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Empyrion - Galactic Survival News

v1.16 Experimental

[p]Hello Galactic Survivalists!
[/p][p]Welcome to the Experimental phase of update 1.16!
[/p][p]Version 1.16 not only aims to make the galaxy more lively again - by adding more POI, vessels and also enemies to solar systems and planets - but also adds the first iteration of a new building block for the first time: Charged Combat Steel. [/p][p][/p][p]The block background lore revolves around a crystal called 'Blue Enerdyn' (working name) and is related to the Progenitor and their sites - where it can be gathered from. The technical trait of the block is that not only it is an upgrade to Combat Steel, but also adds additional Shield-HP!
[/p][p]Please start a new game with the ‘Testing Grounds’ scenario and use the ‘Read First’ item in your backpack for more details on what to test plus send us your feedback right from the game.[/p][p]
[/p][p][/p][p]All the detail changes that were added to the Testing Grounds (Default Random EXP scenario) and those on the default random (vanilla) scenario can of course be found in the Changelog below.[/p][p][/p][p]Please note: we might have detected a possible issue with some savegames of earlier/older default random versions. Those might not start up anymore due to an error showing up. There is a workaround for these cases. The steps are described below in the “Howto” section. [/p][p][/p][p]Please let us know if this works and also - as usual - anything else you want to let us know directly in the Experimental Bug & Feedback forums: Empyrion Forum[/p][p][/p][p]Have fun testing! :)[/p][h2]

