1. Hot Lava
  2. News

Hot Lava News

Update #16 - Playground



Detailed Patch Notes
  • Playground world added. Playground bridges the skill gap between Tutorial and School, providing a more free form and accessible experience to new players. One trial, one course, and card collections are available in this patch, 5 additional courses and several trials will be released over time
  • Added sticker sheet trade-in. Collect full sets of stickers and earn special rare rewards
  • Added readable comic art for School, Wholesale and (partially)
    Playground. These are earned by finding the six hidden comic pages in each world
  • Increased player ground acceleration speed from 1 second to 0.8 seconds
  • Many equipped items now show in first person
  • Preserve character rotation interpolation for smoother rotations at frame rates above 60 fps
  • Added two rare followers earned through the sticker sheet system, Rusty and Pinny
  • Added new Vertical Spinnable climbable object type. This object is similar to the vertical pipe climbs in school, but you can spin around it horizontally like a fire pole
  • Added texture streaming support. It should now be easier to play on higher quality settings
  • Fixed surf bug where players would sometimes not move the direction they’re facing when jumping from a surf object
  • Fixed surf bug where players could stack speed indefinitely by jumping.
  • Players will now average their forward momentum with the jump height and regain it when landing back on a surf object
  • Fixed news image compression on Potato
  • Fixed trials not appearing in level select challenge lists
  • Fixed several lobster traps and visual glitches in school
  • Fix for replay models not having ghost shader applied after death
  • Fixed lightmaps in Intro
  • Fixed issue with missing atmospheric fog
  • Smoothed out initial attach to climables. This fixes many deaths associated to attaching from a parallel direction
  • Fixed issue where breakables would burn in lava after each death. This will reduce the likelihood of a deferred lag spike 5-6 seconds after dying
  • Hands now properly IK to vertical climbables in a pleasant fashion
  • Hands on vertical climbables are now spaced correctly for the width of the climbable
  • School is now unlocked through progression
  • Disabled Halloween event


Hot Fix #1
  • Fixed dark lighting in Medium and High Quality settings (Potato is still dark)
  • Fixed several collision issues in Playground
  • Fixed several instances of missing shadows in Playground
  • Fixed issue with score ordering the first time you complete a course
  • Removed ball in lava world that looked like you could jump on it
  • Fixed menu rank vertical alignment
  • Fixed player rank when playing offline
  • Fixed issue where a sold sticker could still be equipped


Hot Fix #2
  • Disabled texture streaming for now- will re-enable after some tweaks
  • Added collision to sand mounds when in lava mode
  • Fixed up collisions on asphalt pillars (convex)
  • Fixed flickering sidewalks
  • Fixed sections of lava poking through concrete
  • Fixed collision between asphalt and grass in overworld
  • Enabled platform light for better visibility on top of platforms
  • Fixed lighting errors (bad lightmaps)


Hot Fix #3
  • Fixed missing sidewalk in Playground
  • Fix “!” on item you no longer own if you trade in the stickers before you check your toy shelf
  • Fix placement previews for Pinny to look like Pinny instead of cube
  • Fixed grass poking through Lava by lava falls
  • Fixed lights being incorrectly disabled on potato mode causing poor performance or dark scenes
  • Fix for double level load and nonstop out of bounds deaths
  • Fixed dying while spectating to cause the camera to become detached and the players score reset

Community Spotlight - Crypt



Crypt

By: LavKib

Grab a candle- things are about to get dark!

https://steamcommunity.com/sharedfiles/filedetails/?id=1537536088

This map was made as part of a Hot Lava Discord community mapping challenge. Several other awesome Halloween themed maps are also available on the Workshop. So go get your spook on!

https://steamcommunity.com/app/382560/workshop/



Patch Notes
  • Players can now enable input display on the HUD through the gameplay setting ‘Display Input’
  • Trials now count towards your player rank, your current rank will be adjusted accordingly.
  • Completed Trials are now displayed in pause menu
  • Worlds are now unlocked through player rank progression
  • Fixed issue with jumping around while scrubbing through replays
  • Fixed issue where watching a replay would reset your current run time
  • Fixed issue where some objects did not bounce
  • Updated to most recent version of audio engine
  • Adjusting settings with keyboard/gamepad accelerates (you can turn up volume faster)
  • Allow longer localized strings in Pause menu
  • Allow translation of checkpoint and section progress
  • Move “look who’s talking now” indicator out from under beta tag

