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Walled Merging Conveyor small update

[h2]Waller Merging Conveyor[/h2][p]You asked for it, and now it's here![/p][h2]
Slightly Improved FPS[/h2][p]I found another potential FPS improvement with conveyor belt sounds. FPS is now slightly higher in some cases while standing in the middle of large factories with lots of conveyors. I also found another unused setting that was lowering fps ("Generate OnTriggerStay Events"). Please let me know if you see improved FPS with this update![/p][p][/p][h2]Goodbye Santa[/h2][p]Ho! Ho! Ho! The large man has left.[/p][p][/p][h2]Error Messages[/h2][p]Now when the game has an error, it will pause the game and show a full-screen error message.[/p][p]If you see one of these, please take a screenshot and send it to us along with a brief description of what you were doing so we can fix the error![/p][p]In most cases, you can safely close the popup and continue playing. But in some cases if you have an actual issue, reloading the game will probably fix it temporarily.[/p][p][/p]
Version 0.1.2.9 released:
  • [p]Added New Walled Merging Conveyor[/p]
  • [p]Added more FPS optimizations for conveyor belt sounds[/p]
  • [p]Added more programmer icons[/p]
  • [p]Disabled Holiday items (unless you have "Always Show Holiday Shop Items" enabled)[/p]
  • [p]Disabled present skin for packager boxes[/p]
  • [p]Reduced random size variance for whole ore pieces (sometimes the "whole" ore could be so small that it looked like crushed ore)[/p]
  • [p]Disabled OnTriggerStay events (unused, a free FPS boost)[/p]
  • [p]Updated one of the secret crawling tunnels to be able to fix conveyors through it[/p]
  • [p]Increased physics sleep threshold from 0.005 to 0.05[/p]
  • [p]Fixed save files being unloadable if they had an invalid object ID (only happened if using mods)[/p]
  • [p]Fixed objects becoming ungrabbable/unsellable if they were targeted by the grabber arm, then moved too far away before being grabbed[/p]
  • [p]Fixed not being able to place walled corner conveyor inside roller corner[/p]
  • [p]Fixed ore pieces having extra random velocity when spawning in sometimes[/p]
  • [p]Fixed inventory slots showing "test item" for 1 frame when opening your inventory for the first time[/p]
  • [p]Fixed glowing parts of the magnet tool not actually glowing on the viewmodel[/p]
  • [p]Fixed regular sorters sorting slower when FPS was lower (this actually results in sorters being slightly faster overall)[/p]
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Future Thoughts:
[p][/p][h2]New Map[/h2][p]We've made a lot of progress on the new, larger map. We'll show it off more and start playtesting on the experimental branch soon.[/p][p][/p][h2]New Machines[/h2][p]We also started working on some new machines for the next major update.[/p][p][/p][p][/p][p]Thanks for playing MineMogul! We look forward to all your feedback in the Steam Discussions and Discord.[/p]