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Empyrion - Galactic Survival News

v1.7.6 Hotfix

Hi Galactic Survivalists!

In addition to the previous patch here is the changelog for v1.7.6 with some fixes we have been working on. Have fun and please report bugs and problems as usual - thanks a lot!

Report bugs and issues for the public release right over here:
https://empyriononline.com/forums/bugs.24/

[h2]v1.7.6 B3717[/h2]

[h2]Changes:[/h2]
  • (legacy ModInterface): In Request_Player_ItemExchange added immediate "ok" answer if opening item exchange window has worked

[h2]Fixes:[/h2]
  • Fix for an issue with vessels losing control when another vessel docks to them
  • Fixed a exception loop that happened when looking at a portal that doesn't lead to an instance playfield
  • Multiple exceptions found from logs sent in

v1.7.5 Patch

Hi Galactic Survivalists!

With today's update 1.7.5 we are fixing more problems that were found and repaired thanks to you in the past experimental phase.

Also some changes and additions that didn't fit in 1.7.3 are included this time.

Among other things, the Empyriopedia has been updated with all the important information about each status effect, medical equipment and items! All information can now be found again in the groups Afflictions, Benefits and Medical Items / Devices. In addition, minor adjustments have been made here. For more details, see the list below.

We are also trying out a new feature for you by adding a 'REPORT' button to the top right of the player inventory (TAB). This will allow you to access the forum from within the game. Let us know how you like such a shortcut or what you would like to see there instead.

Many more changes and adjustments can be found in the full list below.

Important: Please note that all our Official Server will be wiped with this release.

As always please note:
Report bugs and issues for the public release right over here:
https://empyriononline.com/forums/bugs.24/

[h2]v1.7.5 B3715[/h2]

[h2]Changes/Additions: Gameplay[/h2]
  • Added:: PDA Descriptions can now contain images within the description text (insert with {imagename.ext})
  • Updated PoisonFood & Indigestion values for ItemsConfig.ecf
  • Updated: Registry and teleporter windows now sort the playfield entries (left content) alphabetically
  • Added: Information about BuffMod to head area of ItemsConfig.ecf
  • Added: Information about currently available INSTANCE settings added to example playfield
  • Renamed folder 'InstanceTaipane' into 'ExampleInstance' ( ../content/playfields/ )
  • Added: Medical Station Type 1 now cures PoisonBit (Stage 2)
  • Added: Medical Station Type 4 now cures EndoParasite Stage 2 and 3, RadiationOverload
  • Added a wearoff margin for RadiationOverload, as well as a cleansing effect on it for Scanner3
  • Updated Localization: Main loca, Dialogues, PDA (as of 08 02 2022)
  • Changed: Removed Intoxication chance from AkuaWine
  • Changed: Necrosis does not create Mutilation when healed anymore
  • Changed: Mineral Synth Lab and Bunker admin cores are now pre-damaged (2)
  • Changed: Underground Bunker: added ladder at entry ara so players without jetpack do not get trapped (2)
  • Changed: Prisoner (Dr. Mandor) on Heidelberg now drops report also when killed (unintentionally! ;) ) (2)
  • Changed: TOP: Root Beer Formular now removed after delivery (1)
  • Fixed: A Glacial Grave: task on entering snow planet was not set up in correct order (1)
  • NOTE: There is a known issue of the Zirax troops NOT spawning on TOP Distillery when playing the Non-English version.
  • NOTE: There is a known issue of chapter-activated missions not re-activating when they were deactivated manually (Fix > (1) )
  • (1) = requires manual PDA.yaml update to work: Exit all missions > Open console > type in 'pda rd' to reload PDA.yaml definitions.
  • (2) = change only works for new savegames AND on playfields that have not been visited before the update in ongoing savegames.
  • Updated: Polaris Trading Station Variant 11 (thx to Kaeser)
  • Removed turret from core room in underground bunker
  • Changes/Additions: Configs and Technical
  • Added display of allowed boosts per armor type in hover info

