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Empyrion - Galactic Survival News

Experimental: Autumn Update V1.6 - I

Hi Galactic Survivalists!

Before we will start developing the big Christmas update (v1.7) we have put our ideas together and filled the v1.6 with a lot of goodies big and small.

With the 1.6 Experimental starting today, you can again contribute your playtime to improving the public version planned to be released in about 2 weeks from now!

Main feature overview
  • Reworked loading screens
  • New visual / graphical post-processing
  • Reactivated terrain deco destruction (trees, plants)
  • New weapon models for Sniper Rifle, Minigun, Warp Drive (Epic)
  • Explorers Guild micro missions including update of Epic Boosters (rebalancing) and Epic devices as rewards (Epic Autominer, Detector HV/CV, Warp Drive CV)Addition of ARC and WASTELANDERS as new interactive factions (first iteration)
  • Colonists got their first Reputation Mission “Pirate Hunt” (more to come)


Find all the details below!

If the experimental branch is not visible for you in the drop down list in steam > properties > betas please restart your steam client.

As always please note:

Report bugs and issues right over here: https://empyriononline.com/forums/bugs.34/
Fixed bugs for the Experimental branch can be found here: https://empyriononline.com/forums/tracking-filed.91/
Fixed Experimental version bugs can be found there: https://empyriononline.com/forums/fixed.90/

For discussing the new and updated features, please head over to the Experimental Feedback forum: https://empyriononline.com/forums/experimental-features-discussion.35/

====

Changes:


Terrain Deco Destruction:
  • & a toggle for deco destruction which can be added to the gameoptions.yaml:

    EnableDecoKnockDown: True/False # (Default True) to Activate or Deactivate the Terrain Decoration Destruction
  • The ability to knock down a deco depends on the speed, mass & thrust power of the ship (don't expect a tiny HV to be able to knock down every deco at once). When a vessel hits f.ex a tree and is not able to knock it down some damage is done to the tree. So after a few hits the tree could go down.


Loading screen rework:
  • See here for more info: Content\Extras\LoadingScreenshots\LoadingScreenConfig_example
New sniper rifle & Minigun models:

