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Five Nights At Stickman News

Stickman Preview: Silver

[p]Today, as part of our daily posts until launch, we'll talk about one stickman: Silver![/p][p][/p][p]Silver is a bright cyan-colored figure, resembling a rudimentary human form. [/p][p][/p][p]It has a simple, rounded head with two small, circular eyes.[/p][p][/p][p]The body is a single, vertical line, from which extend two curved arms and two slightly diverging legs, creating a simplistic yet recognizable humanoid shape.[/p][p][/p][p]Silver is what one would call.....a masterpiece of design and production.[/p][p][/p][p]It took stickman's bistro many years to design Silver.[/p][p][/p][p]But after hard work, sweat, murders, blood and tears, Silver was finally created![/p][p][/p][p]Such a cute little stickman!, So CUTE he will rip your ligments kindly![/p][p][/p]

FNAS: Fan Theories

[p]Today we explore 3 fan theories![/p][p][/p][h3]1. The Omelette Theory[/h3][p]Omega isn't named after the Greek letter—he's named after an omelette.
This theory claims that Stickman's Bistro was originally a breakfast-themed game, and Omega was once a chef bot named Exotic Butter Omega. Fans point to his orange eyes (obviously yolk-colored), the sizzling sound in the kitchen cam, and a newspaper clipping that allegedly says "Omelette Incident Shuts Down Bistro." Some even claim if you click the microwave 6 times at 3:14 AM, a robotic voice says “Whisk me away.”[/p][p][/p][h3]2. The Eclipse Reversal[/h3][p]Eclipse is actually the daytime version of the villain, not the nighttime one.
This theory argues Eclipse is a metaphorical red herring: instead of being scary because she represents darkness, she’s the real threat because she hides in plain daylight. The sunbeams on Cam 5 are said to “flicker” when she moves, and her jump scare triggers only if you check the outdoor camera during sunrise. This somehow means she’s the cause of the bistro's “perpetual brunch time.”[/p][p][/p][h3]3. The Silver Spoon Theory[/h3][p]Silver is the true owner of the bistro and orchestrated the whole thing because of class resentment.
Some players noticed Silver has a different look compared to the others and believe he was originally a customer who inherited the bistro through obscure stickman law. Bitter about being mocked by Flapper for “ordering sparkling water without irony,” he digitized everyone’s consciousness in revenge.[/p][p][/p][p]But that's just a theory......A GAMEEEEEEEEEEEEEEEEE THEOOOOOOOOOOOOOOOOOOOOOORY[/p]

Phone Calls?

[p]Hey there,[/p][p][/p][p]FNAS will have multiple phonecalls, explaining the LOREEE, and introducing you to the family![/p][p][/p][p]Each one will be given to you by the new SAVS! (Stickman Automated Voice System)[/p][p][/p][p]You should listen....or else.....the SAVS will get very sad :([/p][p][/p][p]:) - :([/p][p][/p][p]That's it![/p][p][/p][p]01010111 01101000 01111001 00100000 01100100 01101001 01100100 00100000 01111001 01101111 01110101 00100000 01100011 01101111 01101110 01110110 01100101 01110010 01110100 00100000 01110100 01101000 01101001 01110011 00100000 01100010 01101001 01101110 01100001 01110010 01111001 00100000 01110100 01101111 00100000 01110100 01100101 01111000 01110100 00111111 00100000 01111001 01101111 01110101 00100000 01110111 01100001 01101110 01110100 00100000 01110100 01101111 00100000 01101100 01100101 01100001 01110010 01101110 00100000 01110100 01101000 01100101 00100000 01001100 01001111 01001111 01001111 01001111 01001111 01001111 01001111 01001111 01001111 01001111 01001111 01001111 01001111 01001111 01001111 01001111 01001111 01001111 01001111 01001111 01001111 01001111 01001111 01001111 01010010 01010010 01010010 01010010 01010010 01010010 01010010 01010010 01010010 01010010 01000101 01000101 01000101 01000101 01000101 01000101 01000101 01000101 01000101 01000101 01000101 01000101 01000101 01000101 01000101 01000101 01000101 01000101 01000101 00111111 00100000 01101001 01100100 01101011 00100000 01100001 01110011 01101011 00100000 01110011 01100011 01101111 01110100 01110100 00100000 01100011 01100001 01110111 01110100 01101000 01101111 01101110 00100000 01101111 01110010 00100000 01110011 01110101 01101101 01100101[/p]

