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Empyrion - Galactic Survival News

v1.8.11 Hotfix

Hi!
We have a fix ready for an issue some servers & clients are experiencing at startup.
Please update the dedicated server & client to this latest build.

[h2]v1.8.11 B3882[/h2]

[h2]Fixes:[/h2]
  • Fix for a start up issue with SQL.Interop.dll

v1.8.10 Patch

Hello Galactic Survivalists!

Autumn is here and the forests are becoming a little more colorful again. "Colorful" is also one of the keywords for the current update 1.8.10!

While the programming team has focused on bug fixing, Art & Design have set out to make Empyrion even more colorful in some details - or rather to give YOU the possibilities to do so. For example, you can now use theColor & Texture tool to paint the thruster flares independently of the actual thruster block. The same applies to deco consoles with hologram elements!



By the way, you can now also copy colors and textures with the tool. And if you have a block in your hand you can copy complete blocks in CREATIVE mode.

For the current version, the content team has looked into the feedback of the game start tutorial and made first adjustments. Among other things, the 'Info Count' in the Escape Pod area has been reduced. Also, there is now a mini-tutorial at game start, in case you activate the Robinson protocol. To further reduce the popup count, information that was previously given in some pop ups has been moved directly to the hover info cards of the respective devices and items.



All changes can be found in the changelog below.

In general, as always:
1. please submit bugs and errors here: https://empyriononline.com/forums/bugs.24/

2. please post feedback on specific topics (e.g. tutorial, coloring etc) here in the pinned threads: https://empyriononline.com/forums/faq-feedback.25/

Have fun with 1.8.10!
We are looking forward to your feedback!

Empyrion Dev Team

PS: Please note: Since we have changed numerous text passages in the game (items as well as text hints), not all entries have been translated back to all languages yet. Newly added entries have been provided with an automatic pre-translation (DE,FR,IT,ES,RU) which might still be in need of revision in parts. On this topic, respectively the general handling of the translations, we will announce something in the next few weeks. At this point we would also like to thank again all those who have fought their way through this mountain of tens of thousands of entries in the past. Your efforts are highly appreciated! :)

v1.8.10 B3881


Change log:

[h2]Creativity:[/h2]
  • Thruster ‘flames’ can now be colored via the color & texture tool. To do this first select a color then aim the color & texture tool at the flame of the thruster to change the color independently from the rest of the thruster block.
  • Holographic deco blocks can now have the holo display color changed
  • Now you can select texture/color with CTRL-RMB when pointing at a block.
    CTRL-RMB also now copies the block attributes if the current slot has a stack of blocks. In Creative Mode the block type is also copied

[h2]Other Changes:[/h2]
  • Volumetric lighting is now connected to Atmosphere fog & weather. The intensity will automatically adjust depending on the amount of fog in the environment & which weather type is active.
  • Changed EasyAntiCheat to Epic games version.
  • Added Bool for Dialogue state for accessibility:
    The new flag that needs to be put into BlocksConfig.ecf to the NPC dialogue block is named "DialogueSingleUserAccess"
    DialogueSingleUserAccess: false
  • HtmlWindow: added a new tag %CONTENT_DIR% that will get replaced with the directory of the Content folder so you can access ingame data. %CONTENT_DIR% can be used much like %SHARED_DATA%
  • Added ‘TribalAnvil’ to Tribal Deco block group
  • Added missing database variables to Dialogues Example File
  • Added info about new shield parameters to blocksconfig and intemsconfig.

[h2]Content Updates (Default Scenario):[/h2]
  • Updated hover info cards stats: coloring highlights, eg Airtight: No = No is now red
  • Updated hover info cards description texts info content and visuals (Start items, Surivial Constructor items, devices/items relevant for HV/BA microtorials)
  • Localization: added pre-translated texts to all NEW entries added with 1.8.10 (DE,FR,IT,ES,RU); Please report issues (formatting/loca) with a screenshot in our forums; note: follow us on upcoming updates on how to help/contribute to/handling of the game loca in the next weeks!
  • Changed wording of Exploration Token message when finding iron, copper, silicon the first time to reduce confusion of new players about ET usage.
  • Changed: Akua: Only Survival Tool and Flashlight drop around the escape pod (the other items are placed in the players inventory); No change to Skillon, Masperon and Ningues
  • Changed: Picking up the Survival Tool does not autostart a video anymore. (Video Manual added as consumable item)
  • Changed: ‘Getting Started’ Video does not start automatically anymore (see below)
  • Changed: Deactivated text-intensive popups for PDA, Techtree and Inventory (basic info are move to startup mission)
  • Changed: Added short linear mission on game start when accepting Robinson Protocol
  • Changed: deactivated dialogue popup pointing player towards the Obelisk
  • Changed: deactivated auto-start of HV and BA building Tutorials. Player is now given a ‘consumable’ item to start both tutorials whenever he wants. (No changes made to actual micro-tutorials yet)
  • Changed drop model of Flashlight and Survival Tool to Small Container (until drop-visibility of 'models' is improved for 'high grass')
  • Added info about regrow of harvestable plants to 'Raw Food & Perish Time' message popup (picking plant protein)
  • Added info about placing terrain-placeables onto the toolbar before placing.
  • Added popup-message info of BA/HV micro tutorials also to the PDA > Action Description

