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Empyrion - Galactic Survival News

v1.15

[p]Hi Galactic Survivalists![/p][p][/p][p]Today we are releasing update 1.15 - the first major update of the new year 2026. 
[/p][p]As you may already know from the Experimental phase, this update focuses on a few new features, including refactoring and convenience on a larger scale.
[/p][p]As we already announced in the announcement for the experimental phase, this update does not contain any new missions or other content for the main scenario (default random). We have INSTEAD created a separate scenario for the future development of all content whose changes usually require a new save game (new or changed POIs, playing fields, missions, etc.), while all the FIXES and technical feature listed in the changelog below go to ANY scenario. 
[/p][p]The reason for this split:[/p][p] [/p][p]The addition of the DEFAULT RANDOM EXP scenario for content development will prevent your regular savegame from being changed, overwritten, or updated in such a way that you can no longer play missions or otherwise lose your progress - in case you decide you want to help us testing these content changes, of course. You also do not need to manually switch to the Experimental branch in your Steam settings to do so! 
[/p][p]In case you want to help us test the new contents, like the updated Galaxy, Treasures, Jumpgates and more, please select it as follows: Main menu > Singleplayer > Start Game > Scenarios > Default Random EXP
[/p][p]When you start the DEFAULT RANDOM EXP scenario, you will also receive hints and tips for testing, as well as information about what exactly is new and what you should pay attention to.[/p][p]
Among other things, these are:[/p]
  1. [p]Short Range Warp (SRW)
    The Short Range Warp (SRW) is a free addition to all warp drives. It enables SV and CV to warp short ranges inside an orbit or sector. This addition is ALSO available in the Default Random scenario of course![/p]
  2. [p]Jumpgates
    The Jumpgate addition is both a technical and content addition to version 1.15. It is directed to creators and scenario builders to allow players to jump with their vessels to defined destinations without having to rely on build-in warp drives. The Jumpgates cannot be built by players in survival.[/p]
  3. [p]Basic galaxy config and playfield refactor
    Among other things, the update focuses on general spawning issues with POIs for various factions in certain areas (due to incorrect configuration, empty POI BP groups, etc.). However, it also addresses general improvements in this regard, including number, density, placement, optimization of surrounding activities (e.g., dronebases, drones, defense, etc.), and much more. [/p]
  4. [p]Colorable Asteroid Fog
    This feature adds the possibility for creators and scenario builders to manipulate the color of asteroid fog and the newly added fog-only element directly via EClassConfig settings.[/p]
  5. [p]Personal Communication Console (PCC)
    The Personal Communication Console is a craftable device that can be placed on bases and on capital vessels. It allows direct access to the current (and planned future) services of the Galactic Information Network (GIN).[/p]
[p][/p][p]In summary:  To test all new features AND game content, please start a new savegame by using the SCENARIO button and then selecting the DEFAULT RANDOM EXP scenario and one of its start options.[/p][p][/p][p](Note: Since this is a  test scenario focused on NEW developments, the normal missions and events will NOT be available in the test scenario. Unfortunately, this may result in problems with dialogues of existing story NPCs and consoles, but these can be ignored).[/p][p][/p][p]The approach using the DEFAULT RANDOM EXP  scenario and its first public rollout outside of the Experimental branch is, of course, also a test in itself. So please let us know if you would like to continue using such a separate scenario as a testing ground and playground for future new missions, game content, and features.[/p][p][/p][p]Please be sure to use the feedback threads in the Forum or on our Discord: [/p][p]https://empyriononline.com/forums/faq-feedback.25/[/p][p]https://discord.gg/empyrion[/p][p][/p][p]and bugs in: [/p][p]https://empyriononline.com/forums/bugs.24/[/p][p][/p][p]Looking forward to your feedback! ːsteamhappyː[/p][p][/p][p]Your Empyrion development[/p][p][/p]