Howto - Savegame starts with error message[/h2][p]Description: Due to an issue with a playfield you couldn't login anymore in a save game when you are playing default single player. 
[/p][p]We have a fix for this in place and with some small steps you can make your save game work again[/p]
  • [p]Go to where the game is installed and then go to your save game (by default ../Steam/SteamApps/Common/Empyrion - Galactic Survival/Saves/Games/)[/p]
  • [p]From your save game go to the Templates directory[/p]
  • [p]Find the folder with the name Cuplasyr I[/p]
  • [p]Open the Playfield.yaml file in this folder and do a search for DroneBaseSetup: false[/p]
  • [p]Remove this line and only this line, DroneBaseSetup: false is not a valid option in the playfield.yaml files[/p]
  • [p]After removing the Playfield.yaml.bin files from all folders in the Templates directory, you can do this by searching in the search bar for .bin. It can take a bit but simply select them all from the search and press delete[/p]
  • [p]Next step is to open all Playfield.yaml files with a program like notepad++. You do this by dragging the Templates folder to the notepad++ window. Do a Search in all files for PlanetType: Temperate[/p]
  • [p]Search for the DroneBaseSetup data in the found files and replace the entry with DroneBaseSetup: {}
    As shown in the pictures:
    [/p][p]Save the files you modified after[/p]
[p]Boot up the game and now you should be able to login the save game without a problem
If you still have an issue or can't figure it out, please send an email to [email protected] with the save game and your log file![/p][p][/p][h2]Changelog:[/h2][p]Note: Some of these changes will only apply when starting a new save game. (Marked with " (*) ")[/p][p]For existing savegames, some changes might happen with less chance, or depend on visiting yet undiscovered star systems.[/p][p]
Scenario: Default Random EXP (Testing Grounds) only[/p][p]Note: Please always start a  new savegame when using the Default Random EXP (Testing Grounds) scenario![/p]
  • [p]Added READ FIRST items to starter equipment (Info about Testing + Personal Communication Console) [/p]
  • [p]Enriched Progenitor-themed starter planet pois with new crystal materials [/p]
  • [p]Recolored Progenitor POI on starter planets to new color scheme[/p]
  • [p]Added Energy Amplification Matrix as additional loot to Tales-of-Tash boxes on starter planets.[/p]
  • [p]Merged PDA and Dialogues from vanilla to scenario to fix broken/missing Dialogues (now all regular story missions are available and playable in the Default Random Experimental scenario again!) [/p]
  • [p]Added Charged Combat Steel (CCS blocks & crafting) (adding +50HP to Shield; no other changes; balancing on weapons not completed)[/p]
  • [p]Added Progenitor crystal containers (containing required basic material for  crafting CCS) [/p]
  • [p]Added new NTY and Progenitor crystal floaters / drones to the Onyx planets[/p]
[p]Known issue[/p]
  • [p]Opening the Difficulty Settings when starting the Testing Grounds leads to an exception.[/p]
[p]Important: To learn about WHAT to actually test, please read the READ FIRST item that is now given in your backpack on gamestart! All information is summed up in the dialogues. Please follow the mentioned testing suggestions. Thx in advance![/p][p][/p][h2]Scenario: Default Random & Default Random EXP[/h2][p]Note: (*) = requires a new savegame start, although changes on randomized playfields might still show up on unvisited solar systems! Galaxy layout is never updated in existing savegames, though.[/p]
  • [p]Added new start option “Testing Grounds” to main menu (will start Default Random EXP scenario directly)[/p]
  • [p]Updated Main Localization (EN only)[/p]
