Регистрация на тестирование игры
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[/p][p]Friends, the moment many have been waiting for has arrived![/p][p](Well, okay, I definitely waited for it! :D)[/p][p]Today, you can join the closed playtest of the upcoming game demo. The demo serves as the prologue to the main game.[/p][h3]The demo will include:[/h3][p]✔ A story-driven prologue.
✔ An introduction to the mechanics—from overcoming obstacles to dangerous trials in the sewer.
✔ Gradually increasing gameplay complexity and deeper immersion into the game’s lore.[/p][h3]Testing goals:[/h3][p]🔎 Identifying critical gameplay issues.
🎮 Evaluating the clarity of mechanics (additional hints or fixes may be needed).
🐞 Hunting for bugs and technical flaws.[/p][h3]Additional info:[/h3][p]✔ The interface and subtitles will be available in two languages—English and Russian. More localizations are planned for the future.
✔ Voice acting is currently available only in Russian.[/p][p]I’ve worked to make the prologue smooth: it gives players time to get familiar with the basics before ramping up the difficulty while gradually immersing them in the lore. This serves as preparation for the main story, which will unfold in an isolated military zone.[/p][h3]Head over to PANGIT’s Steam page and click "Request Access"![/h3][p][dynamiclink][/dynamiclink]The testing date will be announced later, but I’m aiming for early autumn.[/p][h3]About the Developer[/h3][p]I’d like to introduce myself to new users and, first of all, share a bit about who I am—so you know the person behind the creation of PANGIT.[/p][p]My name is Pavel, and my pseudonym is DiezLife. I’ve been developing this game for over two years now. Though I’m working on the project alone, some aspects were implemented with the help of others. Everyone who contributed in any way (regardless of the scale) will be credited in the game.[/p][p]PANGIT is my first project, and it went through many concepts before taking its current form. I wanted the game to reflect my vision while still keeping it interesting for me. The main source of inspiration and motivation is my dream of creating my own game—my own virtual world with a story. In it, you’ll not only uncover fictional events but also, through dialogues with NPCs, hear stories—like a character’s childhood memories—that might actually be real events from my life.[/p][p]In other words, the idea was to make more than just a linear third-person shooter—something a little deeper than it might seem at first glance.[/p]
✔ An introduction to the mechanics—from overcoming obstacles to dangerous trials in the sewer.
✔ Gradually increasing gameplay complexity and deeper immersion into the game’s lore.[/p][h3]Testing goals:[/h3][p]🔎 Identifying critical gameplay issues.
🎮 Evaluating the clarity of mechanics (additional hints or fixes may be needed).
🐞 Hunting for bugs and technical flaws.[/p][h3]Additional info:[/h3][p]✔ The interface and subtitles will be available in two languages—English and Russian. More localizations are planned for the future.
✔ Voice acting is currently available only in Russian.[/p][p]I’ve worked to make the prologue smooth: it gives players time to get familiar with the basics before ramping up the difficulty while gradually immersing them in the lore. This serves as preparation for the main story, which will unfold in an isolated military zone.[/p][h3]Head over to PANGIT’s Steam page and click "Request Access"![/h3][p][dynamiclink][/dynamiclink]The testing date will be announced later, but I’m aiming for early autumn.[/p][h3]About the Developer[/h3][p]I’d like to introduce myself to new users and, first of all, share a bit about who I am—so you know the person behind the creation of PANGIT.[/p][p]My name is Pavel, and my pseudonym is DiezLife. I’ve been developing this game for over two years now. Though I’m working on the project alone, some aspects were implemented with the help of others. Everyone who contributed in any way (regardless of the scale) will be credited in the game.[/p][p]PANGIT is my first project, and it went through many concepts before taking its current form. I wanted the game to reflect my vision while still keeping it interesting for me. The main source of inspiration and motivation is my dream of creating my own game—my own virtual world with a story. In it, you’ll not only uncover fictional events but also, through dialogues with NPCs, hear stories—like a character’s childhood memories—that might actually be real events from my life.[/p][p]In other words, the idea was to make more than just a linear third-person shooter—something a little deeper than it might seem at first glance.[/p]