Update #15 - Rankings



Detailed Patch Notes
  • Added player rank (number of challenges completed) beside player names in game
  • New multiplayer sync system dramatically reduces the amount of data sent to allow larger lobbies in the future
  • Added new Angel costume
  • Added SSAA anti-aliasing for high end graphics cards (1070/1080s)
  • Fixed bloom
  • Added new playset art
  • Fix beakers misplaced in school atrium
  • Workshop buttons (Custom Games and Languages) filter by their type
  • Game defaults to Exclusive Full Screen for more performant default
  • Fix rare error when pressing “G”
  • Redesign or update football jersey, viking helmet, crossbow, dark star, laser sword models




Modkit - Updated To Unity 2018
  • Updated modkit to use Unity 2018.2.8f1. You will need to download this version of Unity to use the latest modkit. For upgrading, I would strongly recommend starting a fresh project with the new modkit, and then copying over any scene or mesh data you want.
  • Portals can select different game mode based on player’s held item. (Place GrabbableItem with KeyId=Red in world and add GameModeTweak with RequiredKey=Red to GameModeContainer.) This replaces how buddy mode used to work.
  • Add named objects and NOT_PLAYER condition to ActivateTrigger

Update #14 - Halloween



It’s that time of year. Pumpkins have been spotted throughout School and Wholesale. Smash all 100 for a treat!

Detailed Patch Notes
  • Upgraded core engine to Unity 2018. Major performance improvements
  • Added checkpoint VFX that visually guides you to the next checkpoint
  • Added new Devil outfit
  • Thrown objects now bounce an appropriate amount
  • Improved the consistency of surf by ensuring you leave the surface in the direction you are looking
  • Added new distance fog on low-end graphics, greatly improves performance
  • Fixed lava rocks in school that, at high speeds, caused players to abruptly stop
  • Fixed angled mats in school gym causing movement issues
  • Fixed floating mats in school gym
  • Fixed jump animation not playing in low framerate situations
  • School tweaks to reduce the difficulty in the acid section in course #5
  • Lava world card in storage shelf of school kitchen is now easier to get
  • Boost meter now has an effect letting you know when it has been maxed
  • Players will exit surf in the direction they are looking more consistently
  • Fix emote popup when selling duplicate emotes
  • Fix no sound when clicking on emotes
  • Switch between fullscreen modes in-game: exclusive, borderless, windowed.
  • Fix course portal names were rarely untranslated
  • Make more strings translatable
  • Fix mixed up input axes strings
  • Light map fix ups in School
  • A touched pursuit object slows down if it gets too far away instead of killing you
  • Add support for right-to-left translation mods
  • Better translation mod error messages in output_log.txt
  • Fix buddy not appearing in buddy replays (only fixes new replays)
  • Leaderboards will now clean up removed friends after a short time
  • Increased the LoD distance for certain grabbable items
  • Fixed alignment issue when throwing items downward
  • Hide items that are impossible to earn in Customize screen
  • Checkpoint trail SFX
  • Updated Boosting SFX

Community Update

Hazard modeling the new football item set

As we are working hard on preparing Hot Lava for Early Access, I wanted to take some time to talk about some amazing things going on in the Hot Lava community.

Translations

Yesterday we added support for user created translations of Hot Lava, and in under 24 hours we have seen 'Russian', 'Spanish', 'Turkish' and even 'Pirate' translation mods appear on the workshop! If you are interested in helping translate Hot Lava to another language, details can be found on the Klei forums. To view translations as they are added visit the workshop

Custom Levels

Through the Community Spotlight we have been highlighting some of the best and most accessible levels the community has been producing. But please know this is just the tip of the iceberg- the workshop is littered with plenty of other creative, surprising, and challenging maps!
View workshop maps

Modkit Update

The Modkit is being updated today. Support for multi-course levels, game modes (like pogo), consistent export names (only retire leaderboard when you intend to), modkit friendly wall jumps and much more! It's strongly recommended that you install the modkit to a new project and port existing maps over to avoid corruption. We will continue to build on and improve the Modkit based on your feedback. The new modkit should go live in the next hour.

Community Tournament

The speed running community for Hot Lava has become very competitive. Many world records have been secured by fractions of a second. A "Full School Run" tournament will be happening on the 22nd at 11am PST, 2pm EST, 7pm CET. The competition will be streamed on Twitch. If you think you have what it takes and want to sign up, or are just interested in following the competitive scene an event discord has been setup.

Award Items

To show our appreciation towards the community we have added two award items. The Wrench and Crown. These items will be awarded for recipients of the Community Spotlight and the to the winners of select Community Competitions respectively. Those who were featured in previous spotlights have retroactively received this award. Thank you for helping grow Hot Lava through your contributions!


Developer Stream

Klei hosts a weekly developer stream where we talk about on of our games- and this week (like, right now) you can catch us talking about Hot Lava. More details are available on the Klei forums.

Hot Lava Discord

If you are interested in becoming involved in any part of the Hot Lava community- or just want a chill place to hang out, please join me on the Hot Lava Discord.