Changelog: v1.15 B4960 2026-02-11
[p][/p][h2]Changes:[/h2][h3]Feature updates/additions[/h3]
  • [p]Added Short Range Warp (SRW) functionality to all warp drives. No unlock required! The SRW allows you to jump to a bookmark, planet or radar contact in the same playfield by aligning the ship, accelerating to 30m/s and hit K (default key) to warp. There are certain rules and limitations. [/p]
  • [p]Added Jumpgate prefab entries to blocksconfig for creators to use.[/p]
  • [p]Added functionality to customize color of asteroid fogs directly in the playfield file[/p]
  • [p]Added non-fog asteroid field variants of current asteroid fields[/p]
  • [p]Added fog-only fields for orbital/space use (without asteroids)[/p]
[p][/p][h3]Other Fixes & Additions [/h3]
  • [p]Added Default Random EXP scenario for public content testing.[/p]
  • [p]Added missing loca for Gravity Generator checkbox[/p]
  • [p]Shield Extenders now only drain power when shield is active (added to scenarios: Default Random, Default Random Experimental, Rise of the Dark Faction) [/p]
  • [p]“Contact Point Alpha” game start / GS_ConflictArid: Added base attack (Epsilon faction) [/p]
  • [p]Added new terrain stamp variants : Mtn_MonumentGroup_INV, Canyon_80m_Connect_HI, Canyon_80m_Diagonal_HI - info[/p]
[p][/p][h3]Default Random EXP (Public Content Testing scenario)[/h3]
  • [p]Added Personal Communication Console (PCC). You can craft and place the console to gain access to the GIN services and a personal inbox[/p]
  • [p]Added 14 Jumpgates distributed over the galaxy. Check your Personal Inbox in the Personal Communication Console[/p]
  • [p]New activity: Added pirate treasure POIs (Beacons, Treasures) - At the moment, only on Snow playfield & secondary planets of ‘Frontline Alpha’ system[/p]
  • [p]General rework of ground playfields (About two thirds of playfields done): Add missing Drones, Dronebases, POI[/p]
  • [p]General rework of space playfields:SpaceOrbit, NitrogenIce_Orbit, Scorched_Orbit: Added in missing OPV; Non-militaristic / non-fanatic faction OPV self-destruct less often and leave more time for salvage [/p]
  • [p]Snow playfield rework for terrain, decorations, creatures, resources, POI. Added more Dronebases, Patrol Vessels, drones. Talon POI set switched to snow. Talon might get harassed by other factions. Added Pirate treasures.[/p]
  • [p]Tweaked secondary planets of the “Frontline Alpha” system / “Contact Point” starter: Planet “Sunrise” (Snow): Terrain and deco rework, higher density of POI, add more Patrol Vessels and drones. Planet “Mote” (NitrogenVolcanic): Added treasures, detector usage example and slightly more drones.[/p]
  • [p]New WIP playfields: AncientQuarry and Story_AncientQuarry (Planet, Orbit)  in the “Quarry” system[/p]
  • [p]POI ( WIP / placeholders) for Story_AncientQuarryOrbit [/p]
  • [p]Galaxyconfig: Tweak for much higher Talon spawn chances outside of faction territories. Added WIP star region “Unclaimed Space” to the north of the galaxy - No factions there for now.The rest of the non-territory galaxy is slightly more settled.[/p]
[p][/p][h3]Default Multiplayer Scenario:[/h3]
  • [p]Fixed Yara (TheLegacy) sector coordinates[/p]
  • [p]Added Short Range Warp Config[/p]
[p][/p][h3]Invader vs Defender Scenario:[/h3]
  • [p]Added Short Range Warp Config[/p]
[p][/p][h2]Fixes:[/h2]
  • [p]Turrets switching to next target with very short delay, Enemy AI turrets can not shoot or shoot with big delays when you fly close to structures[/p]
  • [p]Player is not attacked while on hoverbike (check EClassConfig.ecf for new additions of PlayerBike)[/p]
  • [p]Fixed Trading Hub (BAO) was not airtight[/p]
  • [p]Fixed various exploits[/p]

