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Empyrion - Galactic Survival News

POI Construction Sets

šŸ˜ŽFeeling creative for the weekend?

šŸŽØšŸ§©Grab one of the awesome #Empyrion Prefab sets from our #steam workshop, start creating a Poi for one of the game factions and submit! šŸ„³šŸŽ

It’s easy and anyone can do it - as teakeycee explains in his video:

[previewyoutube][/previewyoutube]

v1.9.12 Hotfix

Hi Galactic Survivalists!

We have just released a new build to fix some issues that have been found with the most recent release. Please update your dedicated server & client asap.
More to come soon!

As always:
For bug reports and errors, please post in this forum:
https://empyriononline.com/forums/bugs.24/

For feedback on specific points, please share your thoughts in the pinned or new threads here:
https://empyriononline.com/forums/faq-feedback.25/

[h2]Changes:[/h2]
  • Committed an optimization for structure spawn / render time

[h2]Fixes: [/h2]
  • A fix for a use case of an invisible LCD screen
  • Vessel mining "Target out of range" message trigger improved
  • NPC's at POI's can be invisible when arriving at a POI
  • Exceptions from the damage wheel in some use cases where the player was getting damaged

[h2]EAH:[/h2]

v1.9.11 Hotfix

Hi Galactic Survivalists!

We have just released a new build to fix an issue with the scoreboard. Please update your dedicated server & client asap.

[h3]2023-04-14 v1.9.11 B4131[/h3]

[h2]Fixes:[/h2]
  • Fixed "Berta" ghost entries in ScoreBoard

v1.9.10 Patch

Hello Galactic Survivalists!

Get ready for an exciting update with Version 1.9.10! What fantastic features and improvements can you expect?

A brief list of the main feature changes and additions:
  • Added a dedicated standalone tutorial for new players
  • FPS optimization (Object Culling)
  • Radial damage hit indicator (player/vessel combat)
  • Improved Animations
  • Improved damage indication visuals (player)
  • Device/Signal group hotkeys (Control Panel)


Check out our update release video and the detailed changelog below for more details

[previewyoutube][/previewyoutube]

We would like to extend a huge thank you to all the contributors of bases and ships. With this update, we have added a larger batch of your submissions from the public Builders Forum (with more to come!).

As always:
For bug reports and errors, please post in this forum:
https://empyriononline.com/forums/bugs.24/

For feedback on specific points, please share your thoughts in the pinned or new threads here:
https://empyriononline.com/forums/faq-feedback.25/

The Eleon team wishes you loads of fun playing the new version!

[h2]Changes:[/h2]
[h2]Convenience[/h2]
  • Added hotkeys for control panel signals & device groups:
    1. Device Groups are toggled with CTRL + SHIFT + 1 to 8
    2. Signals Column are toggled with CTRL + ALT + 1 to 8​

[h2]Optimizations:[/h2]
  • Adding Occlusion Culling to structure decoration blocks & NPC's in rooms the player cannot see when in a POI & optimisations to AI multithreading have been worked on
    With both of the above optimisations available as of this build you should see an FPS boost in POI’s.
    Note: Activating godmode disables the culling so the FPS will go down to how it used to be until godmode is disabled when at a POI.

[h2]Visuals & Effects[/h2]
  • Added radial damage indicator to Vessel HUD. Now players damage will appear in red & vessel damage will appear in blue
  • Added new animations for Jumping, running & sprinting, falling & crouch walking with a weapon equipped (improved)
  • Added new screen vfx for:
    1. Radiation: Activates when Body Radiations reaches 4)
    2. Poison: Activates for both stages of Poison Bite
    3. Heat: Activates when Body Temperatures reaches 38
    4. Frost: When body temp lowers to 9
  • Improved new Load/Start menu:
    1. left-aligned buttons and window title with title menu
    2. exchanged Load and Start to have most used Load at top (and no mouse move needed for loading a single player game)​