  • [p]Fixed misconfigured playfields that could lead to starting errors.  (note: if your savegame already has such an error, this will not be fixed by this update! Please check the howto added above or in the forums!)[/p]
  • [p]Fixed Missing Dead models for FARR trader[/p]
  • [p]Fixed DarkFaction was shown on map on non-DF inserted savegames (note: this does not fix the issue where Dark Faction could appear around any “Pillar” named POI)[/p]
  • [p]General Playfield maintenance & basic refactor for POI, OPVs (see below)[/p]
[p]
[/p][p]Playfield Refactoring Changes:[/p][p]Random planets and moons:[/p]
  • [p]Fixed many spawn conflicts of POIs; Replaced some missing / broken POI groups with stand-in POIs for now. Put into a new config structure, for better future maintenance & additions[/p]
  • [p]Drones spawn now much more often on planets. [/p]
  • [p]Warlord dronebases are common in non-faction spaces and at the edges of faction territories[/p]
  • [p]Switched all Zirax territory Dronebases to spawn their subfactions.  [/p]
  • [p]Some worlds can be much more infected by the Legacy, depending on territory and planet type.  (Very common in Silent Quarter)[/p]
  • [p]Smaller and easier Legacy POI (Alien faction) may appear more often on lawless and hostile places, but might have low-detection ranges. Search by visual.[/p]
  • [p]Abandoned Bases appear less deep inside of faction spaces[/p]
  • [p]Talon are now much more common in lawless space.[/p]
  • [p]Added Platinum deposits to Lava, LavaCollided, LavaCollided2 (Removed Magnesium for it). [/p]
  • [p]Snow playfield updated in terrain, looks, POI, OPV
    [/p]
[p]Random space playfields:[/p]
  • [p]Fix for Orbital Patrol Vessels missing for the factions: Kriel, Arkenian Republic, Prenn, Farr, Pirates.[/p]
  • [p]Higher diversity of OPV and Freighter vessels in many space playfields.[/p]
  • [p]Adjusted OPV self destructs & timers: Non-fanatic / non-militarized factions self destruct less. Vessel loot time much increased for nearly all random playfields[/p]
  • [p]Factions Epsilon (aggressive) and Polaris (neutral) may now uncommonly spawn in the space beyond territories[/p]
  • [p]Zirax territory now spawns additional (hostile) Xenu vessels at some playfields.[/p]
  • [p] Many asteroid resources adjusted: More dangerous playfields have chances for richer asteroids. (*) Sometimes, those are extra guarded.[/p]
  • [p]Platinum asteroids are now very rare, but some very dangerous or exotic space playfields spawn them still.[/p]
  • [p]Richer asteroid fields tend to have bigger OPV. Use caution[/p]
  • [p]Trading stations might have some Pirates and Warlord OPV around, and are now guarded by OPV.
    [/p]
[p]GalaxyConfig: [/p]
  • [p]Adjusted faction territory other faction spawn chances[/p]
  • [p]Distinction between "lawless space" (or planets) and "faction spaces":To the edges of a large faction's space, the POI distributions may become more similar to what is seen in non-faction space. (Gradient depends on the military strength of that faction)[/p]
  • [p]"Unclaimed Space" - Added a territory of (for now) complete faction POI emptiness.[/p]
  • [p]Arkenian Republic: Helios switched to a future Subfaction; removed UCH from Arkenian space[/p]
  • [p]Replaced Polaris POI with Arkenian Republic, Trader with PrennFederation. (Polaris and Trader vessels still spawn.)
    [/p]
[p]Starter playfields:[/p]
  • [p] Added in the "Frontline Alpha" system: GS_ConflictArid_Planet2 (variant of new Snow) and GS_ConflictArid_Planet3 (Variant of NitrogenVolcanic)
    [/p]
[h2]Fixes:[/h2]
  • [p]Fixed FOV reduction fails to reset when toggling 1PV[/p]
  • [p]Exception when opening an armor locker whilst in motion[/p]
  • [p]Co-op server didn’t start when double clicking on a save game from the Co-op save game list[/p]
[p]
[/p][p][/p]

