Item icons now have tooltips showing name, base price, and how many you need to fulfill contracts.
Items that you need for contracts are underlined.
OTHER:
The "You" icon on the TAB-accessed map now pulses for better visibility.
During battle, the hitpoint sums display along the top now shows a tooltip with information about morale mechanics (which is otherwise not available during battle).
Increased the number of recruits available at low Recruiting skill.
Slightly smaller enemy bands are now more likely to try their luck and attack instead of running away.
v1.0.5
Raised the base number of simultaneous fighter types from 3 to 4.
Added an extra perk that grants an additional simultaneous type, so that the maximum possible is now 8.
Made the "Lost" and "Scattered" travel conditions mutually exclusive.
Increased the contrast of floating text lines and the uptime of blue notifications.
Reduced the chance of becoming surprised when spotting the identity of an enemy band at close range.
Fixed skill rerolling on game start.
Fixed a hard-to-describe crash bug originally reported by Testnos.
Fixed a bug where it was possible to gain Planning experience on loading a save, without unpausing.
v1.0.4
Made the first perk draw available sooner (50 score instead of 100).
Fixed fighter types being rerolled an extra time at new game start.
Fixed the "Contracts" button on town entry sometimes giving a wrong number of empty contract slots.
v1.0.3
Fixed a possible crash when mousing over the edge of the TAB-accessed map.
Added a help icon to that screen.
v1.0.2
While in a TAB menu, can press TAB again to return to the world.
New floating text notification when trying to move while too overloaded.
Fixed a bug where the game would crash if the player had zero fighters while having non-zero cargo.
Fixed a bug where pausing/unpausing would behave oddly when the player's band was too overloaded to move.