Florensia Patchnotes 10.12.2020
Dear Florensians,
this patch introduces the changes of passive skills for all classes, generally enhancing them,
to make them all a viable option.
We also rewrote all of their descriptions in all languages to reflect the new changes as well as
make them more clear.
While we are working on future updates, we are of course also listening to your feedback
about the last patches. If you want to give your feedback and stay in touch with the community, then join our official Discord server!
We continue to closely monitor the changes and act accordingly where deemed necessary.
With the next balance patch, we will tackle some buffs. Stay tuned for a preview soon!
[h2]Class Changes[/h2]
[h3]Noble[/h3]
The amount of points you had to spend for Mind Up and Insight of Magic did not really result in
better stats. So we increased those skills a bit.
Lure is one of the harder skills to balance. It is extremely strong in its potential and yet very
important for a noble to survive. In an attempt to balance things out more evenly, we reduced the
duration of Lure of Incubus by another 3 seconds.
Mind Up
[h3]Explorer[/h3]
Because the Explorer is a heavy skill based class, increasing auto attack speed with dual guns was
deemed unnecessary. As such, we are exchanging the attack speed bonus with Attack Damage
Dual Gun Mastery
[h3]Saint[/h3]
Saints were in long need of a passive that would increase their accuracy. This will happen in the
form of Depravity of Soul losing its damage increase bonus for the sake of increasing the magic
accuracy.
Saints are a bit too strong when it comes to healing, so Prayer will see a slight decrease in
effectiveness.
Depravity of Soul
[h3]Mercenary[/h3]
The Mercenary class has extremely high defense and damage output at the same time. To counter
this, we decreased some of the passive values, to bring the Mercenary to the level of other classes.
Stone Skin
[h3]Other Changes[/h3]
[h3]Known Issues[/h3]
this patch introduces the changes of passive skills for all classes, generally enhancing them,
to make them all a viable option.
We also rewrote all of their descriptions in all languages to reflect the new changes as well as
make them more clear.
While we are working on future updates, we are of course also listening to your feedback
about the last patches. If you want to give your feedback and stay in touch with the community, then join our official Discord server!
We continue to closely monitor the changes and act accordingly where deemed necessary.
With the next balance patch, we will tackle some buffs. Stay tuned for a preview soon!
[h2]Class Changes[/h2]
[h3]Noble[/h3]
The amount of points you had to spend for Mind Up and Insight of Magic did not really result in
better stats. So we increased those skills a bit.
Lure is one of the harder skills to balance. It is extremely strong in its potential and yet very
important for a noble to survive. In an attempt to balance things out more evenly, we reduced the
duration of Lure of Incubus by another 3 seconds.
Mind Up
- MAX MP: 104/208/312/416/520/624/728/936/1040 ⇒ 312/624/936/1248/1560/1872/2184/2496/2808/3120
- MAX LEVEL: 8 ⇒ 10
- MAGIC ACCURACY: 16/24/32/43/54/65/77/91 ⇒ 20/40/60/80/100/120/140/160/180/200
- DURATION: 5/7/10/12/15s ⇒ 4/6/8/10/12s
[h3]Explorer[/h3]
Because the Explorer is a heavy skill based class, increasing auto attack speed with dual guns was
deemed unnecessary. As such, we are exchanging the attack speed bonus with Attack Damage
Dual Gun Mastery
- REMOVED ATTACK SPEED: No longer bonus attack speed.
- NEW RANGE ATTACK DAMAGE (MIN. AND MAX.): 71/97/128/168/230
[h3]Saint[/h3]
Saints were in long need of a passive that would increase their accuracy. This will happen in the
form of Depravity of Soul losing its damage increase bonus for the sake of increasing the magic
accuracy.
Saints are a bit too strong when it comes to healing, so Prayer will see a slight decrease in
effectiveness.
Depravity of Soul
- REMOVED MAGIC DAMAGE: Depravity of Soul no longer gives bonus magic damage.
- NEW MAGIC HITTING: 20/40/60/80/100/120/140/160/180/200
- SKILL RECOVERY: 10/15/20/30/40 % ⇒ 10/15/20/25/30 %
[h3]Mercenary[/h3]
The Mercenary class has extremely high defense and damage output at the same time. To counter
this, we decreased some of the passive values, to bring the Mercenary to the level of other classes.
Stone Skin
- MAX. LEVEL: 15 ⇒ 12
- MAX. HP: 196/352/529/724/939/1182/1452/1746/2063 ⇒ 392/704/1058/1448/1878/2364/2904/3492/4126
- DAMAGE: 5/8/11/15 % ⇒ 5/7/9/12 %
[h3]Other Changes[/h3]
- x2 Drop Event was exchanged with x2 EXP Event.
- Christmas decorations were enabled for Roxbury, Castle Hall and Glostern.
[h3]Known Issues[/h3]
- With the reduce of Stone Skin 15 to 12, players that had it on 15 will see 15/12 on their skill
and still have the old defensive values. We are working on a fix for this issue. - Descriptions of consumable buffs (like Alchemist's Minor Green Sign) are broken.