What game engines have I used?

[p]Hello there, back again with a daily post.[/p][p][/p][p]This time, about the engines I've used and my experience with them.[/p][p][/p][p]Since I do have a tendency to change engines constantly (my bad)[/p][p][/p][p]A short but sweet post![/p][p][/p][p](Don't forget to check out my new game coming out august 1st, Five Nights At Stickman)[/p][p][/p][p]Cucumber Champion, made with UNITY. [/p][p][/p][p]-- I like unity, and can see myself working with it more in the future.[/p][p]-- Although, it was also a learning curve. But it was fun enough to make a game with.[/p][p][/p][p]Biorage, made with First Person Shooter Creator Black Ice Advanced Mod[/p][p][/p][p]-- An easier engine ofcourse, although the easier they come, the more annoying they can be.[/p][p]-- It had MAJOR limitations. It was HELL sometimes to make levels. [/p][p]-- They worked fine in the engine, and then broke in the exported game.[/p][p]-- The BIMA mod did introduce cool overhauls. But the core OLD engine was still in there.[/p][p]-- For example, if the export went beyond 2GB of memory? It broke.[/p][p]-- This SEVERELY limited my levels and my graphics. [/p][p]-- Hence why Biorage is very audio focused, and very "keep moving" focused.[/p][p]-- It's a miracle that Biorage functions the way it does! [/p][p]-- All this talk, but I still had a lot of fun (likely won't make a new game with the engine tho..)[/p][p][/p][p]The cancelled game, BitBox, made with Rosebud AI[/p][p][/p][p]-- Yeah....this was an experiment. An AI can make games?!....Well no....[/p][p]-- Rosebud was more a coding tool, that creates basic enviroments with JAVA and THREE.[/p][p]-- Pretty cool, pretty limiting, although the stuff I made had some cool tones to it.[/p][p]-- Was it difficult? I'd say it was annoying.[/p][p]-- It was cool to DO, don't get me wrong, quite fascinating even.[/p][p]-- but....thousands of prompts for a single game felt..cheap, and the results weren't even that great;[/p][p]-- TLDR, AI for game creation is....controversial, Rosebud......is just kinda trash. (but still cool)[/p][p]-- TLDR2, BitBox was still quite fun, but the ENGINE was....meh. (too expensive as well)[/p][p][/p][p]Five Nights At Stickman, made with GDEVELOP5[/p][p][/p][p]-- Nothing bad too say, a visual editor was a nice fresh thing. It challenged me again like unity.[/p][p]-- it was really fun to use. The downside being GDEVELOP costs MONEY to export games commercially.[/p][p]-- Other than that, it's actually a really nice engine. Very UI friendly. (likely because it's also for mobile)[/p][p]-- Had some errors exporting, quickly fixed.[/p][p][/p]
WHAT'S NEXT
[p][/p][p]Well, GDEVELOP might be a contender for another game. [/p][p][/p][p]There's always the easier engines, but the downsides are sometimes major. [/p][p][/p][p]Let's take functions, you want to do something specific in unity? You can likely do so.[/p][p][/p][p]In easy engines? Not really, you'd need to custom overwrite so many things. (I did this a lot with biorage)[/p][p][/p][p]However does that mean I don't wanna try? Well no, Gameguru and Gameguru max for example look decent enough to give a chance. But I do not want a biorage repeat ofcourse.[/p][p][/p][p]Yapping, yapping, yapping, I'm done[/p]

