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Dead in Antares is NOW AVAILABLE

[p]Sometimes, we long for the sweet escape. Death, at last. But this is not our way. We have found unexpected allies. And... Hope?[/p][p][/p][p]Hello Survivors![/p][p][/p][p]Today's the day! We're SO HAPPY to finally announce that Dead in Antares is now available on Steam![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]And for the occasion, we've made a brand-new trailer! Please take a look:[/p][previewyoutube][/previewyoutube][p]To celebrate the launch, Dead in Antares is 15% off until March 5th 2026![/p][p][/p][p]Dead In Antares features deep and interconnected survival and resource management, a full RPG progression system, tough choices, tougher consequences, branching storylines and expressive turn-based tactical combat. [/p][p][/p][p]Your team of ten specialists was sent on an interstellar mission to find new resources, as Earth’s last hope, but a mysterious wormhole and a crash on an unfamiliar planet puts those plans on hold. You can’t save Earth with ten dead crew. Now, it’s about survival.[/p][p][/p][p]Dead in Antares is the third episode of the fan-favourite "Dead in" series, (even if don't need to have played Dead in Bermuda or Dead in Vinland for this one!).[/p][p][/p][p]After The Last Spell, our objective was to go back to our roots and bring some new love and our newly-acquired experience from The Last Spell to bring a new "Dead in" game to life![/p][p]We worked hard to make sure Dead in Antares is the ultimate survival/management experience mixed with adventure and RPG elements![/p][p][/p][p]Have fun, survivors![/p]

Dead in Antares will be available TOMORROW!

[p]This is it, survivors![/p][p][/p][p]Dead in Antares will be available TOMORROW on Steam in less than 24 hours! (the game will be released at 4PM CET)[/p][p][/p][p]To celebrate the launch, Dead in Antares will have a 15% launch discount! And for the SUPER fans of the game who already own Dead in Bermuda and Dead in Vinland (+the 3 DLCs), they will get an extra 10% discount to get Dead in Antares and its supporter's pack![/p][p][/p][p]It's very exciting for us to finally go back to our beloved "Dead in" series, as we know a lot of fans of the previous games asked us for a new episode![/p][p][/p][p]In the meantime, don't forget to add Dead in Antares to your wishlist to be notified when it lands on Steam tomorrow![/p][p][/p][p]Only 24hours left to wait![/p][p][dynamiclink][/dynamiclink][/p][p]See you tomorrow, survivors![/p]

What changed since Dead in Vinland? + Supporter's Pack announcement!