RC: v1.15 Experimental II

[p]Hello Galactic Survivalists![/p][p]After a successful first round of version 1.15 Experimental, we are launching phase 2 today, which includes several improvements and changes.[/p][p][/p][p]Among other things, the Short Range Warp function now has a cooldown of 25 seconds for all scenarios and all warpdrives. However, it can now also be used to jump close to a planet or moon in the same game field. [/p][p][/p][p]Our new content test scenario DEFAULT RANDOM EXPERIMENTAL also features new content with the Treasure Hunt. To try it out, jump to the „Frontline Alpha“ star, or begin a new game session on „Contact Point Alpha“. The planet “Mote” in that system has examples. The planet „Sunrise“ has two more treasures hidden. You can find many more in the galaxy on the normal snow planets. There are NO missions for this - You have to find them with a keen eye, the use of detectors and the HUD radar![/p][p][/p][p]As always, you can find all other changes in detail in the list below.[/p][p][/p][p]Please be sure to use the feedback threads in the Experimental Forum: https://empyriononline.com/forums/faq-feedback.25/[/p][p]
and bugs in: https://empyriononline.com/forums/bugs.34/[/p][p][/p][p]Have fun with EXP Phase 2![/p][p]Your Empyrion development[/p][p][/p][h3]Changelog: v1.15 B4958 2026-02-06[/h3][p][/p][p]Changes:[/p]
  • [p]Invader vs Defender & Default Multiplayer: Merge EClassConfig[/p]
[p]
Fixes:[/p]
  • [p]01051: Player is not attacked while on hoverbike (check EClassConfig.ecf for new additions of PlayerBike)[/p]
  • [p]Fixed another exploit[/p]
[p][/p][h3]Changelog: v1.15 B4958 2026-02-02[/h3][p][/p][p]Changes:[/p]
  • [p]Updated Main Loca for supported languages[/p]
  • [p]Invader vs Defender & Default Multiplayer: Merged BlocksConfig.ecf[/p]
[p][/p][h3]Changelog: v1.15 B4956 2026-01-30[/h3][p][/p][p]Changes:[/p]
  • [p]SRW ranges adjusted for all currently available CV Warp Drive Tiers (20-40-60) to accommodate for limited Pentaxid Tank volume.[/p]
[p][/p][h3]Changelog: v1.15 B4955 2026-01-27[/h3][p][/p][p]Changes:[/p]
  • [p]SRW (Micro Jump) removed message when SRW parameters are not added to Blocksconfig.ecf[/p]
  • [p]SRW (Micro Jump) can now also target a planet/moon in the SAME playfield[/p]
  • [p]SRW (Micro Jump) added cooldown timer (default 25 seconds) (Added to Default Random, Default Random EXP and RotDF)[/p]
  • [p]Snow playfield rework – Terrain & Deco, creatures, Resources, POI. Talon POI set switched to snow, Added more Dronebases, PV, drones. Added Pirate treasures[/p]
  • [p]“Contact Point Alpha” game start / GS_ConflictArid: Added base attack (Epsilon faction)[/p]
  • [p]Added missing loca for Gravity Generator checkbox[/p]
  • [p]Shield Extenders now only drain power when shield is active (added to scenarios: Default Random, Default Random Experimental, Rise of the Dark Faction)[/p]
[p][/p][p]Default Random Experimental Scenario:[/p]
  • [p]WIP / Part of general rework of space playfields:SpaceOrbit, NitrogenIce_Orbit, Scorched_Orbit: Non-militaristic / non-fanatic faction OPV self-destruct less often and leave more time for salvage[/p]
  • [p]Snow playfield rework – Terrain & Deco, creatures, resources, POI. Talon POI set switched to snow. Added more Dronebases, Patrol Vessels, drones. Talon might get harassed by other factions.. Added Pirate treasures.[/p]
  • [p]Add pirate treasure POIs (Beacons, Treasures) - At the moment, only on Snow playfield & secondary planets of Frontline system[/p]
  • [p]Tweaked secondary planets of the ‘Frontline Alpha’ system / ‘Contact Point’ starter - - 'Sunrise' (Snow, similar to the rework): Higher density of POI, add more Patrol Vessels, drones. 'Mote' (NitrogenVolcanic): Add treasures & detector usage example. Slightly more drones.[/p]
  • [p]Galaxyconfig: Tweak for much higher Talon spawn chances outside of faction territories. Added WIP star region "Unclaimed Space" to the ‘north’ of the galaxy - No factions there for now.The rest of the non-territory galaxy is slightly more settled.[/p]
[p][/p][p]Default Multiplayer Scenario:[/p]
  • [p]Fixed Yara (TheLegacy) sector coordinates[/p]
  • [p]Added Short Range Warp (Micro Jump) Config[/p]
  • [p]Updated the config files [/p]
[p][/p][p]Invader vs Defender Scenario:[/p]
  • [p]Added Short Range Warp (Micro Jump) Config[/p]
  • [p]Updated the config files [/p]
[p][/p][p]Fixes:[/p]
  • [p]Fix Turrets switching to next target with very short delay, Enemy AI turrets can not shoot or shoot with big delays when you flying close to OPV in circl[/p]
  • [p]Fixed Trading Hub (BAO) was not airtight[/p]
  • [p]SpaceOrbit, NitrogenIce_Orbit, Scorched_Orbit: Fixed missing OPVs of several factions.[/p]
  • [p]Fixed some more exploits[/p]
[p]
[/p]