New warp drive (CV) model added to Warp Drive (Epic): Gameplay:
  • Added: Initial implementation of WASTELANDERS as an interactive NPC faction (own Territory etc)
  • Added: Initial implementation of ARC as an interactive NPC faction (own Territory etc)
  • Added reputation mission "Pirate Hunt" for Colonists faction
  • Added Explorers Guild micro-missions (self-activating, based on certain activities: discovering resources and playfield types and sun classes the first time will gain you Exploration Token which can be redeemed for rewards in a new GIN Console entry 'Explorers Guild' )
  • Added new 'EPIC' items for the exploration missions (Can only be acquired through exploration guild missions for now)
  • Changed: reduced drone presence on Brotherhood of Farr POI (planets)
  • Changed: Staying outside of a territory does not give +RP anymore (Note: Regain standing to neutral can be achieved by the NPC factions Credibility Missions!)
  • Changed: Improved values of Epic boosts
POIs:
  • Added: New bases and vessels for ARC and WASTELANDERS npc faction (HeckenDiver, theScriptHD, Don2k7)
  • Updated Zirax-Epsilon POI: Drone Factory, Military Spaceport, Advanced Spaceport (Vermillion)
  • Updated Stock Blueprints: Far Point Station, MSS Waypoint Station (-AKEVA-BANSHEE-)
  • Updated Traders Guild Trading Station (Kaeser)
  • Check our forums for details on newly added and updated POI and Blueprints: https://empyriononline.com/forums/showroom-submissions.108/
New settings and parameters
  • GalaxyConfig.ecf: added optional parameter SolarSystemConfigSuffix that can be used to override the solar system config file. Use it f.e. like that: SolarSystemConfigSuffix: K
  • Dialogues-config-and-examples.txt: added description for IsBlockActive()
  • Reward chapters on skip - use new chapter parameter RewardedChaptersOnSkip (same format as RewardedChapters)
Other technical updates:
  • Updated unity to 2021.1.17f1
  • Updated PostProcessing
  • Added ability to mod shield effects: add a 'ParticleName' with your asset reference to the shield generator block in BlocksConfig.ecf
  • Improved DB query GetStarDiscovered by 30%- Better error message when a property within a config file has the wrong type
  • Optimized some queries for the ranking information in the player overview screen. With this change, the "travelled AU/LY" will get reset.
  • Optimized query for requesting player name in chat window
  • Chunk .area files are now locked exclusively by SP games and playfield servers to avoid any other process erroneously reading the data before it is ready.
  • Added disabled logs for "which chunk is currently written"
  • Set distance for shield particle effect from 150m to 700m to allow seeing shield particles in higher distances
Updated Invader vs Defender scenario: New
  • Add 15 Random Generated Stars
  • Add Eleon Game Studios Faction
  • Implemented Credibility Mission in the PDA
  • Add Path of Righteous Wrath POI. Thanks to Escarli!!
  • Add new Instance "Maze Instance" with PDA and Reward. (Entrance at the Galactic Trading Station)
Changes:
  • Changed Origin Trader to Merchant
  • Removed Credibility Seals as loot drop
  • Attacking a faction no longer results in instant Neutral
  • Slightly increased reputation los when attacking a faction
  • Killing a Pirate now gives +10 with Colonists (before +5)
  • Lowered trader stock (buy/sell)
  • Changed Void deposits to random meteorites
  • Removed reputation Gain from being outside the faction territory
  • Changed nebula colors and slightly increased count
  • Add custom loading screens
Fixes:
  • Fixed starting reputation due to origin numbers not correct set
  • Fixed localization.csv faction colors
  • Fixed Empyrionpedia entry about technical max speed
  • Fixed missing factions starting reputation
Fixes:
  • Fixed: DesertBurnt Sathium/Erestrum deposit texture was missing
  • Fixed: POI placer: AuxPOI may get placed at 0,y,0 and overlap there
  • Fixed: Space POIs set to spawn a compound sometimes don't spawn their compounds
  • Fixed: Sanctuary on Swamp Starter was not set to Polaris
  • Fixed: Wastelanders [WST] Captured Relay Station placed in space
  • Fixed: New space junkyard SV and CV did not spawn or not spawn correct
  • Fixed RockResourcePromethium model is stretched
  • Fix for game.dat corruption on servers when a lot of players discover a lot of NPC factions
  • Fix for CoQ when opening the map while the DB is very slow and closing the map before the DB results (active map markers) got received
  • MP: Fix for missing chunks in ships when changing playfields
  • Fix for CoQ when a modded shield particle effect was spawned
EAH: Known:
  • Backup game feature is currently not working

v1.5.X Patches

Hello Galactic Survivalists!

We have a fix for the exception that has been reported to trigger when exiting a save back to the main menu & the issue with some deco being invisible. Please make sure to update the client & dedicated server to this build.

Have fun and please report bugs and problems as usual - thanks a lot!
https://empyriononline.com/threads/...uirements-known-issues-troubleshooting.47082/
https://empyriononline.com/forums/bugs.24/

====

Patch: 2021-09-09 v1.5.8 (B3457)


Fixes:
  • Multiple playfield & client exceptions found in submitted logs

====

Patch: 2021-09-07 v1.5.8 (B3456)


Changes:
  • Updated unity to 2021.1.17f1
  • Optimized some queries for the ranking information in the player overview screen. With this change, the "travelled AU/LY" will get reset.
  • Optimized query for requesting player name in chat window
Fixes:
  • MP: Potential fix for missing chunks in ships when changing playfields
  • Fix for connection issue found with yesterdays release


Note: just as a precautionary measure we would like to advise you to create a backup copy of your save games & blueprints before they are touched by this build.

