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Dupery Demo Patch #3

Dupery Demo v0.2.50 (Demo Patch #3)
[p]Hope you are all well![/p][p]Lets look at today's changes.[/p][p][/p][h2]What's been changed?[/h2][p]First lets take a look at the new QoL features:[/p]
  • [p]Added temporary tooltip to the magnifying glass. When hovering over a suspect in the suspect list, there will now be a small "Click for more information" text at the bottom.[/p]
  • [p]Added temporary tooltip when grabbing pen [/p]
  • [p]Added temporary tooltip when grabbing rubber [/p]
  • [p]Added temporary tooltip to first tutorial level for investigating and arresting roles.[/p]
[p]And now some bug fixes:[/p]
  • [p]Fixed bug where conman could pretend to be a not in play role (caused by the Barkeep turning that role into a drunkard) [/p]
  • [p]Fixed bug with Faulty Clock quirk causing time showed to be wildly different from real time. [/p]
  • [p]Fixed bug with Broken Clock quirk causing Clock Tower to never ring. [/p]
  • [p]Fixed crash that could occur with a hitman in play and the Deadly Aim quirk.[/p]
  • [p]Fixed bug with Bad Influences that would cause there to be 2 identical underlings in play.[/p]
[p][/p][h2]What's next?[/h2][p]Again thanks to the people in the GRG Discord for the feedback and reports![/p]
  • [p]We have redesigned the wife, mistress, doppelganger, chatterbox, bounty hunter, milkman, stalker, preacher, conman, and judge. So expect to see those being implemented in the next patch or two.[/p]
  • [p]We have added some temporary context popups, but we want to re-do them properly soon that extend beyond the tutorial in a more useful way. You will be able to turn this feature off in the settings when its added.[/p]
  • [p]The ability to see normal roles announcement text in the breakdown is currently bugged and we are going to fix that next patch.[/p]
  • [p]We want to add coloured string as tool on the left side, the idea would be that you can use string to connect pins together to help notate connections.[/p]
  • [p]A rework for case generation is due soon to help correct the difficulty/complexity estimations, improve board quality, and prevent more 50-50 scenarios. [/p]
  • [p]A few bugs have been reported in the discord we plan to look into and address soon.[/p]
[p][/p][p]We have a lot of things planned. Stay tuned for more![/p][p][/p][p]If you've got suggestions we'd love to hear them! (Come say hi in the Discord) [/p][p]Thank you all so much,[/p][p][/p][p]Good luck detectives![/p][p]- Lydia, Matt, and Luke.[/p]