v1.15

[p]Hi Galactic Survivalists![/p][p][/p][p]Today we are releasing update 1.15 - the first major update of the new year 2026. 
[/p][p]As you may already know from the Experimental phase, this update focuses on a few new features, including refactoring and convenience on a larger scale.
[/p][p]As we already announced in the announcement for the experimental phase, this update does not contain any new missions or other content for the main scenario (default random). We have INSTEAD created a separate scenario for the future development of all content whose changes usually require a new save game (new or changed POIs, playing fields, missions, etc.), while all the FIXES and technical feature listed in the changelog below go to ANY scenario. 
[/p][p]The reason for this split:[/p][p] [/p][p]The addition of the DEFAULT RANDOM EXP scenario for content development will prevent your regular savegame from being changed, overwritten, or updated in such a way that you can no longer play missions or otherwise lose your progress - in case you decide you want to help us testing these content changes, of course. You also do not need to manually switch to the Experimental branch in your Steam settings to do so! 
[/p][p]In case you want to help us test the new contents, like the updated Galaxy, Treasures, Jumpgates and more, please select it as follows: Main menu > Singleplayer > Start Game > Scenarios > Default Random EXP
[/p][p]When you start the DEFAULT RANDOM EXP scenario, you will also receive hints and tips for testing, as well as information about what exactly is new and what you should pay attention to.[/p][p]
Among other things, these are:[/p]
  1. [p]Short Range Warp (SRW)
    The Short Range Warp (SRW) is a free addition to all warp drives. It enables SV and CV to warp short ranges inside an orbit or sector. This addition is ALSO available in the Default Random scenario of course![/p]
  2. [p]Jumpgates
    The Jumpgate addition is both a technical and content addition to version 1.15. It is directed to creators and scenario builders to allow players to jump with their vessels to defined destinations without having to rely on build-in warp drives. The Jumpgates cannot be built by players in survival.[/p]
  3. [p]Basic galaxy config and playfield refactor
    Among other things, the update focuses on general spawning issues with POIs for various factions in certain areas (due to incorrect configuration, empty POI BP groups, etc.). However, it also addresses general improvements in this regard, including number, density, placement, optimization of surrounding activities (e.g., dronebases, drones, defense, etc.), and much more. [/p]
  4. [p]Colorable Asteroid Fog
    This feature adds the possibility for creators and scenario builders to manipulate the color of asteroid fog and the newly added fog-only element directly via EClassConfig settings.[/p]
  5. [p]Personal Communication Console (PCC)
    The Personal Communication Console is a craftable device that can be placed on bases and on capital vessels. It allows direct access to the current (and planned future) services of the Galactic Information Network (GIN).[/p]
[p][/p][p]In summary:  To test all new features AND game content, please start a new savegame by using the SCENARIO button and then selecting the DEFAULT RANDOM EXP scenario and one of its start options.[/p][p][/p][p](Note: Since this is a  test scenario focused on NEW developments, the normal missions and events will NOT be available in the test scenario. Unfortunately, this may result in problems with dialogues of existing story NPCs and consoles, but these can be ignored).[/p][p][/p][p]The approach using the DEFAULT RANDOM EXP  scenario and its first public rollout outside of the Experimental branch is, of course, also a test in itself. So please let us know if you would like to continue using such a separate scenario as a testing ground and playground for future new missions, game content, and features.[/p][p][/p][p]Please be sure to use the feedback threads in the Forum or on our Discord: [/p][p]https://empyriononline.com/forums/faq-feedback.25/[/p][p]https://discord.gg/empyrion[/p][p][/p][p]and bugs in: [/p][p]https://empyriononline.com/forums/bugs.24/[/p][p][/p][p]Looking forward to your feedback! ːsteamhappyː[/p][p][/p][p]Your Empyrion development[/p][p][/p]
