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Empyrion - Galactic Survival News

v1.6 Promo Video

Hi Galactic Survivalists,

While waiting for v1.7 we made a new feature video about v1.6 😄

We hope you will enjoy it!

Eleon Game Studios

[previewyoutube][/previewyoutube]

v1.6.2

Hi Galactic Survivalists!

Here is the changelog for v1.6.2 with some fixes we have been working on. Have fun and please report bugs and problems as usual - thanks a lot!

v1.6.2 (Build 3511)


Changes:
  • Updated item preview icons
Fixes:
  • Fixed an exception when using modded shield effects in a resumed save game
  • 08154: OverflowException spam with Vessel Torque Statistics
  • Fixed a set of decos so that they are compatible the deco knock down system
  • Fixed: An exploit
Updated IvD scenario:
  • Changes:
  • Removed v1.6 notes and added v1.6.1 notes to LoadingScreenConfig.yaml
Fixes:
  • Fixed trader buy/sell on Nitrocellulose (NCPowder)
  • Fixed trader MilitaryT2 not showing all items
EAH

v1.6.1

Hi Galactic Survivalists!

Here is the changelog for v1.6.1 with some fixes we have been working on. Have fun and please report bugs and problems as usual - thanks a lot!

Hotfix: 2021-09-22 v1.6.1 (Build 3510)


Fixes
  • Fix for color & texture tool rapidly rotating textures
  • Fixed an exploit
Updated IvD scenario Changes:
  • Add new changes to LoadingScreenConfig.yaml
  • Add second sun (Neutron Star) to Cygnus System
  • Add new changes to LoadingScreenConfig.yaml
Fixes:
  • Fixed Merdar Start PDA Mission
  • Fixed an exploit

v1.6

Hi Galactic Survivalists!

First of all, thanks a lot to all of you taking part in and contributing to the version 1.6 Experimental! The Autumn update has just been released to the public branch. It is now waiting for even more feedback and improvement suggestions!

Same as for the Experimental version, these are the main feature updates and changes:
  • Reactivated terrain deco destruction (trees, plants)
  • Enabled all 3 planes for use with symmetry mode
  • Reworked loading screens
  • New visual / graphical post-processing
  • New weapon models for Sniper Rifle, Minigun, Warp Drive (Epic)
  • Explorers Guild micro missions including update of Epic Boosters (rebalancing) and Epic devices as rewards (Epic Autominer, Detector HV/CV, Warp Drive CV)Addition of ARC and WASTELANDERS as new interactive factions (first iteration)
  • Colonists got their first Reputation Mission “Pirate Hunt” (more to come)


Find all the details below!

Changes:


Terrain deco destruction:
  • Added a toggle for deco destruction which can be added to the gameoptions.yaml:

    EnableDecoKnockDown: True/False # (Default True) to Activate or Deactivate the Terrain Decoration Destruction
  • The ability to knock down a deco depends on the speed, mass & thrust power of the ship (don't expect a tiny HV to be able to knock down every deco at once).
    When a vessel hits f.ex a tree and is not able to knock it down some damage is done to the tree. So after a few hits the tree could go down.
Enabled all 3 planes for use with symmetry mode:
  • Supporting now up to 3 symmetry planes active at the same time.
    Work flow:
    1. Set each plane in the location you want them in 1 by 1
    2. Then activate them all at the same time after they have all been set 1 by 1.
Loading screen rework:
  • See here for more info: Content\Extras\LoadingScreenshots\LoadingScreenConfig_example
New sniper rifle & Minigun models:



New warp drive (CV) model added to Warp Drive (Epic):

