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Dupery Demo Patch #3

Dupery Demo v0.2.50 (Demo Patch #3)
[p]Hope you are all well![/p][p]Lets look at today's changes.[/p][p][/p][h2]What's been changed?[/h2][p]First lets take a look at the new QoL features:[/p]
  • [p]Added temporary tooltip to the magnifying glass. When hovering over a suspect in the suspect list, there will now be a small "Click for more information" text at the bottom.[/p]
  • [p]Added temporary tooltip when grabbing pen [/p]
  • [p]Added temporary tooltip when grabbing rubber [/p]
  • [p]Added temporary tooltip to first tutorial level for investigating and arresting roles.[/p]
[p]And now some bug fixes:[/p]
  • [p]Fixed bug where conman could pretend to be a not in play role (caused by the Barkeep turning that role into a drunkard) [/p]
  • [p]Fixed bug with Faulty Clock quirk causing time showed to be wildly different from real time. [/p]
  • [p]Fixed bug with Broken Clock quirk causing Clock Tower to never ring. [/p]
  • [p]Fixed crash that could occur with a hitman in play and the Deadly Aim quirk.[/p]
  • [p]Fixed bug with Bad Influences that would cause there to be 2 identical underlings in play.[/p]
[p][/p][h2]What's next?[/h2][p]Again thanks to the people in the GRG Discord for the feedback and reports![/p]
  • [p]We have redesigned the wife, mistress, doppelganger, chatterbox, bounty hunter, milkman, stalker, preacher, conman, and judge. So expect to see those being implemented in the next patch or two.[/p]
  • [p]We have added some temporary context popups, but we want to re-do them properly soon that extend beyond the tutorial in a more useful way. You will be able to turn this feature off in the settings when its added.[/p]
  • [p]The ability to see normal roles announcement text in the breakdown is currently bugged and we are going to fix that next patch.[/p]
  • [p]We want to add coloured string as tool on the left side, the idea would be that you can use string to connect pins together to help notate connections.[/p]
  • [p]A rework for case generation is due soon to help correct the difficulty/complexity estimations, improve board quality, and prevent more 50-50 scenarios. [/p]
  • [p]A few bugs have been reported in the discord we plan to look into and address soon.[/p]
[p][/p][p]We have a lot of things planned. Stay tuned for more![/p][p][/p][p]If you've got suggestions we'd love to hear them! (Come say hi in the Discord) [/p][p]Thank you all so much,[/p][p][/p][p]Good luck detectives![/p][p]- Lydia, Matt, and Luke.[/p]

Dupery Demo Patch #2

Dupery Demo v0.2.49 (Demo Patch #2)
[p]Firstly, thank you all so much for playing our demo![/p][p]We did not expect to have so many of you pick it up so fast, but we are very glad you are here![/p][p][/p][h2]What's been changed?[/h2][p]After watching some people play the demo, we have changed/fixed the following:[/p]
  • [p]Fixed a few spelling mistakes in roles, forecast being spelt 'forcast' in the weatherman as an example as a YouTube comment pointed out.[/p]
  • [p]The tutorial has been reworked slightly to include the following information:[/p]
    • [p]You can scroll on mouse and keyboard to resize the rubber brush size.[/p]
    • [p]You can pick up and use a pen in the same way, using the scroll wheel to change its colour, and holding down the middle mouse button to access a quick change colour wheel.[/p]
    • [p]You can hold and drag to create pins that can be placed and moved around on the board.[/p]
    • [p]They can be coloured the same way as the pens.[/p]
    • [p]Roles on the suspect list are called suspected roles.[/p]
  • [p]The default pen and pin colour is now blue. [/p]
  • [p]The colour order was changed to be more useful when scrolling.[/p]
  • [p]The priest description has been reworked to be the following: "I announce "I am the Priest." When I am lying or tainted, I will announce something else."[/p]
  • [p]The priest's codex entry now gives an example of what they might say when lying.[/p]
  • [p]The mailman's codex entry now specifies that they can lie in one of the first or second halves of their announcement. [/p]
  • [p]Runs have a much more exotic set of starting roles to pick from in later demo challenge modes.[/p]
  • [p]Fixed a mistake that caused 7 roles to not appear. Be free, my beautiful hitman.[/p]
  • [p]Fixed a bug that caused the quick change colour wheel not to appear correctly or at all.[/p]
  • [p]Fixed a bug in a tutorial case that missed the priest from the suspect list.[/p]
  • [p]Fixed a spelling mistake on the demo end screen.[/p]
  • [p]Fixed a formatting issue on the stat menu screen.[/p]
  • [p]Fixed a crash that could occur due to enough innocent characters being present.[/p]
[p][/p][h2]What's next?[/h2][p]A quick shoutout to everyone in the GRG Discord who have been super useful with suggestions and bug fixes. We want to make this game as cool as possible and its been really great to see everyone so excited to help improve Dupery! [/p][p][/p]
  • [p]We have been listening to feedback and plan to rework the Wife and the Mistress in the near future. [/p]
  • [p]We also want to add some small text context popups to help reduce friction for people learning to play.[/p]
  • [p]The ability to see normal roles announcement text in the breakdown is currently bugged and we are going to fix that next patch.[/p]
  • [p]We want to add coloured string as tool on the left side, the idea would be that you can use string to connect pins together to help notate connections.[/p]
  • [p]A rework for case generation is due soon to help correct the difficulty/complexity estimations and prevent more 50-50 scenarios.[/p]
  • [p]A few bugs have been reported in the discord we plan to look into and address soon.[/p]
[p][/p][p]Of course we have tons of roles we want to add, and we will also be working on the next big mechanical stuff for the full game once all the bumps of the demo have been smoothed out.[/p][p][/p][p]If you've got suggestions we'd love to hear them![/p][p]Thank you all so much,[/p][p][/p][p]Good luck detectives![/p][p]- Lydia, Matt, and Luke.[/p][p] [/p][p][/p][p][/p]

Dupery Demo Update

Dupery Demo v0.2.48!
[p]Detectives! Thank you all for playing Dupery and for all your feedback! [/p][p][/p][p]This small day 1 update addresses some of the issues raised by our players. Including: [/p]
  • [p] Roles can no longer pretend to be the Fall Guy [/p]
  • [p]Cases can no longer have 2 traitors in play at once [/p]
  • [p]Tweaked the ratios to have more innocent and less evil roles at higher difficulties.[/p]
  • [p]Can no longer get 2 Drunkards in play at once. - Slight tweak to the last tutorial level to make it slightly easier. [/p]
  • [p]Fixed a couple of spelling mistakes in various places. [/p]
[p][/p][p]Once again thank you for playing the Dupery Demo and giving us this feedback! We plan to keep updating and improving the demo regularly over the next couple of weeks as we continue to get feedback![/p]