[h2]Changes/Additions: Configs and Technical[/h2]
  • Added display of allowed boosts per armor type in hover info
  • Map Info Panel: Fixed "Habitable Zone MIN/MAX" distance display (distance was shown too big before)
  • Instances: added "NoVolumeWeightForPlayer" to "InstanceData" to allow switching off the V&W checks for players in instances (f.e. to get more loot)
  • DialogueSystem: added new function AddItemsFromContainer(int containerId, int maxItemCount) to allow giving a player reward items that are specified in Containers.ecf
  • DialogueSystem: added new function OpenHtmlWindow(string title, string url, float widthPerc, float heightPerc); Please note: Please note: The function OpenHtmlWindow does not support H.264 / mp4 decoder. Other codecs like 'webm' can be used, though.
  • Added gameoptions.yaml parameter 'CustomPlayerTab' that allows to add a button in the players window that opens a HTML page.
  • Respawn at medic station: the search for a medic station is limited now to the local solar system as on big servers the DB query takes too long (which could lead to timeouts.)
  • Dynamic code support change (for dialogues features + Mod.XXX): Updated compiler that works with all current Dialogue features & especially Mod.XXX
  • DialogueSystem: first implementation of supporting a RESET parameter to allow restarting a state with a reset of the dialogue:

    GotoAndReset
  • Console command reloaddata/rd: added reload of items, blocks and materials. Attention: this will work only for changing existing entities!
  • Instances: added yaml property 'EnterWithEmptyInventory' that will block any player that has items in his inventory/toolbelt
  • Modded player props head can now specify a bundle name starting with @ f.e. PropHead=@bundle/hat
  • ModApi: better log of execution exception- DB optimization: not writing ground AI, items and drones to DB any more as the DB table with entities gets too big in MP games
  • Sqlite DB: added possibility for parallel read queries. This will decrease the waiting times for long lasting queries for other clients esp. in MP.
  • Enhanced ecf file format to accept multi-line sections of raw content:
    1. Allows, for example, to use naturally written C# code in dialogues
    2. Note: as with block comments no other content is allowed after the closing tag


v1.7.5 Experimental II

Hi Galactic Survivalists!

We have some more changes & fixes to add to v1.7.5 find all the details below!

====

[h2]Patch: 2022-02-21 v1.7.5 (B3715)[/h2]

[h2]Changes:[/h2]
  • ModAPI: Add property IBlock.ParentBlock to get the parent block of a multi-block model

[h2]Fixes:[/h2]
  • Fixed an exception caused by explosives

====

[h2]Patch: 2022-02-18 v1.7.5 (B3714)[/h2]

[h2]Changes:[/h2]
  • Added Dialogue function IsPdaTaskActive(chapTitle, taskTitle)
  • Changed: When opening the player window (TAB) for the first time the suit constructor is now shown (instead of the info panel, players overlooked it)

[h2]Fixes:[/h2]
  • ModAPI: Adding an item via Request_Player_AddItem while Exchange window is open replaces the exchange window
  • Item reward counts higher than in config file no longer lead to a removed chapter but just a warning
  • Deactivating a chapter-activated mission leads to not being able to play the mission in the same session

====

[h2]Changes:[/h2]
  • Added display of allowed boosts per armor type in hover info
  • Map Info Panel: Fixed "Habitable Zone MIN/MAX" distance display (distance was shown too big before)
  • Instances: added "NoVolumeWeightForPlayer" to "InstanceData" to allow switching off the V&W checks for players in instances (f.e. to get more loot)
  • DialogueSystem: added new function AddItemsFromContainer(int containerId, int maxItemCount) to allow giving a player reward items that are specified in Containers.ecf
  • DialogueSystem: added new function OpenHtmlWindow(string title, string url, float widthPerc, float heightPerc)
  • Updated: Polaris Trading Station Variant 11 (thx to Kaeser)
  • DialogueSystem: added "using System;" so programmers don't need to prefix all system functions any more
  • Html browser: if URL starts with %SHARED_DATA% it is replaced with a link to the actual shared data folder
  • Updated: Underground Bunker now does not explode anymore when removing the core (Note: breaking other parts might still lead to if falling apart as intentional part of the design. Signs put up )
  • Updated: Sigma Fulcrum and Derpacs station (thx Kaeser)

[h2]Fixes:[/h2]
  • Epic suit boosts vanish when dropped into a suit slot
  • Tier 2 CPU Icon missing
  • NPC spawners are not switched on by PDA PlayfieldOps (fix can only work in new games - sorry)
  • Decreased EggPlant movement in strong wind.
  • Polaris homeworld orbit spawned wrong model for Orbital Control (should be the DERPACs model)
  • Removed turret from core room in underground bunker

[h2]EAH:[/h2]

v1.7.5 Experimental I

Hi Galactic Survivalists!

