
Christmas is already just around the corner.[/p][p][/p][p]It seems that even Yongcheon Girlsโ High School, sunk deep in the abyss,
is busy preparing for the holiday season.[/p][p][/p][p]This
v0.4.0 update introduces a large amount of
Christmas-themed content,
along with various system improvements and balance adjustments.[/p][p][/p][p]Letโs take a look together![/p][p][/p][hr][/hr][p][/p][h2]๐
1. Christmas Edition[/h2][p][/p][p]
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[/p][p]Even Yongcheon Girlsโ High School, filled with spirits, welcomes Christmas.[/p][p]The students and monsters alike seem to have gone all-in on their Christmas outfits.[/p][p][/p][p][/p][p]
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[/p][p]In this update, festive elements have been added throughout the game,[/p][p]from the title screen to in-game visuals.[/p][p][/p][p][/p][p]
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- [p]Snowfall effects drifting through the fog[/p]
- [p]Christmas costumes applied to monsters[/p]
- [p]Santa hats for Haneul and Sumi[/p]
[p][/p][p][/p][p]
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[/p][p]This Christmas edition will remain available
until January next year,[/p][p]so enjoy meeting monsters in a variety of festive costumes.[/p][p][/p][hr][/hr][p][/p][h2]๐ฏ
2. Projectile System Enhancement[/h2][p][/p][p]The long-awaited projectile system upgrade,[/p][p]which had been delayed due to ongoing development, is finally complete.[/p][p][/p][p]
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[/p][p]Previously, projectiles bouncing through the fog felt somewhat plain and rigid.[/p][p][/p][p][/p][p]
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[/p][p]With this update, projectile visuals have been significantly improved,[/p][p]reflecting each characterโs
signature colors and weapon characteristics.[/p][p][/p][p][/p][p]
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[/p]
- [p]Clear visual expression of each characterโs unique weapon[/p]
- [p]Fog flash and camera shake effects added when projectiles ricochet[/p]
- [p]More dynamic and visually satisfying projectile action[/p]
[p][/p][p]We hope youโll now enjoy not only strategic deck-building,[/p][p]but also the tactile feel and visual impact of each shot.[/p][p][/p][hr][/hr][p][/p][h2]๐ฌ
3. Act Ending Cutscenes Added[/h2][p][/p][p]Based on feedback that transitioning immediately to the next area after clearing an Act felt abrupt,[/p][p]
ending cutscenes have been added for each Act.[/p][p][/p][p]
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[/p][p]
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[/p]
- [p]Character-specific ending cutscenes after defeating bosses[/p]
- [p]Smoother narrative flow into the next Act[/p]
- [p]Some elements are still in progress and will be refined later[/p]
[p][/p][p][/p][p]This update includes ending cutscenes for
Act 1 and Act 2.[/p][p][/p][hr][/hr][p][/p][h2]๐งฟ
4. Relic Reward Skip Option Added[/h2][p][/p][p]Previously, all relics had to be obtained,[/p][p]which could feel restrictive when dealing with relics that had drawbacks.[/p][p][/p][p]
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[/p][p]With this patch, a
โSkipโ option has been added[/p][p]to all relic reward sections, allowing players to make more strategic choices.[/p][p][/p][hr][/hr][p][/p][h2]โ๏ธ
Winter Sale Notice[/h2][p][/p][p][dynamiclink][/dynamiclink][/p][p]Alongside the v0.4.0 update, the
Winter Sale has begun.[/p][p]Enjoy
20% off, and we appreciate your continued interest and support![/p][p][/p][hr][/hr][p][/p][h2]
๐ Patch Notes Summary[/h2][h3]๐ Christmas Content[/h3]
- [p]Christmas monster items and seasonal costumes added[/p]
- [p]Santa hats for Haneul and Sumi[/p]
- [p]Snowfall effects added to in-game fog[/p]
[h3]๐ฏ Combat & Projectiles[/h3]
- [p]Fog flash and camera shake added on projectile ricochet[/p]
- [p]Overall projectile visuals enhanced based on character weapon traits[/p]
- [p]Fixed an issue where counter damage did not trigger from monster debuff abilities or relic effects[/p]
- [p]Fixed incorrect counter values for the Palgoemun Inkstone relic[/p]
[h3]๐น Monsters & Bosses[/h3]
- [p]Chang-gwi combat animations and patterns polished[/p]
- [p]Resurrection idle animation added for Neungwonsa[/p]
- [p]Gold-stealing actions by Nightglow Ghost and Golden Pig now display icons[/p]
- [p]Fixed a bug where Singiwonyo would split and freeze when using Judgment Talisman + Counter[/p]
- [p]Boss turn notification popup added at the start of boss rooms[/p]
[h3]๐ฌ Story & Presentation[/h3]
- [p]Ending cutscenes added for Act 1 and Act 2[/p]
- [p]Improved narrative flow after clearing bosses[/p]
[h3]๐ฎ Relics & Talismans[/h3]
- [p]Skip button added to relic reward sections[/p]
- [p]Bonus EXP added when collecting all talismans in the fog[/p]
- [p]Fixed an issue where talisman descriptions did not update after removing the โUnknownโ debuff[/p]
[h3]๐ค Characters & Progression[/h3]
- [p]Increased character EXP gain[/p]
- [p]Added ricochet count icon to character info screen[/p]
- [p]Unlock reward criteria changed[/p]
- [p]From total EXP โ unlock percentage[/p]
[h3]๐งญ UI & Convenience[/h3]
- [p]Title color distinction added for general and keyword description windows[/p]
- [p]Improved map node focusing[/p]
- [p]Fixed a bug where item descriptions remained after shop purchases[/p]
- [p]Adjusted spacing in relic list UI[/p]
[h3]โ๏ธ System & Settings[/h3]
- [p]Added 100 starting gold[/p]
- [p]Adjusted gold drops from normal monsters[/p]
- [p]Added screen shake On / Off option in settings[/p]
[p][/p][hr][/hr][p][/p][p]This announcement comes a bit later than usual due to the scale of the update,[/p][p]but your continued support and encouragement give us the strength to keep going.[/p][p][/p][p][/p][p]
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[/p][p]We hope you enjoy a warm and wonderful holiday season with
Midnight Study.
Weโll return with a more detailed roadmap announcement toward the end of the year or the New Year.[/p][p][/p][p]A
Discord event is also planned, so weโd love to see you there.[/p][p]Thank you! ๐[/p]