====

Hotifx: 2021-08-25 v1.5.7 (B3449)


Fixes:
  • Fixed SQL CoQ with new games

====

Patch: 2021-08-25 v1.5.7 (B3448)


Changes:
  • Improved DB query GetStarDiscovered by 30%
Fixes:
  • Fix for game.dat corruption on MP servers
  • An exploit

====

Hotfix: 2021-08-12 v1.5.6 (B3446)


Fixes:
  • Exception when exiting to the main menu
  • Fixed HV harvest device paint map missed
  • Fixes for invisible deco: BigFlower, mushrooms, trees in radiated biomes etc
EAH:
  • https://eah.empyrion-homeworld.net/download/patch-notes-emp-admin-helper-full

v1.5.5 Patch

Hello Galactic Survivalists!

Here is the changelog for v1.5.5 with some more fixes & changes we have been working on. Have fun and please report bugs and problems as usual - thanks a lot!:

https://empyriononline.com/threads/...uirements-known-issues-troubleshooting.47082/ https://empyriononline.com/forums/bugs.24/

Bugs fixed in the latest experimental version can be found there: https://empyriononline.com/forums/fixed.90/


====

Patch: 2021-08-06 v1.5.5 (Build 3444)

Please make sure to update the server & client to this build!

Changes:
  • The Player core can now be placed back on AI vessels that have been stopped
EAH:
  • https://eah.empyrion-homeworld.net/download/patch-notes-emp-admin-helper-full


====

Hotfix: 2021-08-05 v1.5.5 (Build 3443)

Please make sure to update the server & client to this build!

Fixes:
  • Blast damage is not working in MP


====

Patch: 2021-08-04 v1.5.5 (Build 3442)