Another update so soon after 1.7.3? Yes, because there are again some problems that we were able to fix thanks to your help and that shouldn't be put on hold until the next big update 1.8. ;)

There are also some improvements and adjustments that did not make it into version 1.7.3.

Today we start with the corresponding EXPERIMENTAL version. The final update will probably be released in 2 weeks. Depending on how the Experimental version goes, of course.

What's in it?

Among other things, the Empyriopedia has been updated with all the important information about each status effect, medical equipment and items! All information can now be found again in the groups Afflictions, Benefits and Medical Items / Devices. In addition, minor adjustments have been made here. For more details, see the list below.

From now on, it is also possible to call up a browser tab in the game. The CustomPlayerTab can be configured with a link and tab name. You will find the new button called "REPORT" in the top right corner of the player inventory!

Many more changes and adjustments can be found in the full list below.

Important: Please note that all our Official Servers will be wiped with the next Public branch release

As always please note:
Report bugs and issues right over here: https://empyriononline.com/forums/bugs.34/
Fixed bugs for the Experimental branch can be found here: https://empyriononline.com/forums/tracking-filed.91/
Fixed Experimental version bugs can be found there: https://empyriononline.com/forums/fixed.90/

For discussing the new and updated features, please head over to the Experimental Feedback forum: https://empyriononline.com/forums/experimental-features-discussion.35/

[h2]v1.7.5 (Build 3702)[/h2]

[h3]Changes/Additions: Gameplay[/h3]
  • Added:: PDA Descriptions can now contain images within the description text (insert with {imagename.ext})
  • Updated PoisonFood & Indigestion values for ItemsConfig.ecf
  • Updated: Registry and teleporter windows now sort the playfield entries (left content) alphabetically
  • Added: Information about BuffMod to head area of ItemsConfig.ecf
  • Added: Information about currently available INSTANCE settings added to example playfield
  • Renamed folder 'InstanceTaipane' into 'ExampleInstance' ( ../content/playfields/ )
  • Added: Medical Station Type 1 now cures PoisonBit (Stage 2)
  • Added: Medical Station Type 4 now cures EndoParasite Stage 2 and 3, RadiationOverload
  • Added a wearoff margin for RadiationOverload, as well as a cleansing effect on it for Scanner3
  • Updated Localization: Main loca, Dialogues, PDA (as of 08 02 2022)
  • Changed: Removed Intoxication chance from AkuaWine
  • Changed: Necrosis does not create Mutilation when healed anymore
  • Changed: Mineral Synth Lab and Bunker admin cores are now pre-damaged (2)
  • Changed: Underground Bunker: added ladder at entry ara so players without jetpack do not get trapped (2)
  • Changed: Prisoner (Dr. Mandor) on Heidelberg now drops report also when killed (unintentionally! ;) ) (2)
  • Changed: TOP: Root Beer Formular now removed after delivery (1)
  • NOTE: There is a known issue of the Zirax troops NOT spawning on TOP Distillery when playing the Non-English version.
  • NOTE: There is a known issue of chapter-activated missions not re-activating when they were deactivated manually (Fix > (1) )
  • (1) = requires manual PDA.yaml update to work: Exit all missions > Open console > type in 'pda rd' to reload PDA.yaml definitions.
  • (2) = change only works for new savegames AND on playfields that have not been visited before the update in ongoing savegames.

