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Demo Version 0.0.0.21 Released - New Inventory System

[h2]The demo has just been updated to version 0.0.0.21[/h2][p][/p][h3]New Inventory:[/h3][p]This version includes a new Inventory system. You can press Tab to open your inventory.[/p][p](Note that the UI is just a placeholder and will likely be improved in the future)[/p][p][/p][p][/p][h3]Patch Notes:[/h3]
  • [p]Added new Inventory System[/p]
  • [p]Added support for Super Ultrawide Monitors (Note: Some of the placeholder UI still looks a bit strange)[/p]
  • [p]Added new "Unstuck" button in the pause menu[/p]
  • [p]Added "Crouch" and "Sprint" to the list of controls in the settings menu (not rebindable yet)[/p]
  • [p]Fixed bug where items in your hotbar would get rearranged when loading a save file[/p]
[h3][/h3][p][/p][h3]A preview of what's next:[/h3][p]The demo is getting closer to being finished, so I started prototyping this Grabbing Arm Machine.[/p][p]It's unlikely to come to the demo, instead, it'll likely be included in the Early Access release (or possibly an early playtest)[/p][p][/p][p][/p][p][/p][p]There's still a few things we want to finish for the demo, mainly:[/p]
  • [p]Shop Rework[/p]
  • [p]Better Menus & UI[/p]
  • [p]Building System Improvements[/p]
  • [p]New Sounds & Animations[/p]
  • [p]Rebindable Controls / Updated Settings Menu[/p]
  • [p]Bug Fixes[/p]
[p]After these are complete, we'll likely transition fully to working on the Early Access version![/p][p][/p][p]Thank you for playing the MineMogul Demo! We look forward to all your feedback in the Steam Discussions and Discord.[/p]