Changes
  • Updated to unity 2021.1.14
  • Added possibility to mod StackSize
  • Dialogue system: Added "PlayfieldName" to "Player" infos
  • Added Dialogue LocF() function to output variables in loca keys
  • Added information about @p0 parameter to Dialogues-config-and-examples.txt
  • Updated: Arid Starter, Lava, Desert, DesertBurnt (Fixes on POI spawns and some refinements)
  • Updated: Sanctuary (Starter Planet) now has a second exit option when entering the station using the secret entry (and not wanting to kill anyone/damage your reputation)
  • Updated story-related POI: Mining Operations (fixed shortcut issue)
  • Updated story-related POI: Sigma Fulcrum > destroying the core is not necessary anymore for completing the story. The Salurian (Warlord faction) are now a lot more present in all the 'Restricted Access" areas!
  • Updated: Sigma Fulcrum set to COLONIST faction
  • Updated: Waystation in Gas Giant starter orbits set to COLONIST faction
  • Updated some of the loading screen texts
  • Updated: Added info to the "Distraction" Tasks on 'Wins and Losses' mission that only cores destroyed by the player (not by signals or sensors or secondary destruction) does count (technically limitation at the moment)
  • Change: Killing a Pirate now gains +10 reputation with Colonists (before: +5)
  • Change: (accidentally) attacking an NPC does not lead to an instant set-back to Neutral or below anymore. Reputation-loss has slightly increased for that action.
  • Change: Water Purification and Satellite Uplink(2) moved to Colonists spawn group
  • Changed: For balancing/lore reasons, players now start at 0 RP with Kriel and all Zirax Houses (except Abyssal)
  • Updated: UCHHidout playfield now got added the new bp groups and vessels (There is not interaction with UCH yet possible; internal update for later use)
  • Changed: Planet Remnant now Polaris property to avoid "free resources" from the asteroid (Spawns have been adjusted to Alien/Legacy)
  • Changed: Using 'retrieve blocks' on trader NPC now returns Alien NPC Crew instead of Alien Blocks
  • Updated: Civil Main Trading Hub (BAO) adding a subtle "attention" sign in front of the loot container door
  • The "Copy to Selection" option is now changed to "Set Selection to BP Part"
  • TerrainEditor ('te'): preview icons of texture now also show Saturation changes
  • Added possibility to mod tracers
  • Added Wastelanders (Warlord): OPVs and Stations ( theScriptHD, Don2k7, Na_Palm)
  • Added ARC (Warlord): OPVs and Stations (Heckendiver, Gogs, Don2k7, Semp__)
  • Added UCH: Trade Station Bravo, Orbital Production (Don2k7)
  • Added Zirax: OPV Xanthidae (light corvette; -AKEVA-BANSHEE- )
  • Added Warlord: BAO Lurak Station (Robot Shark)
  • Added Tresari (Warlord): Last Resort (Escarli)
  • Added Zirax: New set of orbital POI (and replacing old ones) for XENU, GHYST and ZIRAX (vermillion, fractalite)
  • Added Traders Guild: New Trading Station >> Aeon Club (Kaeser)
  • Added/updated Kriel: OPV Overseer T1/2, Beholder T2 (Escarli)
  • Added/Updated Traders Guild: OPV Light, Medium, Heavy, Dreadnought filbertfarmer)
  • Updated: Gas Refineries, Trading Stations, Epsilon Radar Station ( -AKEVA-BANSHEE- )
  • Updated: Tugboats & Colonist Escort Series (Robot Shark)
  • Updated: Tresari Eternal Torment (Escarli), Horizon Outpost (sulusdacor), Sanctuary (ravien_ff), Legacy Matter Converter (Escarli), Trading Stations (Kaeser)
  • Added: New set of UCH orbital structures and vessels (Stellar Titan)
  • Added: New POI for ARC faction (Don2k7)
  • Added: Warlord 'Satidere' OPV (Funog)
  • Added: Zirax Solar Array BAO (Vermillion)
  • Fixed: BoF 'Hand of Farr' (-AKEVA-BANSHEE-)
  • Fixed: Freighters 'Albatross' and SMR Expedition (Escarli)
  • Public Note on POI and Stations:
  • REPORT ISSUES WITH ANY POI OVER HERE: https://empyriononline.com/threads/space-pois-update-megathread.98237/
  • For details about the POI and stations added, please visit write give feedback/bug reports over here: https://empyriononline.com/forums/showroom-submissions.108/
  • BA for ARC and Wastelanders might not be found in the game yet (planned to be integrated as new, interacive standalone factions for version 1.6/1.7!); All vessels and BAO can be encountered as part of the WARLORDS faction (for now)!
  • Added: New space wreckages from June POI Building Challenge: https://empyriononline.com/threads/june-poi-building-challenge-space-wreckage.97911 (Thx to all contributors!)
  • Updated: BoF: Gold Refinery, Castle of Farr (spanj & contributors)
  • Updated: SV Prefab - Merc MX5E (Escarli)
  • Updated SPACE ORBITs (default planetary orbits) to use GroupName for POI spawns. PLEASE check planetary orbits in various faction and non-faction locations if there are any issues with POI
  • Updated: Tutorial Swamp Planet (Tutorial Scenario) : Starter Area has now higher density of Plant protein and rocks & Removed faulty grass prefabs
  • Fixed: Swamp Tutorial Planet (Tutorial Scenario): Dronebase not spawning, Removed the drone directly at the Crashsite, POI ‚Wreckage‘ had broken SpawnPOINear, did not get placed & others
  • Added a log output for bad lines in the locaisation.csv. Please use "\n" to create line wraps and not use real newlines.
  • Changed: Set PvPProb to 0 for MP Default Scenario
  • Increased number of active instances for a player from 3 to 5
  • Modding explosion: this can now be done using 'BlastParticleName: @bundle/name' and 'BlastParticleIndex: 0'. The explosions are removed after 4s, they are internally cached.
  • Added error message if an asset bundle was not loaded/found correctly
  • Added Despawn and Respawn Options to Orbital Patrol Vessel:

    DelayBetweenRespawnMinMax: [300, 600] #[Min time before respawn, Max time before respawn] defines the boundaries of a randomly drawn delay of time in second before the vessel respawns after destruction.

