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RC: v1.16 Experimental

[h2]Changelog: v1.16 Build 5001[/h2][p]Changes: [/p]
  • [p]upd Added inline info about Dark Faction to default random scenario for reference[/p]
  • [p]upd Added new SFX for Progenitor crystal entities[/p]
  • [p]upd Added LOD/Culling to progenitor devices[/p]
  • [p]Added kill_electric_medium (larger sized effect)[/p]
  • [p]Added Progenitor Lever, Switch Console and Double Switch Console plus own Progenitor non-crystal material[/p]
  • [p]\[1.16]\[drEXP] Added new SFX for Progenitor entities[/p]
  • [p]\[1.16]\[drEXp] Added TT coverage for all Onyx planet POI[/p]
  • [p]\[1.16]\[drEXp] Changed death pfx of NTYSmall variants[/p]
  • [p]\[1.16]\[drEXP] added lever and single/double switch console variant for Progenitor[/p]
  • [p]\[1.16]\[drEXP] Added correct weapon SFX to NTYLaser[/p]
  • [p]\[1.16]\[drEXP] Added enlarged kill effect to NTY variants[/p]
[p][/p][p]Fixes:[/p]
  • [p]01552: Jetpack in space causes every 3rd frame to be dropped[/p]
  • [p]01563: PDA PlayfieldOps "StructPower" and "SignalStructure" doesn't work in MP/Co-op
    https://empyriononline.com/threads/...gnalstructure-doesnt-work-in-mp-01563.102462/[/p]
  • [p]01687: Dark Faction Pillars were placed on playfields that had a POI with 'Pillar' in its name. https://empyriononline.com/threads/...yer-game-with-df-disabled.103031/#post-469138[/p]
  • [p]01700: Exception when changing entries in difficulties settings and confirm or cancel while coming from Testing Grounds scenario[/p]
  • [p]01701: 3rd Person View (3PV) camera rendering jitter and visual ghosting at high velocity/rotation.[/p]
  • [p]Various exception fixes for exceptions found in logs.[/p]
  • [p]01694: Fixed an exploit[/p]
  • [p]Crystal Troop Transport could not be destroyed[/p]
  • [p]Small NTY death animation was missing[/p]
  • [p]PFX/SFX for hit on material (hullcombatcharged) was missing[/p]
  • [p]NTYmelee was stopping out of range and started to fight[/p]
  • [p]\[1.16]\[drEXp] Crystal Troop Transport could be spawned manually in Survival leading to CoQ loop due to not supported mode (gathering troops not possible)[/p]
  • [p]\[1.16]\[drEXP] Disabled preliminary markers for Personal Com Console Network News until refinement[/p]
  • [p]\[1.16]\[drEXP] Fixed Explorer Guild redeem system returns broken dialogue state[/p]
  • [p]\[1.16]\[drEXP] Progenitor Communicator Sphere was not available in itemmenu[/p]