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Captain's Log #05 - Relationships!

[p]Hello Survivors![/p][p]We hope you're okay! We're a biiiiit late for this month's blogpost, BUT we are still on time![/p][p][dynamiclink][/dynamiclink]During this month, we got to do some balancing on the demo, thanks to your feedback, so thank you! And if you haven't checked the demo yet, we strongly advise you to do it (and survive up to the end of it!).[/p][p]We're very happy with the progress of the game. We're now getting closer to the last stretch of the development, and even though we're very much on time, we still have a million things left to do. [/p][p][/p][p]Today, we want to talk about a returning (but improved!) feature from Dead in Vinland: relationships![/p][p][/p][p]As you know, characters are part of the core of the experience of the "Dead in" series. For Dead in Antares, one thing that we find really exciting, narratively speaking, is the fact that all characters share the same goal at the beginning of the game: saving Earth. But at the same time, they all come from very different backgrounds, and the way they work and live together is what's very exciting for us![/p][p][/p][p]So today, I will let Robin, Game Designer on Dead in Antares, talk about the relationships and the way they work in the game![/p]
Relationships
[p]In Dead in Vinland, the relationship system was highly volatile, which was fitting with the overall feel of Vinland's gameplay ; it even led to special events between characters which could create unexpected situations, which were hit or miss depending on the player.[/p][p][/p][p]Something that sets Dead in Antares apart from Vinland is our general intention to further limit this kind of volatility, so we aim for something more structured and predictable.[/p][p]Each relationship is represented by a gauge. Every time two characters work together, whether on an expedition, in combat, or at the camp, their relationship grows. Each time it reaches a threshold, it provides a gameplay bonus to both characters.[/p][p][/p][p]When certain thresholds are reached, you even gain access to exclusive dialogues between characters, which depict a moment in the daily lives of the two characters on the planet, and further develop the dynamic between the two. [/p][p]In Dead in Vinland these interpersonal moments happened automatically during the night, without any player input, now you can choose to experience them whenever you want via the character sheet.[/p][p]Important to note that all the characters in the camp have a relationship with each other, and there are three dialogues available per relationship, which represents a huge amount of content![/p][p][/p][p]We really wanted to give all the characters a chance to shine and justify having a fixed group of survivors. The relationship system allows each pairing to exist, and from the player's perspective, we didn't want to force some of them more than others, so no matter which character you want to pair with a particular other character, there's a reward waiting for you.[/p][p]Now it's up to you to discover in the game when it releases how each relationship will turn out: romance, friendship, rivalry? Wait and see.[/p][p][/p][p]Take care!

Captain's Log #04

[p]Hello Survivors![/p][p]A new blogpost has arrived! We hope you enjoyed Dead in Bermuda, and we're very happy to bring you some news from the latest game in the series: Dead in Antares![/p][p]The August demo was an important milestone for us, as we were able to get some amazing feedback from players. We may not respond to them all, but know that we’re definitely reading and analyzing them.[/p][p][/p][p]Now that the demo is out, our focus is obviously: keep working on the game! We also did some bugfixing on the demo.[/p][p][/p]
What's new?
[p]We also made some huge progress on the global narration of the game, with its many branches, choices, quests… We’re happy with how it’s shaping up to be right now, and we’re excited that we’re dealing with the story in a different way than Dead in Vinland.[/p][p][/p][p]Without spoiling too much, there is much more content and scenes linked to the relationships and the trust between the characters (but not only…), that can end up having a lot of consequences on the overall story of the game.[/p][p]The fact that you need to keep all 10 characters alive throughout the game allows us to take the story pretty much wherever we want. It’s a different take from Vinland but an exciting one ;)[/p][p][/p]
Release Date
[p]We also have some news about the release date of Dead in Antares. We were originally aiming towards a release around the end of this year. We’ve realized that we’re going to need just a bit more time to polish up the game so it can be up to our and your expectations![/p][h3]We can now confidently announce that Dead in Antares will be released in EARLY 2026.[/h3][p]We’re planning to give you even more updates about the game as we come closer to the release date, and we hope you’ll like the game when it’s out! :) [/p][p][/p]
Meet The Crew! Pt 2
[p][/p][p]Now that’s done, we can talk about what you came here for: a new blogpost! And today, we have new faces to introduce you to![/p][p]Last time, we introduced Amelia, Liu, William and Polina. And for the players who managed to finish the demo, you know a little bit about Noemi and Maria![/p][p][/p][p]So, without further ado, let’s dive into the other playable characters of Dead in Antares![/p][p][/p][h2]Noemi Lombardi | Xenobiologist[/h2][p]This young biology and geology expert is very enthusiastic about the unexpected turn the mission has taken. Perhaps a little too enthusiastic, as her idealism and thirst for discovery often put her in dangerous situations…[/p][p][/p][p][/p][p]Radiating optimism, Noemi is a staunch environmentalist whose values are not always in line with those of her crewmates. Her tendency to bring cute alien critters back to the camp does not please everyone, but her skills are undeniable.[/p][p]  [/p][h2]Maria Fernanda Cortez | Scout[/h2][p]Maria is a hothead who can't sit still. A reconnaissance specialist, she has great adaptability, making her a major asset for exploring the area where the Ixion-1 crashed.[/p][p][/p][p][/p][p]Her hyperactivity sometimes makes her unpredictable, even to herself. Although military life has taught her a certain discipline that channels her energy, she remains on a perpetual quest for meaning. Maybe this mysterious planet will allow her to develop the spirituality she was forbidden to express on Earth.
[/p][h2]Park So Young | Sniper[/h2][p]Highly talented in the world of esports, So Young could have become a champion, but life had other plans for her. Following in the footsteps of her father, a high-ranking officer, she opted for a military career, with formidable results.[/p][p] [/p][p][/p][p]As a sharpshooter, she is an invaluable asset on the battlefield, but her distant manner and cold demeanor sometimes set her apart from the Ixion crewmates, to whom she does not easily open up. Will fighting for survival on an alien planet bring her out of her shell?[/p][p] [/p][h2]Gabriel Payet | Jack of all Trades[/h2][p]Everyone likes Gabriel. Helpful and good-natured, he doesn't excel at anything in particular, but this radio communications specialist is also a good fighter, an efficient handyman, a passable doctor, and a popular cook.[/p][p] [/p][p][/p][p]His kindness is perhaps his main flaw. In his youth, before enlisting in the army, he allowed himself to be influenced in various ways that did not always lead him to make the best choices, and for which he may still be suffering the consequences...[/p][p] [/p][h2]Omar Al Safadi | Diplomat[/h2][p]Born into a prestigious Qatari dynasty, Omar received an outstanding education and has numerous connections in the most exclusive political circles. He has always been fascinated by diplomacy and international relations, and also has military skills.[/p][p] [/p][p][/p][p]A skilled tactician, he is nevertheless uncomfortable in the field. However, his charisma and negotiating skills make him a great choice to balance the needs of the mission with the cohesion of the crew, effectively assisting Amelia.[/p][p] [/p][h2]Dwayne Woods | Mercenary[/h2][p]As a mercenary, Dwayne has an impeccable reputation. As long as he gets paid, the job will get done, no matter what it is. Hired by an influential multinational corporation, his role is to ensure that the mission runs smoothly, whatever the cost.[/p][p] [/p][p][/p][p]He knows how to blend into the background, but his nihilism and lack of emotion make his crewmates wary. However, his integrity and efficiency are appreciated, even if they will be put to the test by a forced landing, hundreds of light-years from the solar system.[/p][p][/p][hr][/hr][p]And now you know all 10 characters that you will be playing (and struggling to keep alive). One thing that we really like about the “Dead in” (and in games!) is how a group of people from many different horizons can work together and find out what they have in common (and what they don’t have!).[/p][p][/p][p][/p][p]So yeah, there you have them! All 10 characters, all they need to do is find shelter, food, and survive. It’s not like there’s SOMETHING else going on on this planet that’s going to add another layer of danger and twists and dramas and would require them to make choices with consequences much bigger than them, RIGHT? ;) [/p][p]
[/p][p]That’s all for today, take care, survivors!