[h2]Fixes:[/h2]
  • Resource icon of Carbon does not display on map side panels
  • Light barrier distance slider resets itself if the size is setup to =
  • Players can run underwater whilst holding weapons/tools.
  • Camera shaking while crouching whilst the jetpack is on in space
  • POIs taken over by players still have dialogues that can be triggered on them
  • Blocks with Dialogue Class in config always show popup on PlayerStructure
  • Spotlight slope have wrong collision model
  • Blueprints with "cockpit 6, cockpit 6 (armored), cockpit 6 (Legacy)" will be missing a cockpit when spawned in
  • Large Minigun Drones weapon can get stuck
  • Fixed: Some Stock Prefabs spawned without Cockpit (cockpit 6)
  • Turrets rendering range was too low

[h2]EAH:[/h2]

v1.8.10 Experimental II

Hello Galactic Survivalists!

We have some more changes & fixes coming your way today with another phase of experimental for v1.8.10. Please test as much as you like and give us feedback - thanks a lot!!
Our Experimental server is also updated feel free to join!

As always please note:

Report bugs and issues right over here: https://empyriononline.com/forums/bugs.34/
Fixed bugs for the Experimental branch can be found here: https://empyriononline.com/forums/tracking-filed.91/
Fixed Experimental version bugs can be found there: https://empyriononline.com/forums/fixed.90/

For discussing the new and updated features, please head over to the Experimental Feedback forum: https://empyriononline.com/forums/experimental-features-discussion.35/

====

[h2]2022-10-11 v1.8.10 B3881[/h2]

[h2]Changes:[/h2]
  • Localization: added pre-translated texts to all NEW entries added with 1.8.10 (DE,FR,IT,ES,RU); Please report issues (formatting/loca) with a screenshot in our forums; note: follow us on upcoming updates on how to help/contribute to/handling of the game loca in the next weeks!

[h2]Fixes:[/h2]
  • Fixed an issue with shadows in 1PV when sat in enclosed cockpits (distant shadows could be seen to flicker when moving)
  • Another fix for this https://empyriononline.com/threads/tree-invincibility-and-flamethrower-grinding-00393.100519/


====

[h2]2022-10-10 v1.8.10 B3879[/h2]

[h2]Fixes:[/h2]
  • When disabling a POI shield some blocks can remain "protected" until the shield block itself is destroyed
  • Vessels lose control when turrets are active


====

[h2]2022-10-07 v1.8.10 B3877 [/h2]

[h2]Fixes:[/h2]
  • Fixed dedi didn't unregister client on kick


====

[h2]2022-10-05 v1.8.10 B3876[/h2]

[h2]Changes:[/h2]
  • We have changed the version of EasyAntiCheat that is being used to the Epic games version. With this change we need your help with checking it is working ok in MP for example:
  • You can load the client ok with EAC enabled
  • You can connect to the Experimental server & don't experience any problems from EAC such as kicks / disconnects​
  • Play for an hour or more again with no EAC kicks / disconnects​

[h2]More Changes:[/h2]
  • Changed drop model of Flashlight and Survival Tool to Small Container (until drop-visibility of 'models' is improved for 'high grass')
  • Added info about regrow of harvestable plants to 'Raw Food & Perish Time' message popup (picking plant protein)
  • Added info about placing terrain-placeables onto the toolbar before placing.
  • Added popup-message info of BA/HV micro tutorials also to the PDA > Action Description

[h2]Fixes:[/h2]
  • Color does not apply to deco console when whole block coloring option is enabled
  • Turrets rendering range is too low
  • Texture and color tool model does not reflect state after using Ctrl+RMB
  • Sentry guns do not take damage from direct hit damage
  • Gamestart video text did not match voiceover
  • Replaced wrong info picture in PDA ReadFirst Video(Group) chapter

[h2]EAH:[/h2]
[h2]Known:[/h2]
  • When disabling a POI shield some blocks can remain "protected" until the shield block itself is destroyed

v1.8.10 Experimental I

v1.8.10
Hello Galactic Survivalists!