Changelog: v1.15 B4960 2026-02-11
[p][/p][h2]Changes:[/h2][h3]Feature updates/additions[/h3]
  • [p]Added Short Range Warp (SRW) functionality to all warp drives. No unlock required! The SRW allows you to jump to a bookmark, planet or radar contact in the same playfield by aligning the ship, accelerating to 30m/s and hit K (default key) to warp. There are certain rules and limitations. [/p]
  • [p]Added Jumpgate prefab entries to blocksconfig for creators to use.[/p]
  • [p]Added functionality to customize color of asteroid fogs directly in the playfield file[/p]
  • [p]Added non-fog asteroid field variants of current asteroid fields[/p]
  • [p]Added fog-only fields for orbital/space use (without asteroids)[/p]
[p][/p][h3]Other Fixes & Additions [/h3]
  • [p]Added Default Random EXP scenario for public content testing.[/p]
  • [p]Added missing loca for Gravity Generator checkbox[/p]
  • [p]Shield Extenders now only drain power when shield is active (added to scenarios: Default Random, Default Random Experimental, Rise of the Dark Faction) [/p]
  • [p]“Contact Point Alpha” game start / GS_ConflictArid: Added base attack (Epsilon faction) [/p]
  • [p]Added new terrain stamp variants : Mtn_MonumentGroup_INV, Canyon_80m_Connect_HI, Canyon_80m_Diagonal_HI - info[/p]
[p][/p][h3]Default Random EXP (Public Content Testing scenario)[/h3]
  • [p]Added Personal Communication Console (PCC). You can craft and place the console to gain access to the GIN services and a personal inbox[/p]
  • [p]Added 14 Jumpgates distributed over the galaxy. Check your Personal Inbox in the Personal Communication Console[/p]
  • [p]New activity: Added pirate treasure POIs (Beacons, Treasures) - At the moment, only on Snow playfield & secondary planets of ‘Frontline Alpha’ system[/p]
  • [p]General rework of ground playfields (About two thirds of playfields done): Add missing Drones, Dronebases, POI[/p]
  • [p]General rework of space playfields:SpaceOrbit, NitrogenIce_Orbit, Scorched_Orbit: Added in missing OPV; Non-militaristic / non-fanatic faction OPV self-destruct less often and leave more time for salvage [/p]
  • [p]Snow playfield rework for terrain, decorations, creatures, resources, POI. Added more Dronebases, Patrol Vessels, drones. Talon POI set switched to snow. Talon might get harassed by other factions. Added Pirate treasures.[/p]
  • [p]Tweaked secondary planets of the “Frontline Alpha” system / “Contact Point” starter: Planet “Sunrise” (Snow): Terrain and deco rework, higher density of POI, add more Patrol Vessels and drones. Planet “Mote” (NitrogenVolcanic): Added treasures, detector usage example and slightly more drones.[/p]
  • [p]New WIP playfields: AncientQuarry and Story_AncientQuarry (Planet, Orbit)  in the “Quarry” system[/p]
  • [p]POI ( WIP / placeholders) for Story_AncientQuarryOrbit [/p]
  • [p]Galaxyconfig: Tweak for much higher Talon spawn chances outside of faction territories. Added WIP star region “Unclaimed Space” to the north of the galaxy - No factions there for now.The rest of the non-territory galaxy is slightly more settled.[/p]
[p][/p][h3]Default Multiplayer Scenario:[/h3]
  • [p]Fixed Yara (TheLegacy) sector coordinates[/p]
  • [p]Added Short Range Warp Config[/p]
[p][/p][h3]Invader vs Defender Scenario:[/h3]
  • [p]Added Short Range Warp Config[/p]
[p][/p][h2]Fixes:[/h2]
  • [p]Turrets switching to next target with very short delay, Enemy AI turrets can not shoot or shoot with big delays when you fly close to structures[/p]
  • [p]Player is not attacked while on hoverbike (check EClassConfig.ecf for new additions of PlayerBike)[/p]
  • [p]Fixed Trading Hub (BAO) was not airtight[/p]
  • [p]Fixed various exploits[/p]