[h2]Creativity[/h2]
  • Added a "clear pivot point" checkbox on the BP menu window to be used before using Save As / Overwrite
  • Added two new config files (see content/configuration); Read the info in the head of the files carefully
    1. +BlocksGroupsConfig.ecf: Define custom Block Group String for better balancing Block Groups MaxCount.
    2. +GlobalDefsConfig.ecf: Combine properties and reference them in the ItemsConfig.ecf and
  • BlocksConfig.ecf with a global parameter. This way you can easily use the same values on multiple entries.
  • Added GalaxyConfig properties to hide star system from search (HideFromSearch) or map display (HideFromMap), adapted respective properties for Sectors.yam
  • Added new PDA Checks: Player adding/removing armor booster (ArmorBoostEquipped / ArmorBoostUnequipped)
  • Added 'Comment' field in all PDA data structures
  • Added PDA Check: Player un-/equips armor type (ArmorEquipped, ArmorUnequipped)

[h2]POI [/h2]
  • POI update: please retest story missions if all replaced pois still work. Thx!
  • Added several new Warlord vessels and POI (thx to teakeycee)
  • Added/updated Warlord POI (thx to sulusdacor)
  • Updated/Added Kriel POI and OPV (thx to Stellar Titan & Escarli)
  • Added/Updated UCH POI (thx to Don2k7 & Stellar Titan)
  • Added/Updated Pirates BAO (thx to Stellar Titan)
  • Added new SV wreckages for orbital junkyards (thx to sulusdacor)
  • Added Karana and Tresari POIs and OPV (thx to Escarli, Ramachandra, MatCZ and others)
  • Fixed/updatede several story POI (GLaDOutpost, PirateBaseStory, GhystPrison; thx to sulusdacor)
  • Added 'collector' random POI placeables (thx to sulusdacor)
  • Updated OPVs that had an extreme amount of Pentaxid (thx to Escarli)

[h2]Technical & Other[/h2]
  • Added a ā€œGuided Tutorialā€ scenario which is aimed at helping new players to learn the basics before playing survival:
    Multiple new structures are set up to be used in this scenario thanks to all these builders!!
    CrazyZ, Frank the Witch, HeckenDiver, Hootsman, Jenniphurr, Kithid, LycanThrope, LyfeForse, Jrandall, Sulusdacor & Yunaleska_Kurryku.
  • Now validating playfield names in Sectors.yaml (as they are used as folder names)
  • Pointer: NPC weapons ZiraxAssaultRiflePlayer & ZiraxShotgunPlayer damage revert
  • Default Multiplayer: Removed Story related POIs
  • Main localization updated
  • Added Help buttons to Repair Bay, Repair Station and Armor Locker windows
  • When publishing / updating a Workshop scenario all .yaml.bin files are deleted before upload (to avoid possible problems for subscribers)
  • Add console command to switch loca texts with source KEYs in-session ("dt locakeys")

[h2]Fixes:[/h2]
  • 00493: Possible fix for Players can get stuck in the loading screen when teleporting to another structure
  • 00171: Solar power & battery calculation issue when returning to a playfield
  • 00631: Killing one core in a multiple-core POI will deactivate NPC Spawners
  • 00560: Auto-leveling the player by gravity in 1PV.
  • 00691: copy block type works in Survival
  • Fixed spawners in Zirax Trading Outpost
  • 00536: Several PDA Checks don't work with 'Token:xyz' syntax in Types parameter list
  • Connected toolbar items disappear after using the game backup option
  • 00783: Vanishing deco after a POI block has been destroyed
  • 00780: Console map holo makes blocks behind invincible
  • 00798: Teleporters not in the network are also blocked by Friendly-only usage limitation
  • 00835: HeartBeat sound played multiple times after stamina depletes.
  • 00675: Personal Container has no working drop/trash boxes when opening the 2nd time
  • PDA signals not removed when exiting savegame -> still visible when loading another savegame
  • Signal logic circuit "SR Latch" didn't save its state
  • 00673: The airtight variant of Ramps 1x3x1 is not airtight
  • 00824: Laser SMG holo sight is off in relation to the point of impact
  • Fixed Merdar not loading in the Invader vs Defender Scenario
  • Invader vs Defender: Fixed PlanetType in SpaceWarpTarget: Resulted in Explorer Tokens not being given
  • Invader vs Defender: Fixed starting planets not loading in some cases

[h2]EAH:[/h2]

v1.9.10 Experimental RC

Hello Galactic Survivalists!