[h3]Changes/Additions: Configs and Technical[/h3]
  • Respawn at medic station: the search for a medic station is limited now to the local solar system as on big servers the DB query takes too long (which could lead to timeouts.)
  • Dynamic code support change (for dialogues features + Mod.XXX): Updated compiler that works with all current Dialogue features & especially Mod.XXX
  • DialogueSystem: first implementation of supporting a RESET parameter to allow restarting a
    state with a reset of the dialogue:
    GotoAndReset
  • Console command reloaddata/rd: added reload of items, blocks and materials. Attention: this will work only for changing existing entities!
  • Instances: added yaml property 'EnterWithEmptyInventory' that will block any player that has items in his inventory/toolbelt
  • Modded player props head can now specify a bundle name starting with @ f.e. PropHead=@bundle/hat
  • ModApi: better log of execution exception- DB optimization: not writing ground AI, items and drones to DB any more as the DB table with entities gets too big in MP games
  • Sqlite DB: added possibility for parallel read queries. This will decrease the waiting times for long lasting queries for other clients esp. in MP.
  • Added airtight (forcefield) versions of certain ramps.
  • Enhanced ecf file format to accept multi-line sections of raw content
  • allows, for example, to use naturally written C# code in dialogues
  • note: as with block comments no other content is allowed after the closing tag
  • Added gameoptions.yaml parameter 'CustomPlayerTab' that allows to add a button in the players window that opens a HTML page:
    An example of how to use: add CustomPlayerTab: "Google;https://www.google.com/" to gameoptions.yaml, then in player window, right of the "Suit Constructor" button there will be a new button that displays the specified website when clicked:






[h3]Fixes:[/h3]
  • CV pulse laser wrong collision model.
  • AI space vessels self destruct after ram into any static object
  • Device with animation can push the player into blocks
  • Main menu not showing correct background image
  • Exception spam when AlienBug01V2 is used in a POI
  • Fixed blood particles not showing up any more (because of caching)
  • Network communication: small fix to not hold a reference to a chunk object too long
  • Symmetry plane position not saved when using multiple symmetry planes
  • Selection tools not cutting correctly
  • Jetpack doesn't turn ON after leaving the elevator in space.
  • Signals changed by dialogue and used by logic circuits don't work in MP
  • ModAPI Entity.DockedTo throws NullReferenceException when used with entities that are not docked to anything
  • ModAPI Spawning a structure with Request_Entity_Spawn sets the ships rotation sensitivity to 0
  • Downgraded console IdMapping error log to normal logs
  • Continuous NPC sounds can be heard by the client in Co-op mode
  • Color/Texture issues on Lava, LavaNascent & MoonDesert playfields
  • Certain letters in BP Group menu leads to letter not typed
  • Fixed: A Glacial Grave: task on entering snow planet was not set up in correct order (1)

[h3]Updated IvD scenario:[/h3]

    [h3]Changes:[/h3]
  • Added CustomPlayerTab where you can report bugs inside the scenario
  • Update PDA & added some new pictures
  • Disabled Christmas Event
  • Added Galaxy Territories
  • Added icon for Explorer Token
  • Added icons for Credibility Tokens (Farr, Kriel, Pirates, Polaris, Traders Guild, UCH and Zirax)
  • Updated Config Files

[h3]EAH:[/h3]

v1.7.3 Patch

Hi Galactic Survivalists!

In addition to the previous patch here is the changelog for v1.7.3 with some changes we have been working on. Have fun and please report bugs and problems as usual - thanks a lot!

As always please note:
Report bugs and issues for the public release right over here:
https://empyriononline.com/forums/bugs.24/

[h2]v1.7.3 B3649[/h2]

[h3]Changes:[/h3]
  • Changes: Armored suits now have higher basic speed (Light: 1, Medium: 0.9, Heavy: 0.7)
  • Changed: Reduced speed penalties on Armor and EVA boost; Slightly reduces speed gain of Mobility Boost
  • Changed: Increased volume of Transportation Boost (100>250); added slight food and stamina drain increase
  • Respawn at medic station: the search for a medic station is limited now to the local solar system as on big servers the DB query takes to long to search.

[h3]Fixes:[/h3]
  • Downgraded console IdMapping error log to normal logs

[h3]EAH:[/h3]