The Past, Present & The Future

[p]Hello there![/p][p][/p][p]Five Nights At Stickman is coming out soon, and as always I love to chat daily about random stuff.[/p][p][/p][p]So I have a few points, I want to talk about Relevation Studios, The past, present & future.[/p][p][/p][p]I don't think anyone will read this, but I just love to chat..[/p][p][/p]
RELEVATION STUDIOS
[p][/p][p]I'm a single entity studio. Atlhough my first game was made with multiple people (which led it to it's ultimate demise)[/p][p][/p][p]I love to make short, sweet, cheap games. I have too many ideas to be spending years on a single project.[/p][p][/p][p]These ideas range from more satirical like Five Nights At Stickman to more serious like Biorage.[/p][p][/p][p]I'm not a "good" dev, I'll be honest. but I LOVE creating games and universes. [/p][p][/p][p]Biorage, or FNAS, or even the cancelled bitbox all have things I came up with and wanted to explore. [/p][p][/p]
THE PAST
[p][/p][p]I've been making games for a year and half now. Not that long at all. [/p][p][/p][p]Let's look at the previous games,[/p][p][/p][p]Cucumber Champion, delisted now sadly, but I do love the premise. [/p][p]-- If I'd made it today, it would likely be longer and solo made ofcourse (instead of multiple people). [/p][p]-- IN CASE you did not know yet, I did not wanted it to be delisted, but due to a fall out with the group that made this, it's a bit weird to keep it up. [/p][p]-- (imagine if it made a million suddenly, I have nearly no way to contact the old group)[/p][p][/p][p]Biorage, I like this game. I like the over the top lore. I wish it would've performed better BUT I'm proud of what I put out.[/p][p]-- It's not "old" yet, as it can out a few months ago, but it was a bigger project. It litterally had 1 voiceactor (me) and tons of filters, voice changers etc to create the story.[/p][p]-- It was SO much fun to do. Although I did go a little overboard with the story as I had to make a steam post explaining it and a youtube video.[/p][p]-- If I could, I would change some stuff now, polish some more, add some more debris and extras in the levels and change some minor voice acting. However, on the other hand, I kinda....like it? Like it's just the way it is now.[/p][p][/p][p]BitBox, the cancelled game, I liked it, although it has many tech issues with the steam testers so I just binned it. You can check out yesterdays post for more info on it[/p][p][/p]
THE PRESENT
[p][/p][p]Five Nights At Stickman is yet another title that I thought about....REALLY thought about and had fun with. It's fun, I like it. It even has 4 voicecalls like FNAF1 to enhance the lore.[/p][p]But don't worry, it's not like current FNAF lore crazy. (although that would be fun). [/p][p]It's minimalistic but I'm proud of it. At first I was like, how will I make stickmen "3D", on an inky background. But then I was like....it would be funny if it's just over the top plackered on it. Enough coherency to work, but enough crazyness to be funny. [/p][p]The endings reveal some SHOCKING things (you will be shocked,...maybe...potentially)[/p][p][/p]
THE FUTURE
[p][/p][p]Well, I'll continue to make tinier games. ALTHOUGH I'm not developing right now. [/p][p][/p][p]There ARE many ideas in my head. But In real life, I'm looking for a job right now, and things might get busy for a while.[/p][p][/p][p]Can I give you any ideas? I'll give you 1.[/p][p][/p][p]There are plans for a remastered bundled project. This project would contain A LOT of mini things from the early 2000"s. Remastered with graphical and gameplay overhauls.[/p][p][/p][p]Sounds a litte...confusing I know, like what games etc. But I've already been given some permission so it's looking to be exciting![/p][p][/p][p]Stay tuned, although it might take a while.[/p][p][/p][p]So much text.....I AIN'T rereading all that[/p]