    DelayBeforeSelfDestructionMinMax: [200, 250] #[Min time before self destruction, Max time before self destruction] defines the boundaries of a randromly drawn delay of time. It represents the time in second before the vessel will self destroy itself after beeing immobilized; Default time value is 300 second

    IsRespawnAfterDestruction: True #{True , False} defines if a vessel will respawn after beeing destroyed.
Fixes
  • Fixed multiple exceptions found in logs sent in
  • Incorrect HUD position on cockpits not facing forward
  • PDA error message (Console) at end of Uncertain Outcomes missions (Blueprints not handled correctly. Please retest!)
  • Destroying containers did not contribute to 'Counter Strike II' (Please retest!)
  • Symmetry placement issues on SV Wings blocks.
  • Symmetry placement issue on Armored Windows S & L 'Side 1x2' & 'Side 2 1x2'
  • Procyon Lab was not turned on.
  • Ancient Tower explosive charge was set off by Player Drone
  • Connected toolbar items lost when loading into a "Backup" save game (SP)
  • Item loss from connected toolbar when client is disconnected from a server
  • Wrecked vessels get "Discovered" again after changing playfield & reloading the save
  • Players can take damage from weather when coming down in an escape pod
  • HV without mounted weapons shows obscure characters in weapon bar
  • Docked vessels next to the planet "Border" can get positioned wrong when returning to them
  • HV turrets throw off center of mass
  • Farr Homeworld had no breathable atmosphere
  • Carg Lift Available translated to SystemLocal instead of GameLocal
  • HV tool turrets CPU usage described and real is not match
  • CoQ triggering when enabling "Show Oxygen" in the Debug menu
  • Landing gear texture moving
  • Client can get stuck in the "Loading" screen when trying to join a server
  • Fix for "white" textures found on multiple blocks & truss block
  • Fixed: Solar (playfield) orbiting satellites could be used to build bases
  • AI space vessels can keep moving after being stopped
EAH

v1.5.5 Experimental

Hello Galactic Survivalists!

We have some more fixes coming your way with the upcoming v1.5.5 patch. Please test as much as you like and give us feedback - thanks a lot!!
Our Experimental server is also updated feel free to join!

As always please note:
Report bugs and issues right over here: https://empyriononline.com/forums/bugs.34/
Fixed bugs for the Experimental branch can be found here: https://empyriononline.com/forums/tracking-filed.91/
Fixed Experimental version bugs can be found there: https://empyriononline.com/forums/fixed.90/

For discussing the new and updated features, please head over to the Experimental Feedback forum: https://empyriononline.com/forums/experimental-features-discussion.35/

====

Patch: 2021-08-02 v1.5.5 (Build 3442)


Changes
  • Added a log output for bad lines in the locaisation.csv. Please use "\n" to create line wraps and not use real newlines.
  • Changed: Set PvPProb to 0 for MP Default Scenario


====

Patch: 2021-08-02 v1.5.5 (Build 3441)


Changes
  • Increased number of active instances for a player from 3 to 5
  • Modding explosion: this can now be done using 'BlastParticleName: @bundle/name' and 'BlastParticleIndex: 0'. The explosions are removed after 4s, they are internally cached.
  • Added error message if an asset bundle was not loaded/found correctly
Fixes
  • Fix for "white" textures found on multiple blocks & truss block
  • Fixed: Solar (playfield) orbiting satellites could be used to build bases


====

Patch: 2021-07-29 v1.5.5 (Build 3437)


Fixes:
  • 07986: AI space vessels can keep moving after being stopped
  • Fixed regression for a potential CoQ in the Resume Game list
  • Fixed Seed is not considered in playfield_static.yaml