We have some more changes & fixes coming your way today with another phase of experimental for v1.9.10. Please test as much as you like and give us feedback - thanks a lot!!
Our Experimental server is also updated feel free to join!

As always please note:
Report bugs and issues right over here: https://empyriononline.com/forums/bugs.34/
Fixed Experimental version bugs can be found there: https://empyriononline.com/forums/fixed.90/

For discussing the new and updated features, please head over to the Experimental Feedback forum: https://empyriononline.com/forums/experimental-features-discussion.35/

====

[h2]Hotfix: 2023-04-12 v1.9.10 (B4130)[/h2]

[h2]Guided Tutorial:[/h2]
  • Fix for potential non-clearing tasklist at Copper Mine / Farm
  • Added debug chapter for testing after leaving Weather Station


====

[h2]Hotfix: 2023-04-11 v1.9.10 (B4129)[/h2]

[h2]Fixes:[/h2]
  • [00546] Fix for AI vs AI where some structures weren't firing on enemy structures & for OPV's spawned in via the PDA
  • Fixed a CoQ related to the new HUD damage wheel

[h2]Guided Tutorial:[/h2]

    Space:
  • Starting tasks tied to new version of memory POI
  • Likely fix for space ice mining chapter triggering twice in rare cases
  • Captain dialog: Added non-confrontational answer options, hiding talking points already taken
  • Removed possibility to repeat-activate a chapter at Galleons stash, better trigger for dialogoption
    Planet:
  • Fix for stuck tutorial while mining Promethium
  • Removed explorer find ā€šBase of Operationsā€˜ POI due to problems with player respawning
  • Nest POI: Tweaked Drill HV info message


====

[h2]Hotfix: 2023-04-07 v1.9.10 (B4126)[/h2]

[h2]Fixes:[/h2]
  • GlobalDefsConfig.ecf: only NOT derived properties do NOT get overwritten now
  • Another fix for a use case we found where the solar capacitor was emptied entirely when returning to the server after time away
  • 00849: After AI troops attack the vessel a CoQ triggers (this was an issue with the new damage wheel on the HUD)


====

[h2]Changes:[/h2]
  • Added: Now you can enter any turrets with the 0000 lock code.
  • Updated Main Loca.

[h2]Fixes:[/h2]
  • 00608: Drones can target and shoot docked vessels
  • 00791: No animation triggers when transitioning from a small drop
  • 00844: Scope zoom glitch.
  • Fixed a client crash that could happening when mining asteroids
  • Fixed ConsoleMap Rotation speed
  • Fixed planetary Zirax Trading Outpost (bp group and npc spawner settings)
  • DamageGroup not working for device blowup damage in blocksconfig

[h2]Invader vs Defender scenario:[/h2]
  • Invader vs Defender: Fixed Merdar not loading

[h2]Guided Tutorial:[/h2]
  • Salvage Beach:
  • Clearer guidance marker to Weather Station
  • Reorganized Portable Constructor crafting tasks
  • Added crafting explanation for Motorbike
  • Improved pacing & clarity of some messages
  • Fix for repeating message if fired Detector very early
  • Added debug chapter for Salvage Beach crafting
  • Added ā€šmemory POIā€˜ to help with task flow
  • Tweak crafting time of pistol

====

Previous v1.9.10 Patch notes:

https://steamcommunity.com/games/383120/announcements/detail/3657524427204994258

https://steamcommunity.com/games/383120/announcements/detail/3722827252921726938

https://steamcommunity.com/games/383120/announcements/detail/3722827337101731518

https://steamcommunity.com/games/383120/announcements/detail/3717199025983748030