RC: v1.15 Experimental II

[p]Hello Galactic Survivalists![/p][p]After a successful first round of version 1.15 Experimental, we are launching phase 2 today, which includes several improvements and changes.[/p][p][/p][p]Among other things, the Short Range Warp function now has a cooldown of 25 seconds for all scenarios and all warpdrives. However, it can now also be used to jump close to a planet or moon in the same game field. [/p][p][/p][p]Our new content test scenario DEFAULT RANDOM EXPERIMENTAL also features new content with the Treasure Hunt. To try it out, jump to the „Frontline Alpha“ star, or begin a new game session on „Contact Point Alpha“. The planet “Mote” in that system has examples. The planet „Sunrise“ has two more treasures hidden. You can find many more in the galaxy on the normal snow planets. There are NO missions for this - You have to find them with a keen eye, the use of detectors and the HUD radar![/p][p][/p][p]As always, you can find all other changes in detail in the list below.[/p][p][/p][p]Please be sure to use the feedback threads in the Experimental Forum: https://empyriononline.com/forums/faq-feedback.25/[/p][p]
and bugs in: https://empyriononline.com/forums/bugs.34/[/p][p][/p][p]Have fun with EXP Phase 2![/p][p]Your Empyrion development[/p][p][/p][h3]Changelog: v1.15 B4958 2026-02-06[/h3][p][/p][p]Changes:[/p]
  • [p]Invader vs Defender & Default Multiplayer: Merge EClassConfig[/p]
[p]
Fixes:[/p]
  • [p]01051: Player is not attacked while on hoverbike (check EClassConfig.ecf for new additions of PlayerBike)[/p]
  • [p]Fixed another exploit[/p]
[p][/p][h3]Changelog: v1.15 B4958 2026-02-02[/h3][p][/p][p]Changes:[/p]
  • [p]Updated Main Loca for supported languages[/p]
  • [p]Invader vs Defender & Default Multiplayer: Merged BlocksConfig.ecf[/p]
[p][/p][h3]Changelog: v1.15 B4956 2026-01-30[/h3][p][/p][p]Changes:[/p]
  • [p]SRW ranges adjusted for all currently available CV Warp Drive Tiers (20-40-60) to accommodate for limited Pentaxid Tank volume.[/p]
[p][/p][h3]Changelog: v1.15 B4955 2026-01-27[/h3][p][/p][p]Changes:[/p]
  • [p]SRW (Micro Jump) removed message when SRW parameters are not added to Blocksconfig.ecf[/p]
  • [p]SRW (Micro Jump) can now also target a planet/moon in the SAME playfield[/p]
  • [p]SRW (Micro Jump) added cooldown timer (default 25 seconds) (Added to Default Random, Default Random EXP and RotDF)[/p]
  • [p]Snow playfield rework – Terrain & Deco, creatures, Resources, POI. Talon POI set switched to snow, Added more Dronebases, PV, drones. Added Pirate treasures[/p]
  • [p]“Contact Point Alpha” game start / GS_ConflictArid: Added base attack (Epsilon faction)[/p]
  • [p]Added missing loca for Gravity Generator checkbox[/p]
  • [p]Shield Extenders now only drain power when shield is active (added to scenarios: Default Random, Default Random Experimental, Rise of the Dark Faction)[/p]
[p][/p][p]Default Random Experimental Scenario:[/p]
  • [p]WIP / Part of general rework of space playfields:SpaceOrbit, NitrogenIce_Orbit, Scorched_Orbit: Non-militaristic / non-fanatic faction OPV self-destruct less often and leave more time for salvage[/p]
  • [p]Snow playfield rework – Terrain & Deco, creatures, resources, POI. Talon POI set switched to snow. Added more Dronebases, Patrol Vessels, drones. Talon might get harassed by other factions.. Added Pirate treasures.[/p]
  • [p]Add pirate treasure POIs (Beacons, Treasures) - At the moment, only on Snow playfield & secondary planets of Frontline system[/p]
  • [p]Tweaked secondary planets of the ‘Frontline Alpha’ system / ‘Contact Point’ starter - - 'Sunrise' (Snow, similar to the rework): Higher density of POI, add more Patrol Vessels, drones. 'Mote' (NitrogenVolcanic): Add treasures & detector usage example. Slightly more drones.[/p]
  • [p]Galaxyconfig: Tweak for much higher Talon spawn chances outside of faction territories. Added WIP star region "Unclaimed Space" to the ‘north’ of the galaxy - No factions there for now.The rest of the non-territory galaxy is slightly more settled.[/p]
[p][/p][p]Default Multiplayer Scenario:[/p]
  • [p]Fixed Yara (TheLegacy) sector coordinates[/p]
  • [p]Added Short Range Warp (Micro Jump) Config[/p]
  • [p]Updated the config files [/p]
[p][/p][p]Invader vs Defender Scenario:[/p]
  • [p]Added Short Range Warp (Micro Jump) Config[/p]
  • [p]Updated the config files [/p]
[p][/p][p]Fixes:[/p]
  • [p]Fix Turrets switching to next target with very short delay, Enemy AI turrets can not shoot or shoot with big delays when you flying close to OPV in circl[/p]
  • [p]Fixed Trading Hub (BAO) was not airtight[/p]
  • [p]SpaceOrbit, NitrogenIce_Orbit, Scorched_Orbit: Fixed missing OPVs of several factions.[/p]
  • [p]Fixed some more exploits[/p]
[p]
[/p]