====

v1.5.5 B3435


Changes
  • Updated to unity 2021.1.14
  • Added possibility to mod StackSize
  • Dialogue system: Added "PlayfieldName" to "Player" infos
  • Added Dialogue LocF() function to output variables in loca keys
  • Added information about @p0 parameter to Dialogues-config-and-examples.txt
  • Updated: Arid Starter, Lava, Desert, DesertBurnt (Fixes on POI spawns and some refinements)
  • Updated: Sanctuary (Starter Planet) now has a second exit option when entering the station using the secret entry (and not wanting to kill anyone/damage your reputation)
  • Updated story-related POI: Mining Operations (fixed shortcut issue)
  • Updated story-related POI: Sigma Fulcrum > destroying the core is not necessary anymore for completing the story. The Salurian (Warlord faction) are now a lot more present in all the 'Restricted Access" areas!
  • Updated: Sigma Fulcrum set to COLONIST faction
  • Updated: Waystation in Gas Giant starter orbits set to COLONIST faction
  • Updated some of the loading screen texts
  • Updated: Added info to the "Distraction" Tasks on 'Wins and Losses' mission that only cores destroyed by the player (not by signals or sensors or secondary destruction) does count (technically limitation at the moment)
  • Change: Killing a Pirate now gains +10 reputation with Colonists (before: +5)
  • Change: (accidentally) attacking an NPC does not lead to an instant set-back to Neutral or below anymore. Reputation-loss has slightly increased for that action.
  • Change: Water Purification and Satellite Uplink(2) moved to Colonists spawn group
  • Changed: For balancing/lore reasons, players now start at 0 RP with Kriel and all Zirax Houses (except Abyssal)
  • Updated: UCHHidout playfield now got added the new bp groups and vessels (There is not interaction with UCH yet possible; internal update for later use)
  • Changed: Planet Remnant now Polaris property to avoid "free resources" from the asteroid (Spawns have been adjusted to Alien/Legacy)
  • Changed: Using 'retrieve blocks' on trader NPC now returns Alien NPC Crew instead of Alien Blocks
  • Updated: Civil Main Trading Hub (BAO) adding a subtle "attention" sign in front of the loot container door
  • The "Copy to Selection" option is now changed to "Set Selection to BP Part"
  • TerrainEditor ('te'): preview icons of texture now also show Saturation changes
  • Added possibility to mod tracers
  • Added Wastelanders (Warlord): OPVs and Stations ( theScriptHD, Don2k7, Na_Palm)
  • Added ARC (Warlord): OPVs and Stations (Heckendiver, Gogs, Don2k7, Semp__)
  • Added UCH: Trade Station Bravo, Orbital Production (Don2k7)
  • Added Zirax: OPV Xanthidae (light corvette; -AKEVA-BANSHEE- )
  • Added Warlord: BAO Lurak Station (Robot Shark)
  • Added Tresari (Warlord): Last Resort (Escarli)
  • Added Zirax: New set of orbital POI (and replacing old ones) for XENU, GHYST and ZIRAX (vermillion, fractalite)
  • Added Traders Guild: New Trading Station >> Aeon Club (Kaeser)
  • Added/updated Kriel: OPV Overseer T1/2, Beholder T2 (Escarli)
  • Added/Updated Traders Guild: OPV Light, Medium, Heavy, Dreadnought filbertfarmer)
  • Updated: Gas Refineries, Trading Stations, Epsilon Radar Station ( -AKEVA-BANSHEE- )
  • Updated: Tugboats & Colonist Escort Series (Robot Shark)
  • Updated: Tresari Eternal Torment (Escarli), Horizon Outpost (sulusdacor), Sanctuary (ravien_ff), Legacy Matter Converter (Escarli), Trading Stations (Kaeser)
  • Added: New set of UCH orbital structures and vessels (Stellar Titan)
  • Added: New POI for ARC faction (Don2k7)
  • Added: Warlord 'Satidere' OPV (Funog)
  • Added: Zirax Solar Array BAO (Vermillion)