Autumn is here and the forests are becoming a little more colorful again. "Colorful" is also one of the keywords for the current EXPERIMENTAL version of update v1.8.10!

While the programming team has focused on bug fixing, Art & Design have set out to make Empyrion even more colorful in some details - or rather to give YOU the possibilities to do so. For example, you can now use the Color & Texture tool to paint the thruster flares independently of the actual thruster block. The same applies to deco consoles with hologram elements!



By the way, you can now also copy colors and textures with the tool. And if you have a block in your hand you can copy complete blocks in CREATIVE mode.

For the current version, the content team has looked into the feedback of the game start tutorial and made first adjustments. Among other things, the 'Info Count' in the Escape Pod area has been reduced. Also, there is now a mini-tutorial at game start, in case you activate the Robinson protocol. To further reduce the popup count, information that was previously given in some pop ups has been moved directly to the hover info cards of the respective devices and items.



All changes can be found in the changelog below.

In general, as always:
1. Please submit bugs and errors here: https://empyriononline.com/forums/bugs.34/
2. Issues fixed for this release are shown here: https://empyriononline.com/forums/fixed.90/
2. Please post feedback on specific topics (e.g. tutorial, coloring etc) here in the pinned threads: https://empyriononline.com/forums/experimental-features-discussion.35/

Have fun with the EXPERIMENTAL version!
We are looking forward to your feedback!

Empyrion Dev Team

Changes:


[h2]Creativity:[/h2]
  • Thruster ‘flames’ can now be colored via the color & texture tool. To do this first select a color then aim the color & texture tool at the flame of the thruster to change the color independently from the rest of the thruster block.
  • Holographic deco blocks can now have the holo display color changed
  • Ctrl-RMB now copies the block attributes if the current slot has a stack of blocks. In Creative Mode the block type is also copied.
  • TextureColorTool: now you can select texture/color with CTRL-RMB when pointing at a block

[h2]Other [/h2]
  • Dialogues: HtmlWindow: added a new tag %CONTENT_DIR% that will get replaced with the directory of the Content folder so you can access ingame data. %CONTENT_DIR% can be used much like %SHARED_DATA%
  • Volumetric lights are now connected to Atmosphere fog & weather
  • Added ‘TribalAnvil’ to Tribal Deco block group
  • Added missing database variables to Dialogues Example File
  • Added info about new shield parameters to blocksconfig and intemsconfig.
  • Updated BlocksConfig with info about new Dialogue setting: DialogueSingleUserAccess: true

[h2]Content Updates (Default Scenario):[/h2]
  • Updated hover info cards stats: coloring highlights, eg Airtight: No = No is now red
  • Updated hover info cards description texts info content and visuals (Start items, Surivial Constructor items, devices/items relevant for HV/BA microtorials)
  • Changed wording of Exploration Token message when finding iron, copper, silicon the first time to reduce confusion of new players about ET usage.
  • Changed: Akua: Only Survival Tool and Flashlight drop around the escape pod (the other items are placed in the players inventory); No change to Skillon, Masperon and Ningues
  • Changed: Picking up the Survival Tool does not autostart a video anymore. (Video Manual added as consumable item)
  • Changed: ‘Getting Started’ Video does not start automatically anymore (see below)
  • Changed: Deactivated text-intensive popups for PDA, Techtree and Inventory (basic info are move to startup mission)
  • Changed: Added short linear mission on game start when accepting Robinson Protocol
  • Changed: deactivated dialogue popup pointing player towards the Obelisk
  • Changed: deactivated auto-start of HV and BA building Tutorials. Player is now given a ‘consumable’ item to start both tutorials whenever he wants. (No changes made to actual micro-tutorials yet)

[h2]Fixes:[/h2]
  • 00188: Resource icon of Carbon does not display on map side panels
  • 08079: Light barrier distance slider resets itself if the size is setup to =
  • 00208: Players can run underwater whilst holding weapons/tools.
  • 08286: Camera shaking while crouching whilst the jetpack is on in space
  • 00338: POIs taken over by players still have dialogues on it
  • 00337: Blocks with Dialogue Class in config always show popup on PlayerStructure
  • 00348: Spotlight slope have wrong collision model
  • 00336: Blueprints with "cockpit 6, cockpit 6 (armored), cockpit 6 (Legacy)" will be missing a cockpit when spawned in
  • 00372: Large Minigun Drones weapon can get stuck
  • 08169: Pressing a number key while in turret view results in CoQ loop