v1.15 Experimental I

[p]Dear Galactic Survivalists,[/p][p]Today is finally the day we launch the EXPERIMENTAL phase of the upcoming version update 1.15 - the first major update of the new year 2026. [/p][p][/p][p]As hinted at in our Christmas post, this is initially an update that focuses on a few new features, including refactoring and convenience on a larger scale.[/p][p][/p][p]There are no new missions or other mission-based content this time (but they are already in the works!). Instead, we have taken a long and long-overdue step and not only cleaned up the galaxy and its playing fields, but also made numerous improvements and added a few big convenience features. Details can be found below. And of course, this is only the first step.[/p][p][/p][p]For the current EXPERIMENTAL version, there is also an IMPORTANT info to note if you really want to test ALL content: We have created a separate scenario for the future development of all content whose changes usually require a new save game (new or changed POIs, playing fields, missions, etc.). [/p][p][/p][p]The primary purpose of this is, as long as the playable content is still in development, to prevent your regular savegame from being changed, overwritten, or updated in such a way that you can no longer play missions or otherwise lose your progress if you—intentionally or accidentally—switch back and forth between the currently “public” version and the EXPERIMENTAL version in your active save game. [/p][p][/p][p]The  DEFAULT RANDOM EXPERIMENTAL scenario, which you can select under “Scenarios” when creating a new game, currently contains the central test and development environment for the changes of this version update! [/p][h3]Main menu > Singleplayer > Start Game > Scenarios > Default Random EXP[/h3][p][/p][p]When you start the DEFAULT RANDOM EXP scenario, you will also receive hints and tips for testing, as well as information about what exactly is new and what you should pay attention to.[/p][p][/p][p]Among other things, these are:
[/p]
  1. [p]Short Range Warp (SRW)
    The Short Range Warp (SRW) is a free addition to all warp drives. It enables SV and CV to warp short ranges inside an orbit or sector.[/p]
  2. [p]Jumpgates
    The Jumpgate addition is both a technical and content addition to version 1.15. It is directed to creators and scenario builders to allow players to jump with their vessels to defined destinations without having to rely on build-in warp drives. The Jumpgates cannot be built by players in survival.[/p]
  3. [p]Basic galaxy config and playfield refactor
    Among other things, the update focuses on general spawning issues with POIs for various factions in certain areas (due to incorrect configuration, empty POI BP groups, etc.). However, it also addresses general improvements in this regard, including number, density, placement, optimization of surrounding activities (e.g., dronebases, drones, defense, etc.), and much more. [/p]
  4. [p]Colorable Asteroid Fog
    This feature adds the possibility for creators and scenario builders to manipulate the color of asteroid fog and the newly added fog-only element directly via EClassConfig settings.[/p]
  5. [p]Personal Communication Console (PCC)
    The Personal Communication Console is a craftable device that can be placed on bases and on capital vessels. It allows direct access to the current (and planned future) services of the Galactic Information Network (GIN).
    [/p]
[p]Please check the dedicated feedback threads in the Experimental Forum over here (will be updated soon): [/p][p]https://empyriononline.com/forums/experimental-features-discussion.35/[/p][p][/p][p]In summary:  To test all new features AND game content, please start a new savegame by using the SCENARIO button and then selecting the DEFAULT RANDOM EXPERIMENTAL scenario and one of its start options.[/p][p](Note: Since this is a focus test scenario, the normal missions and events will NOT be available in the test scenario. Unfortunately, this may result in problems with dialogues of existing story NPCs and consoles, but these can be ignored).[/p][p][/p][p]The approach using the DEFAULT RANDOM EXPERIMENTAL scenario is, of course, also a test in itself. So please let us know if you would like to continue using such a separate scenario as a testing ground and playground for future new missions, game content, and features.
[/p][p]Looking forward to your feedback! :)[/p][p][/p][p]Please report bugs here:[/p][p][/p][p]https://empyriononline.com/forums/bugs.34/[/p][p][/p]

v1.14.2 Hotfix

[p]Hey Galactic Survivalists!

We have a small update to address some issues stay tuned for more![/p][p][/p][p]Where to report bugs?[/p][p]Bug reporting:[/p][p]https://empyriononline.com/forums/bugs.24/[/p][p][/p][p]Problems with POI's and missions email here:[/p][p][email protected][/p][p][/p][p]Anything related to gameplay feedback and ideas:[/p][p]https://empyriononline.com/forums/faq-feedback.25/[/p][p]
We look forward to your feedback!

Fixes:

- AI Turret delay with targeting seen in v1.14.1
- Fix CoQ at SpaceAsteroidFieldLegacyV2
- Fixed an exploit[/p]