  • Fixed: BoF 'Hand of Farr' (-AKEVA-BANSHEE-)
  • Fixed: Freighters 'Albatross' and SMR Expedition (Escarli)
  • Public Note on POI and Stations:
  • REPORT ISSUES WITH ANY POI OVER HERE: https://empyriononline.com/threads/space-pois-update-megathread.98237/
  • For details about the POI and stations added, please visit write give feedback/bug reports over here: https://empyriononline.com/forums/showroom-submissions.108/
  • BA for ARC and Wastelanders might not be found in the game yet (planned to be integrated as new, interacive standalone factions for version 1.6/1.7!); All vessels and BAO can be encountered as part of the WARLORDS faction (for now)!
  • Added: New space wreckages from June POI Building Challenge: https://empyriononline.com/threads/june-poi-building-challenge-space-wreckage.97911 (Thx to all contributors!)
  • Updated: BoF: Gold Refinery, Castle of Farr (spanj & contributors)
  • Updated: SV Prefab - Merc MX5E (Escarli)
  • Updated SPACE ORBITs (default planetary orbits) to use GroupName for POI spawns. PLEASE check planetary orbits in various faction and non-faction locations if there are any issues with POI
  • Updated: Tutorial Swamp Planet (Tutorial Scenario) : Starter Area has now higher density of Plant protein and rocks & Removed faulty grass prefabs
  • Fixed: Swamp Tutorial Planet (Tutorial Scenario): Dronebase not spawning, Removed the drone directly at the Crashsite, POI ‚Wreckage‘ had broken SpawnPOINear, did not get placed & others
Fixes
  • Fixed multiple exceptions found in logs sent in
  • Incorrect HUD position on cockpits not facing forward
  • PDA error message (Console) at end of Uncertain Outcomes missions (Blueprints not handled correctly. Please retest!)
  • Destroying containers did not contribute to 'Counter Strike II' (Please retest!)
  • Symmetry placement issues on SV Wings blocks.
  • Symmetry placement issue on Armored Windows S & L 'Side 1x2' & 'Side 2 1x2'
  • Procyon Lab was not turned on.
  • Ancient Tower explosive charge was set off by Player Drone
  • Connected toolbar items lost when loading into a "Backup" save game (SP)
  • Item loss from connected toolbar when client is disconnected from a server
  • Wrecked vessels get "Discovered" again after changing playfield & reloading the save
  • Players can take damage from weather when coming down in an escape pod
  • HV without mounted weapons shows obscure characters in weapon bar
  • Docked vessels next to the planet "Border" can get positioned wrong when returning to them
  • HV turrets throw off center of mass
  • Farr Homeworld had no breathable atmosphere
  • Carg Lift Available translated to SystemLocal instead of GameLocal
  • HV tool turrets CPU usage described and real is not match
  • CoQ triggering when enabling "Show Oxygen" in the Debug menu
  • Landing gear texture moving
  • Client can get stuck in the "Loading" screen when trying to join a server
EAH Known
  • Some blocks have a white texture & cannot have their color changed (for example: stairs, windows elevators)

v1.5.3 Patch

Hi Galactic Survivalists!

Here is the changelog for v1.5.3 with some more fixes we have been working on. Have fun and please report bugs and problems as usual - thanks a lot!
https://empyriononline.com/threads/...uirements-known-issues-troubleshooting.47082/
https://empyriononline.com/forums/bugs.24/

v1.5.3 (Build 3390)


Changes
  • Added Dialogue LocF() function to output variables in loca keys
  • Dialogue system: Added "PlayfieldName" to "Player" infos
Fixes
  • Duplicate exploit of "DropOnDeath: false" items and "Keep inventory on death" active
  • Multiple exceptions found in server logs that were sent in
EAH