[p]Hello survivors![/p][p]There are only a few days left before the release of Dead in Antares and we couldn't be more excited![/p][p][/p][p]We know some of you played Dead in Bermuda and/or Dead in Vinland (and we thank you for that Less RNG[p]One of the main feedback was the RNG that was very present in Dead in Vinland, and the fact that sometimes, the game could really hit you with... "not pleasant" events and more![/p][p][/p][p]Now, in Dead in Antares, you'll be able to see exactly what will happen to your characters, whatever the choices you make; this is true both while working at the camp and during explorations. That will allow players to have more control on their actions and what happen to them.[/p][p][/p][p]One other feedback we got from Dead in Vinland was the fact that some events could be a bit harsh to some players (yes, we all remember Eirik nearly killing himself while picking up wood).[/p][p]In Dead in Antares, we still have events affecting your characters that can occur at the fringe of your grasp, but they are much more forgiving than before.[/p][p][/p]
Combat version 2.0
[p]Combats are back in Dead in Antares, better than ever! Not only did we improve the animations, and the whole system, we added a NEW feature: the power surge.[/p][p]This ultimate ability can turn the tide in the battle, inflicting major damage, or nerfing your foes, and more! Each character has a different power surge, so definitely try them all![/p][p]We also expanded the combat system by adding battle passives (obtained by levelling up) so it's up to you to make the best characters![/p][p][/p][p]And what's that?[/p][p][/p][p]That's right. By uprading your classes in the Laboratory, you'll be able to unlock new skills for the combat, making the combat in Dead in Antares more customized than ever![/p][p][/p]
Goodbye Fire! Hello Energy!
[p]In Dead in Vinland, the fire of your camp was CRUCIAL. You not only needed it to boil water, but if it died down, it could lead to catastrophic outcomes.[/p][p]In Dead in Antares, relying on fire would be not only anachronic, but it would also not be interesting from a design point of view, as the introduction of science in Antares meant having the possibility to use new mechanics that were not possible previously.[/p][p]The Energy is your new crucial resource in Dead in Antares. It will refillevery night, but you'll also need to generate it during the day if you need some surplus, as some of the camp stations also require it: the workshop, the laboratory, the radar,... And you'll also need energy during the night if you want the temperature of the shelter to be perfect in case of extreme weather![/p][p][/p]
Exploration revamped!
[p]Exploration has been completely reworked since Dead in Vinland.[/p][p]Now, every day in the game, you'll be given the opportunity to send 3 characters on an expedition, only if you have enough water. At the start of the game, you'll only be able to explore one place each day, but that'll be improved as you make progress in the game.[/p][p]That means that only one of the three selected characters will be able to interact with the entity you will find during the exploration! [/p][p]This has two consequences:[/p]
  • [p]You'll need to not only pick a good team for combat, in case you find enemies along the way[/p]
  • [p]And that team will also need to be balanced for the entity you will find![/p]
[p]Fortunately, if none of your characters has good stats for the entity, you'll be able to come back later, but you'll need to do a new exploration, so this is far from being the ideal solution.[/p][p][/p]
Let's do science!
[p]In Dead in Antares, your characters will be living (mostly barely surviving) on an unknwon planet, full of dangers, but also of opportunities that could save them in the end.[/p][p]Thankfully, this group of survivors have among them the best scientists on Earth, who will happily analyze items and resources they will find on the planet and how they can use it in the Laboratory! (And to be honest, they would rather spend their time in their lab analyzing weird stuff than being out in the wild meeting deadly creatures).[/p][p]You'll also find a new resource: knowledge.[/p][p][/p][p]Knowledge will be obtained by identifying items in the laboratory and discovering areas using the radar.[/p][p]This knowledge will be essential when using the workshop and upgrading your battle classes in the Laboratory. [/p][p][/p]
A full crew of 10 characters
[p]In Dead in Antares, you have a full crew of 10 characters that you will need to keep alive up to the end of the game. This is a very big change from Dead in Vinland where only the Family (the 4 main characters) needed to stay alive.[/p][p]This allowed us to have way more control on the narration of the game and make it very different than in Vinland, as each character will play their role in the story.[/p][p][/p][p]We know some players liked the fact that each playthrough was different by the choice of which secondary character would join the camp.[/p][p]However, that allowed us to be way more ambitious in another part of the game...[/p][p][/p]
RELATIONSHIPS
[p]In Dead in Vinland, most of the relationships were between member of the family and recrutable characters. We managed to alleviate this with one of the DLCs of the game, but it was very complex for players to watch all the scenes.[/p][p]In Dead in Antares, one of the things we committed to was to have relationship dialogues between EACH pair of characters. [/p][p]This is something we're very proud of, as the "Dead in" series has always been about "A group of different characters actually living together".[/p][p][/p][p]In Dead in Antares, we're very proud that each pair of characters will have a different relationship: great friendship, rivalry, romance... You name it![/p][p][/p][p]Characters with a good relationship wil have more bonuses when working together, and the main gameplay advantage is that they will earn more XP by working together, so there are only great benefits to increase their relationships![/p][p]As Dead in Antares is a BIG game, you probably won't be able to see all the different relationships events in one run, so... it's up to you to increase the relationship of your favourite pairings![/p][p][/p]
Dead in Antares - Supporter's Pack
[p]For fans of the game, we will also release a little DLC called "Supporter's Pack"![/p][p]This DLC will have:[/p]
  • [p]The OST of the game[/p]
  • [p]A special cosmetic battle skin for Amelia[/p]
  • [p]And a very special robot that will join your camp[/p]
[p]This very cute bot be unlocked during the first days of your adventure on Antares Prime. It's mostly cute and will bring you some happiness just by looking at it. (yes, it's very cute)[/p][p]Yes, you can pet the bot.[/p][p]And if you pet it enough, once a day, this bot will give you a little bit of resources. Not a lot, but it's doing its best.[/p][p][/p][p]This supporter's pack will be available to buy when Dead in Antares releases on Steam, on February 19th! [/p][p][/p][p]Dead in Antares releases next week, so be prepared![/p]

Captain's Log #09 - Camp Stations (pt.2)