Gameplay:
  • Added: Initial implementation of WASTELANDERS as an interactive NPC faction (own Territory etc)
  • Added: Initial implementation of ARC as an interactive NPC faction (own Territory etc)
  • Added reputation mission "Pirate Hunt" for Colonists faction
  • Added Explorers Guild micro-missions (self-activating, based on certain activities: discovering resources and playfield types and sun classes the first time will gain you Exploration Token which can be redeemed for rewards in a new GIN Console entry 'Explorers Guild' )
  • Added new 'EPIC' items for the exploration missions (Can only be acquired through exploration guild missions for now)
  • Changed: reduced drone presence on Brotherhood of Farr POI (planets)
  • Changed: Staying outside of a territory does not give +RP anymore (Note: Regain standing to neutral can be achieved by the NPC factions Credibility Missions!)
  • Changed: Improved values of Epic boosts
POIs:
  • Added: New bases and vessels for ARC and WASTELANDERS npc faction (HeckenDiver, theScriptHD, Don2k7)
  • Updated Zirax-Epsilon POI: Drone Factory, Military Spaceport, Advanced Spaceport (Vermillion)
  • Updated Stock Blueprints: Far Point Station, MSS Waypoint Station (-AKEVA-BANSHEE-)
  • Updated Traders Guild Trading Station (Kaeser)
  • Check our forums for details on newly added and updated POI and Blueprints: https://empyriononline.com/forums/showroom-submissions.108/
New settings and parameters:
  • GalaxyConfig.ecf: added optional parameter SolarSystemConfigSuffix that can be used to override the solar system config file. Use it f.e. like that: SolarSystemConfigSuffix: K
  • Dialogues-config-and-examples.txt: added description for IsBlockActive()
  • Reward chapters on skip - use new chapter parameter RewardedChaptersOnSkip (same format as RewardedChapters)
Other technical updates:
  • Updated unity to 2021.1.17f1
  • Updated PostProcessing
  • Added ability to mod shield effects: add a 'ParticleName' with your asset reference to the shield generator block in BlocksConfig.ecf
  • Improved DB query GetStarDiscovered by 30%- Better error message when a property within a config file has the wrong type
  • Optimized some queries for the ranking information in the player overview screen. With this change, the "travelled AU/LY" will get reset.
  • Optimized query for requesting player name in chat window
  • Chunk .area files are now locked exclusively by SP games and playfield servers to avoid any other process erroneously reading the data before it is ready.
  • Added disabled logs for "which chunk is currently written"
  • Set distance for shield particle effect from 150m to 700m to allow seeing shield particles in higher distances
Misc:
  • Added new main menu soundtrack, Uncharted by AlexJordon
    [previewyoutube]https://youtu.be/bjjg9Efd9ps [/previewyoutube]

  • Added Info Horder traders (for selling satellite-hacked Reports) to all official trading stations (and some others)
  • Added basic explanation about GIN, Explorer Token and Report Hacks to the 'Missions & Activities' section of the Empyriopedia
  • Updated Planet Remnant (Story) to work as Polaris faction property w/o penalties for playthrough (please retest!)
  • Reverted Pulse Rifle model
  • Decals get now removed if the control block gets removed/destroyed
  • Improved new Main Menu Release Notes area (a bit larger, added "More Info" button that opens the full patch notes in a browser)
  • Updated Radiation Epic Boost icon with correct colors
Fixes:
  • DesertBurnt Sathium/Erestrum deposit texture was missing
  • POI placer: AuxPOI may get placed at 0,y,0 and overlap there
  • Space POIs set to spawn a compound sometimes don't spawn their compounds
  • Sanctuary on Swamp Starter was not set to Polaris
  • Wastelanders [WST] Captured Relay Station placed in space
  • New space junkyard SV and CV did not spawn or not spawn correct
  • RockResourcePromethium model is stretched
  • Fix for game.dat corruption on servers when a lot of players discover a lot of NPC factions
  • Fix for CoQ when opening the map while the DB is very slow and closing the map before the DB results (active map markers) got received
  • MP: Fix for missing chunks in ships when changing playfields
  • Fix for CoQ when a modded shield particle effect was spawned
  • Possible fix for losing docked ships: docked ships get now also touched when the player is on the parent ship to avoid getting them wiped
  • Fix for placing blocks with blue line tool sometimes loses focus when dragging the line
  • Coordinates overlap the weather and time info in HUD
  • Standalone Tutorials last step (Warp) did not trigger.
  • After periods of in game time FPS drops start to happen
EAH:
Updated Invader vs Defender scenario:
New:
  • Add 15 Random Generated Stars
  • Add Eleon Game Studios Faction
  • Implemented Credibility Mission in the PDA
  • Add Path of Righteous Wrath POI. Thanks to Escarli!!
  • Add new Instance "Maze Instance" with PDA and Reward. (Entrance at the Galactic Trading Station)
Changes:
  • Changed Origin Trader to Merchant
  • Removed Credibility Seals as loot drop
  • Attacking a faction no longer results in instant Neutral
  • Slightly increased reputation los when attacking a faction
  • Killing a Pirate now gives +10 with Colonists (before +5)
  • Lowered trader stock (buy/sell)
  • Changed Void deposits to random meteorites
  • Added Explorers Guild micro-missions
  • Changed Rewards in the Explorers GIN Dialogue
  • Removed reputation Gain from being outside the faction territory
  • Changed nebula colors and slightly increased count
  • Add custom loading screens

