Florensia Patchnotes 29.10.2020
Dear Florensians,
Todays patch focuses mainly on hitrate values of Essences. Generally speaking, the low
hitrates compared to avoidance values meant that avoidance was (and still is)
unproportionally more effective than its counterpart.
To combat this, we buffed the hitrate of all Essences across the board. Additionally, we also
changed the Blue Bat Essence (the only one with Recovery Skill Up) to give full support
priests a solid option to choose.
And last but not least: Double EXP Event is online again!
[h2]Class Changes[/h2]
Teleport
[h2]Monster Essences[/h2]
Soldier Essence
Draug Essence
Carreg Essence
Blue Gangster Essence
Dungeon Treant Essence
Spin Essence
Niegero Essence
Golem Essence
[h2]Elite Essences[/h2]
Elite Fox Essence
Elite Bat Essence
Elite Boarhead Essence
Elite Mole Essence
Elite Maid Essence
Elite Female Vampire Essence
[h2]Boss Essences[/h2]
Kiniab Essence
Kurarum Essence
Callandra Essence
Aquarrior Essence
[h2]Island Boss Essences[/h2]
Draug Brenin Essence
Ignis Essence
Commander Welkey Essence
[h2]Blue Essences[/h2]
Blue Bat Essence
Blue Soldier Essence
Blue Draug Essence
Blue Carreg Essence
[h2]Green Essences[/h2]
Green Dungeon Treant Essence
Green Spin Essence
Green Niegero Essence
Green Golem Essence
[h2]Green Essences[/h2]
Red Kiniab Essence
[h2]Yellow Essences[/h2]
Yellow Kurarum Essence
Yellow Callandra Essence
[h2]Purple Essences[/h2]
Purple Draug Brenin Essence
Purple Ignis Essence
Purple Commander Welkey Essence
Purple Rashif Essence
Purple Black Wizzard Essence
Purple Lord Jeffrey Essence
Purple Skeleton King Essence
Purple Little Rose Essence
Purple Little Baron Essence
Purple Nelia Essence
[h2]Bug fixes[/h2]
Stay safe everyone and take care
Your Florensia team
Todays patch focuses mainly on hitrate values of Essences. Generally speaking, the low
hitrates compared to avoidance values meant that avoidance was (and still is)
unproportionally more effective than its counterpart.
To combat this, we buffed the hitrate of all Essences across the board. Additionally, we also
changed the Blue Bat Essence (the only one with Recovery Skill Up) to give full support
priests a solid option to choose.
And last but not least: Double EXP Event is online again!
[h2]Class Changes[/h2]
Teleport
- MP Cost 146/172/198 ⇒ 223/292/344
[h2]Monster Essences[/h2]
Soldier Essence
- Melee hitting: 8 ⇒ 15
Draug Essence
- Magic hitting: 8 ⇒ 15
Carreg Essence
- Range hitting: 8 ⇒ 15
Blue Gangster Essence
- Melee hitting: 5 ⇒ 10
- Range hitting: 5 ⇒ 10
Dungeon Treant Essence
- Melee hitting: 20 ⇒ 30
Spin Essence
- Range hitting: 20 ⇒ 30
Niegero Essence
- Magic hitting: 20 ⇒ 30
Golem Essence
- Magic hitting: 20 ⇒ 30
[h2]Elite Essences[/h2]
Elite Fox Essence
- Magic hitting: 20 ⇒ 30
Elite Bat Essence
- Rage hitting: 20 ⇒ 30
Elite Boarhead Essence
- Melee hitting: 20 ⇒ 30
Elite Mole Essence
- Melee hitting: 20 ⇒ 30
Elite Maid Essence
- Range hitting: 20 ⇒ 30
Elite Female Vampire Essence
- Magic hitting: 20 ⇒ 30
[h2]Boss Essences[/h2]
Kiniab Essence
- Magic hitting: 10 ⇒ 15
Kurarum Essence
- Melee hitting: 10 ⇒ 15
Callandra Essence
- Range hitting: 10 ⇒ 15
Aquarrior Essence
- Melee hitting: 10 ⇒ 20
[h2]Island Boss Essences[/h2]
Draug Brenin Essence
- Melee hitting: 8 ⇒ 15
Ignis Essence
- Magic hitting: 8 ⇒ 15
Commander Welkey Essence
- Magic hitting: 20 ⇒ 30
- Melee hitting: 20 ⇒ 30
- Range hitting: 20 ⇒ 30
[h2]Blue Essences[/h2]
Blue Bat Essence
- Recoversy Skill Up: 2% ⇒ 3%
- NEW MP: +100
- NEW MP Regeneration: +20
Blue Soldier Essence
- Melee hitting: 20 ⇒ 30
Blue Draug Essence
- Magic hitting: 20 ⇒ 30
Blue Carreg Essence
- Range hitting: 20 ⇒ 30
[h2]Green Essences[/h2]
Green Dungeon Treant Essence
- Melee hitting: 25 ⇒ 40
Green Spin Essence
- Range hitting: 25 ⇒ 40
Green Niegero Essence
- Magic hitting: 25 ⇒ 40
Green Golem Essence
- Magic hitting: 25 ⇒ 40
[h2]Green Essences[/h2]
Red Kiniab Essence
- Magic hitting: 15 ⇒ 20
[h2]Yellow Essences[/h2]
Yellow Kurarum Essence
- Melee hitting: 15 ⇒ 25
Yellow Callandra Essence
- Magic hitting: 15 ⇒ 25
[h2]Purple Essences[/h2]
Purple Draug Brenin Essence
- Melee hitting: 20 ⇒ 40
Purple Ignis Essence
- Magic hitting: 20 ⇒ 40
Purple Commander Welkey Essence
- Magic hitting: 40 ⇒ 50
- Melee hitting: 40 ⇒ 50
- Range hitting: 40 ⇒ 50
Purple Rashif Essence
- Magic hitting: 40 ⇒ 60
Purple Black Wizzard Essence
- Range hitting: 40 ⇒ 60
Purple Lord Jeffrey Essence
- Melee hitting: 40 ⇒ 60
Purple Skeleton King Essence
- Melee hitting: 25 ⇒ 60
Purple Little Rose Essence
- Magic hitting: 30 ⇒ 40
Purple Little Baron Essence
- Melee hitting: 30 ⇒ 40
Purple Nelia Essence
- Range hitting: 30 ⇒ 40
[h2]Bug fixes[/h2]
- Wrong alchemy descriptions have been fixed.
Stay safe everyone and take care
Your Florensia team