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Dupery Demo Patch #2

Dupery Demo v0.2.49 (Demo Patch #2)
[p]Firstly, thank you all so much for playing our demo![/p][p]We did not expect to have so many of you pick it up so fast, but we are very glad you are here![/p][p][/p][h2]What's been changed?[/h2][p]After watching some people play the demo, we have changed/fixed the following:[/p]
  • [p]Fixed a few spelling mistakes in roles, forecast being spelt 'forcast' in the weatherman as an example as a YouTube comment pointed out.[/p]
  • [p]The tutorial has been reworked slightly to include the following information:[/p]
    • [p]You can scroll on mouse and keyboard to resize the rubber brush size.[/p]
    • [p]You can pick up and use a pen in the same way, using the scroll wheel to change its colour, and holding down the middle mouse button to access a quick change colour wheel.[/p]
    • [p]You can hold and drag to create pins that can be placed and moved around on the board.[/p]
    • [p]They can be coloured the same way as the pens.[/p]
    • [p]Roles on the suspect list are called suspected roles.[/p]
  • [p]The default pen and pin colour is now blue. [/p]
  • [p]The colour order was changed to be more useful when scrolling.[/p]
  • [p]The priest description has been reworked to be the following: "I announce "I am the Priest." When I am lying or tainted, I will announce something else."[/p]
  • [p]The priest's codex entry now gives an example of what they might say when lying.[/p]
  • [p]The mailman's codex entry now specifies that they can lie in one of the first or second halves of their announcement. [/p]
  • [p]Runs have a much more exotic set of starting roles to pick from in later demo challenge modes.[/p]
  • [p]Fixed a mistake that caused 7 roles to not appear. Be free, my beautiful hitman.[/p]
  • [p]Fixed a bug that caused the quick change colour wheel not to appear correctly or at all.[/p]
  • [p]Fixed a bug in a tutorial case that missed the priest from the suspect list.[/p]
  • [p]Fixed a spelling mistake on the demo end screen.[/p]
  • [p]Fixed a formatting issue on the stat menu screen.[/p]
  • [p]Fixed a crash that could occur due to enough innocent characters being present.[/p]
[p][/p][h2]What's next?[/h2][p]A quick shoutout to everyone in the GRG Discord who have been super useful with suggestions and bug fixes. We want to make this game as cool as possible and its been really great to see everyone so excited to help improve Dupery! [/p][p][/p]
  • [p]We have been listening to feedback and plan to rework the Wife and the Mistress in the near future. [/p]
  • [p]We also want to add some small text context popups to help reduce friction for people learning to play.[/p]
  • [p]The ability to see normal roles announcement text in the breakdown is currently bugged and we are going to fix that next patch.[/p]
  • [p]We want to add coloured string as tool on the left side, the idea would be that you can use string to connect pins together to help notate connections.[/p]
  • [p]A rework for case generation is due soon to help correct the difficulty/complexity estimations and prevent more 50-50 scenarios.[/p]
  • [p]A few bugs have been reported in the discord we plan to look into and address soon.[/p]
[p][/p][p]Of course we have tons of roles we want to add, and we will also be working on the next big mechanical stuff for the full game once all the bumps of the demo have been smoothed out.[/p][p][/p][p]If you've got suggestions we'd love to hear them![/p][p]Thank you all so much,[/p][p][/p][p]Good luck detectives![/p][p]- Lydia, Matt, and Luke.[/p][p] [/p][p][/p][p][/p]