[p]Hello survivors![/p][p]Dead in Antares releases in... 3 WEEKS! January felt like it has lasted for 6 months, and at the same time, it went by SO QUICKLY.[/p][p]So yeah, it's the finish line for us. A ton of last details to polish, final testings... We're on time, but we're not wasting a single minute before the release :)[/p][p][/p][p]And today, we want to talk about even more work stations in the camp! Choosing who will work in which stations, in which order, will be crucial in your survival, so you don't, you know, die of starvation or any other horrible cause you might meet in the game.[/p][p][/p][h3]Recreation Area[/h3][p]Chilling out with companions in misfortune might be just what everyone needs at some point.[/p][p][/p][p]Your characters will be under a LOT of stress in the game, as they're thrown in an unknown part of the universe, fighting creatures, aliens, as the fate of humankind rests on their shoulder, with 0 certainty they will ever go home one day...[/p][p]So, the recreation area is the best way to decrease their stress! That station will always require 2 workers! And the more communication your characters have, the more stress they will remove![/p][p][/p][h3]Pro Cooker[/h3][p]A balanced diet is highly recommended for optimizing survival chances in hostile environments[/p][p][/p][p]That camp station is very practical, as it doesn't require any worker in it! [/p][p]All you'll need is some energy and the required ingredients! And if you manage to upgrade it enough, you might be able to make even more complex meals! You'll be that close to having the best foodtruck on Antares Prime (okay, it'd be the only one, and it's not even a truck, but you get the idea)[/p][p][/p][h3]Gathering Camp[/h3][p]Xenofruits may not be very nutritious, but those that aren't lethal pack plenty of vitamins.[/p][p][/p][p]Frutis will have several uses in the game, but they're a very easy to get resource, especially in the early game![/p][p][/p][h3]Hunting Camp[/h3][p]All the gear needed to hunt, or to be hunted, depending on the hunter's luck[/p][p]The Hunting Camp is the best way to gather some meat, which is another resource essential to manage your hunger! Don't forget a lure![/p][p][/p][h3]Fishing Camp[/h3][p]What contributes a fish on this planet is open to debate, but if it can be eaten, it probably counts[/p][p]Similar to the hunting camp, you'll only need a bait to get plenty of fish from the "lake". (for our sanity, we'll say those are totally normal fish from a totally normal lake).[/p][p][/p][p]Keep in mind that similar to Dead in Vinland, material and food stations will need some time to be replenished, so don't spend all your time hunting and fishing![/p][p][/p][p][/p][h3]Pen[/h3][p]The slobbery secretions are their way of showing affection in return of the care they receive[/p][p][/p][p]I'm sure some of you remember the VERY CUTE sheep from Dead in Vinland. They're unfotunately not back in Dead in Antares (yes, sad).[/p][p]However, Noemi has found some adorable (her words) slugs that are incredibly friendly. And cute, we must admit.[/p][p]So, the pen will give you some very precious resources:[/p]
  • [p]Eggs[/p]
  • [p]Raw Meat[/p]
  • [p]Mucus (that is used to feem them!)[/p]
[p]Their sheep will have an influence on the resources they produce, so you might want to keep slugs from all ages![/p][p] And yes, making raw meat out of them will make you sad, but it's up to you.[/p][p][/p][h3]Garden[/h3][p]To grow your own food is a supreme luxury on Earth. Here, it's simply a matter of avoiding starvation[/p][p]Thanks to the garden, you'll be able to get some very precious resources:[/p]
  • [p]Plants[/p]
  • [p]Vegetables[/p]
  • [p]Silk[/p]
[p]However, before cultivating anything, you'll first need to plow a plot![/p][p][/p][p]Then, once your plot is plowed (congrats!), you'll need some seeds, and then you'll need to choose which resource you'll want to cultivate.[/p][p]Once you've chosen your resource, you'll need to wait a few days for the growth to end. However, be careful of the dryness and the parasites! [/p][p]You'll need some fertilizers and pesticides to make sure your plot isn't destroyed![/p][p][/p][p]Once your growth is at 100, you'll be able to assign a character to harvest your resource![/p][p][/p][p][/p][h3]Mining Station[/h3][p]Extracting valuable ore was the point of the whole mission. But not like this.[/p][p][/p][p]Ore is one of the most precious resources in Dead in Antares, and you'll need to mine and process it. Often.[/p][p][/p][h3]Carbon Station[/h3][p]Let's pretend we can collect what we need without harming too many carbon-based lifeforms.[/p][p]Similar to the Mining Station, the Carbon Station will be used to collect and process carbon, another crucial resource in the game![/p][p][/p][p]Botany Station[/p][p]This is quite similar to growing plants in the hydroponic vats, but for adults.[/p][p]The botany station will not only be used to collect and process plants, you'll also be able to use those plants to create a random healing powder![/p][p][/p][h3]Polymer Station[/h3][p]Polymerization of various local substances can provide many useful materials.[/p][p][/p][p]This station will let you collect and process polymers, which are one of the brand-new resources you'll find in Dead in Antares, and they have many applications, thanks to their elasticity and toughness. [/p][p][/p][p]Aaaaand that's all for the work stations! Phew, that was a lot, wasn't it?[/p][p]And I haven't mentioned what they do once upgraded... You'll discover it by yourselves, when Dead in Antares lands on Steam on February 19th, in 3 weeks![/p][p][/p][p]Take care, survivors!