v1.15 Experimental I

[p]Dear Galactic Survivalists,[/p][p]Today is finally the day we launch the EXPERIMENTAL phase of the upcoming version update 1.15 - the first major update of the new year 2026. [/p][p][/p][p]As hinted at in our Christmas post, this is initially an update that focuses on a few new features, including refactoring and convenience on a larger scale.[/p][p][/p][p]There are no new missions or other mission-based content this time (but they are already in the works!). Instead, we have taken a long and long-overdue step and not only cleaned up the galaxy and its playing fields, but also made numerous improvements and added a few big convenience features. Details can be found below. And of course, this is only the first step.[/p][p][/p][p]For the current EXPERIMENTAL version, there is also an IMPORTANT info to note if you really want to test ALL content: We have created a separate scenario for the future development of all content whose changes usually require a new save game (new or changed POIs, playing fields, missions, etc.). [/p][p][/p][p]The primary purpose of this is, as long as the playable content is still in development, to prevent your regular savegame from being changed, overwritten, or updated in such a way that you can no longer play missions or otherwise lose your progress if you—intentionally or accidentally—switch back and forth between the currently “public” version and the EXPERIMENTAL version in your active save game. [/p][p][/p][p]The  DEFAULT RANDOM EXPERIMENTAL scenario, which you can select under “Scenarios” when creating a new game, currently contains the central test and development environment for the changes of this version update! [/p][h3]Main menu > Singleplayer > Start Game > Scenarios > Default Random EXP[/h3][p][/p][p]When you start the DEFAULT RANDOM EXP scenario, you will also receive hints and tips for testing, as well as information about what exactly is new and what you should pay attention to.[/p][p][/p][p]Among other things, these are:
[/p]
  1. [p]Short Range Warp (SRW)
    The Short Range Warp (SRW) is a free addition to all warp drives. It enables SV and CV to warp short ranges inside an orbit or sector.[/p]
  2. [p]Jumpgates
    The Jumpgate addition is both a technical and content addition to version 1.15. It is directed to creators and scenario builders to allow players to jump with their vessels to defined destinations without having to rely on build-in warp drives. The Jumpgates cannot be built by players in survival.[/p]
  3. [p]Basic galaxy config and playfield refactor
    Among other things, the update focuses on general spawning issues with POIs for various factions in certain areas (due to incorrect configuration, empty POI BP groups, etc.). However, it also addresses general improvements in this regard, including number, density, placement, optimization of surrounding activities (e.g., dronebases, drones, defense, etc.), and much more. [/p]
  4. [p]Colorable Asteroid Fog
    This feature adds the possibility for creators and scenario builders to manipulate the color of asteroid fog and the newly added fog-only element directly via EClassConfig settings.[/p]
  5. [p]Personal Communication Console (PCC)
    The Personal Communication Console is a craftable device that can be placed on bases and on capital vessels. It allows direct access to the current (and planned future) services of the Galactic Information Network (GIN).
    [/p]
[p]Please check the dedicated feedback threads in the Experimental Forum over here (will be updated soon): [/p][p]https://empyriononline.com/forums/experimental-features-discussion.35/[/p][p][/p][p]In summary:  To test all new features AND game content, please start a new savegame by using the SCENARIO button and then selecting the DEFAULT RANDOM EXPERIMENTAL scenario and one of its start options.[/p][p](Note: Since this is a focus test scenario, the normal missions and events will NOT be available in the test scenario. Unfortunately, this may result in problems with dialogues of existing story NPCs and consoles, but these can be ignored).[/p][p][/p][p]The approach using the DEFAULT RANDOM EXPERIMENTAL scenario is, of course, also a test in itself. So please let us know if you would like to continue using such a separate scenario as a testing ground and playground for future new missions, game content, and features.
[/p][p]Looking forward to your feedback! :)[/p][p][/p][p]Please report bugs here:[/p][p][/p][p]https://empyriononline.com/forums/bugs.34/[/p][p][/p]

v1.14.2 Hotfix

[p]Hey Galactic Survivalists!

We have a small update to address some issues stay tuned for more![/p][p][/p][p]Where to report bugs?[/p][p]Bug reporting:[/p][p]https://empyriononline.com/forums/bugs.24/[/p][p][/p][p]Problems with POI's and missions email here:[/p][p][email protected][/p][p][/p][p]Anything related to gameplay feedback and ideas:[/p][p]https://empyriononline.com/forums/faq-feedback.25/[/p][p]
We look forward to your feedback!

Fixes:

- AI Turret delay with targeting seen in v1.14.1
- Fix CoQ at SpaceAsteroidFieldLegacyV2
- Fixed an exploit[/p]

Happy Holidays

[p]Dear Galactic Survivalists![/p][p][/p][p]Another exciting year is coming to an end.[/p][p]We would like to thank all of you, our dear community, for all the feedback, suggestions, and criticism you have sent us over the past few months and throughout this year's updates.[/p][p][/p][p]We will continue in the same vein at the beginning of next year.[/p][p]The development of version 1.15 is progressing well. This time, we will focus more on technical improvements and some exciting new features.[/p][p]Of course, there will also be more content for all players, as well as for scenario creators in and around the galaxy.[/p][p][/p][p]A small hint about the latter is hidden in our Christmas card. ːsteamhappyː[/p][p]More images and information about the planned features and content will follow in January.[/p][p][/p][p]Until then, Merry Christmas and Happy Holidays to you all![/p][p][/p][p]Eleon Game Studios[/p][p][/p][p][/p]