Fixes:
  • Fixed starting reputation due to origin numbers not correct set
  • Fixed localization.csv faction colors
  • Fixed Empyrionpedia entry about technical max speed
  • Fixed missing factions starting reputation
  • Fixed Reputation between Pirates and Colonists
  • Fixed Station Services on the Galactic Trading Station

Experimental: Autumn Update V1.6 - II

Hi Galactic Survivalists!

We have some more changes & fixes done find all the details below!

As always please note:

Report bugs and issues right over here:
https://empyriononline.com/forums/bugs.34/
Fixed bugs for the Experimental branch can be found here:
https://empyriononline.com/forums/tracking-filed.91/
Fixed Experimental version bugs can be found there:
https://empyriononline.com/forums/fixed.90/

For discussing the new and updated features, please head over to the Experimental Feedback forum: https://empyriononline.com/forums/experimental-features-discussion.35/

Previous notes from the first "Experimental: Autumn Update V1.6 1"
https://empyriononline.com/threads/experimental-autumn-update-v1-6.98718/

====

Patch: 2021-09-16 v1.6 (B3509)


Changes:
  • Added new main menu soundtrack, Uncharted by AlexJordon
    [previewyoutube][/previewyoutube]

  • Improved new Main Menu Release Notes area (a bit larger, added "More Info" button that opens the full patch notes in a browser)
  • Updated Radiation Epic Boost icon with correct colors
Fixes:
  • Fixed: Standalone Tutorials last step (Warp) did not trigger.
  • Not possible to enter AI turrets as a player
  • Texture spray tool: fixed problem that some texture got placed rotated 90°
  • After periods of in game time FPS drops start to happen

====

Changes
  • Supporting now up to 3 symmetry planes active at the same time. Work flow:
    Set each plane in the location you want them in 1 by 1 then activate them all at the same time after they have all been set 1 by 1.

  • Added optional release notes display to main menu (WIP)
  • Added Info Horder traders (for selling satellite-hacked Reports) to all official trading stations (and some others)
  • Added basic explanation about GIN, Explorer Token and Report Hacks to the 'Missions & Activities' section of the Empyriopedia
  • Updated Planet Remnant (Story) to work as Polaris faction property w/o penalties for playthrough (please retest!)
  • Reverted Pulse Rifle model (this will return in a future update)
  • Decals get now removed if the control block gets removed/destroyed
Fixes
  • Fix for extra Minigun particle effect
  • Possible fix for losing docked ships: docked ships get now also touched when the player is on the parent ship to avoid getting them wiped
  • Decoration Knock Down : Deco with box collider not able to be knock down bug -> fixed
  • Fix for placing blocks with blue line tool sometimes loses focus when dragging the line
  • Coordinates overlap the weather and time info in HUD
  • Quicksave not working
Updated IvD scenario: Changes
  • Added Explorers Guild micro-missions
  • Changed Rewards in the Explorers GIN Dialogue
Fixes
  • Fixed Reputation between Pirates and Colonists
  • Fixed Station Services on the Galactic Trading Station
EAH