The demo of Dead in Antares is AVAILABLE

[p]Hello Survivors![/p][p][/p][p]We're overjoyed by the number of new "survivors" that joined the "dead in" series since last night! We hope you're enjoying Dead in Bermuda, the very first game of this series about groups of people trying to survive in deadly and unknown places.[/p][p][/p][p]As you might already know, we also released "Dead in Vinland" (currently on sale!) a few years after Dead in Bermuda, which was the sequel/prequel, and which was about a group of vikings finding themselves on an unknown and faraway island.[/p][p][dynamiclink][/dynamiclink][/p][p]And this year, we're celebrating the 10th anniversary of the series with a NEW game: Dead in Antares![/p][p][/p][p]Dead in Antares is a turn-based survival management game with RPG elements, set on an alien planet. Lead a crew of survivors sent on a mission to save humanity. Manage their needs, strengthen their teamwork, and explore this mysterious world to find a way back home.[/p][p][/p][p]So if you liked Dead in Bermuda, you definitely want to check out Dead in Antares, as it's aiming to be the most ambitious game in the series ;)[/p][p][/p][p]And great news: we just released a free demo of Dead in Antares yesterday, so you do NOT want to miss this one![/p][p][/p][p]This demo will allow you to experience the very first days of your adventure on Antares Prime:[/p]
  • [p]Play Amelia, William, Liu and Polina (and maybe 2 more, if you survive long enough... ;) )[/p]
  • [p]Discover the brand-new version of our combat system, introducing the Power Surge![/p]
  • [p]Build your first camp stations[/p]
  • [p]Manage your characters and their survival[/p]
  • [p]Explore this beautiful/mysterious/dangerous planet that is Antares Prime and you might find out there is much more than meets the eye[/p]
[p][dynamiclink][/dynamiclink][/p][p]Please keep in mind that this demo is still work in progress, and things might (and very much will) change in the final version of the game![/p][p]Finally, if you have any feedback about the demo, please let us know in the comments or on our Discord server![/p][p][/p][p]Happy surviving![/p]

Sequel announced: Dead in Antares!

Hello survivors!

Wow, the game from where it all began. And it's celebrating its tenth anniversary this year!! And what better way to celebrate this great occasion than by announcing... A NEW GAME!!

We've just announced Dead in Antares, the third episode of the "Dead in" series, and this time, we're going to space!

https://store.steampowered.com/app/2511800/Dead_in_Antares/

For the occasion, Matt, the creative director of the series, wrote a little blogpost to celebrate the announcement:

https://store.steampowered.com/news/app/2511800/view/508448342467937205

So yeah: bigger, better. Basically, this episode will be the culmination of 10 years as indie developers since we released Dead in Bermuda.

But you will still find what you loved about the previous games: hardcore survival/management mechanics, RPG features, strong narration, beautiful hand-drawn art, memorable characters... Just even better than Vinland ;)

So, if you're excited about Dead in Antares, please don't forget to add it to your wishlist, as it's super helpful for us developers!

Well, we kept our promise, didn't we? ;)

SUMMER SALE: Sunny discounts for a refreshing summer!

Only a few days left to pick Dead in Bermuda at a sunny special price ☀️



https://store.steampowered.com/app/384310/Dead_In_Bermuda/