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Relic Hunters Zero: Remix News

Anniversary Update Live - Steam Workshop and a teaser of Legend!



Hey Hunters,

We are celebrating two years of Relic Hunters Zero! Thank you very much for taking this ride with us and being such this awesome, engaged and creative community of over a million players around the world!

As a birthday present, we have finally implemented one of the most-requested features since day one: Steam Workshop! It is still barebones, and it was a monumental effort to implement (which included re-coding most of the game), but we think it can become something great during the following months.

Update 17 (Year 3) is live with lots of fixes and improvements as well. We will always keep this game updated, as we promised.

We were asked many times during these two years about why we released Relic Hunters Zero for free. But you have given us so much - your time, your energy, your feedback, your support. We were convinced that Relic Hunters is something special, and we are focusing our efforts 100% on the franchise right now.

There is a new Relic Hunters game in the works. Some of you may know. It is online. It is 3D. It is free to play. It is our dream game. It’s called Relic Hunters Legend, and it will come to Kickstarter on October 5th. We need your help in any way you can - if you can’t back us, help us spread the word about it. Give us feedback. Steer us in the right direction. Because we want this new game to be yours, just as you made Zero your own.

This is the first sneak peek at the new game in motion. Full gameplay reveal is coming very soon in a few weeks:



https://twitter.com/RelicHuntersU/status/903269783218606081
https://twitter.com/RelicHuntersU/status/903271015656153089

Cheers,

~Mark, Betu and the Relic Hunters Team


**Full list of changes from Year 2 to Year 3:**

*General Changes*
Steam Workshop support for Guns;
Port to new engine (Game Maker Studio 2);
Massive performance improvements and a new "delta-time based" code that will no longer lock the game's framerate;
A lot of old stability issues and crashes have been fixed;

*Gameplay Changes*
Enemy projectiles that destroy player shields now deal 40% of the remaining damage to health;
Enemy projectile speed increased by 30% across the board;
"Wanted" enemy damage bonus increased from 20% to 30%;
"Steroids" now gives a maximum of 100 hp per stack;
"High Tech" now gives a maximum of 50 shields per stack;
Daily Run now spawns a new Challenge every level instead of every 2 levels;
"Light Focus", "Medium Focus" and "Heavy Focus" are now Rare challenges and no longer stack;
"Light Focus", "Medium Focus" and "Heavy Focus" bonus damage increased from 30% to 75%;
Cover HP increased by 50% across the board;
Punny now moves as fast as Pinkyy;
Snipers no longer shoot on sight - their first shot already start on cooldown;


Steam Workshop Beta is live on the Public-Beta Branch!

Hey Hunters,

It took us a while, but it's finally here! Steam Workshop is up and running!

Currently it only supports gun mods, but we are already working on melee weapons and characters for the near future!

Here's a video tutorial about how to create a mod and deploy it on Steam Workshop:
https://www.youtube.com/watch?v=mYBnIQZY_1o

To test it right now you need to access the game's Beta branch on Steam. To do so, follow these steps:
1) Go to your Steam Library and right-click Relic Hunters Zero
2) Select "Properties"
3) Go to the "Betas" tab
4) On the "Select the beta you would like to opt into" drop-down menu, select "public_test"
5) Close the window and wait for the new files to download

This update goes live to the public this Thursday!

If any of you need assistance with this process, or are confused about how to convert your previous mods to Steam Workshop, please hit me up here at this thread or at Discord and I'll happily help you out!

Cheers,

~Mark

Calling All Fans!

Calling Relic Hunters Zero fans! My name is Maria, and I'm working with Rogue Snail to celebrate RHZ's two year anniversary and up the hype for the upcoming Relic Hunters Legend Kickstarter. If any Relic Hunters friends out there would be interested in joining a group of fans who want to work with us on the anniversary and the future campaign - this would include posting to forums you're in, creating art, localizing our text, etc. - please shoot me an email at [email protected] and we'll make it a party!

Update 16 Hotfix is Live

Hey Hunters,

Thanks for your patience and collaboration during the release of Update 16. Even though the game was stable on our own PCs, changing so much of the code at once is bound to cause issues for some people around this big world of ours.

You have proven once again what an amazing community you are by being patient and respectful, reporting bugs (with very high reporting quality, I might add), and even confirming afterwards if we fixed them or not. That's how awesome you are.

We hope that 99% of the main issues with the game have been resolved by now, but please let us know if that is not the case. We are hard at work on Steam Workshop now, but we also want to make sure the base game is fully playable to everyone.

Here's a list of fixes:
**********
Fixed a crash with "angle_precision" when shooting guns;
Fixed a crash when dying on co-op or endless mode;
Fixed a crash when dying on the final boss;
Fixed a crash with object pooling when shooting;
Fixed a crash with the Ghost Ducan on Spookylands;
Fixed a crash with the Kami Tank reflecting bullets;
Fixed a crash with the spikes on Spookylands;
Fixed a crash when picking up ammo;
Fixed an issue with the minigun's fire rate;
Fixed an issue with the dynamic menus not working;
Fixed an issue where low framerate would occur on loop 1 & 2 of Endless;
Fixed an issue where low framerate would render the character unmovable;
********

Cheers,

~Mark

Update 16 - Port to new engine, bug fixes, MASSIVE performance improvements

Hey Hunters,

Long time no see, uh?

Sorry about the ridiculously long delay between these last updates. We've been hard at work around here - we shipped Chroma Squad on XB1/PS4/iOS/Android, released "Star Vikings Forever" on mobile and since then have been focusing on the new Relic Hunters game: Relic Hunters Legend!

But we found time to update our dear Relic Hunters Zero. "Free forever, updated forever", that was the promise, remember? :)

Today's update is a port to a new engine (Game Maker Studio 2), with a full re-work of a few technical problem spots in the game.

A lot of old stability issues and crashes have been fixed (including the co-op and the Endless/Daily ones).

There are massive performance improvements and a new "delta-time based" code that will no longer lock the game's framerate. Older computers will have a MUCH better experience with the game now. Let us know how it goes for you!

Speaking of promises, we have reworked other areas of the code as well - with the goal of allowing something that was previously impossible: Steam Workshop! Oh yeah, you heard it right!

Instead of the "Community Pack", we are making it easier to access everyone's content without us having to curate it.

The current plan is to release Steam Workshop support for guns on the game's birthday (August 18th), and then roll out support for other things like characters over the following weeks.

We are doing our best to hit the August 18th deadline, but it is going to be tight. Please forgive us if we can't make it - on the very least, we will have a Beta for anyone interested in helping us iron out the bugs and check out the feature.

Thank you for your love and support for the last years! There are BIG things coming for the Relic Hunters franchise, and it's going to be a wild ride.

A few extra notes before I go:
- OSX and Linux versions of this update are NOT live yet, we will notify you when they are;
- Open Source code will be available soon at GitHub, we are going to create a branch for the old GMS version of the game and tidy everything up;

Let's go hunting!

~Mark