The Age of Steel Update
The Age of Steel update is out now!
[p]Version 0.2.0.21 released:
- [p]Added new Casting Furnace & Molds[/p]
- [p]Added new Threading Lathe[/p]
- [p]Added new Heavy Auto-Miner[/p]
- [p]Added new Cluster Breaker[/p]
- [p]Added new Roller Splitter (true 50/50 split)[/p]
- [p]Added new Jackhammer[/p]
- [p]Added new Mining Helmet with a toggleable light (default key: "C")[/p]
- [p]Added new Steel Resource[/p]
- [p]Added new Gear, Threaded Rod, & Junk Cast item types[/p]
- [p]Added new Ore Clusters & Geodes[/p]
- [p]Added new breakable crates[/p]
- [p]Added new variations for smart splitter[/p]
- [p]Added new "Resources not on conveyors" magnet filter mode[/p]
- [p]Added new Quests and reworked some of the old ones[/p]
- [p]Added new buildable walls & stairs[/p]
- [p]Added new 1x2 and 1x1 scaffolding pieces[/p]
- [p]Added new thin version of scaffolding (Press "Q" to switch to it!)[/p]
- [p]Added new broken MineMogul trophy, exclusive new item that you can only get during updates that reset the MineMogul quest, if you already had a MineMogul trophy previously.[/p]
- [p]Added the ability to place scaffolding partially inside the terrain/cave walls[/p]
- [p]Added the ability to build machines directly from your inventory[/p]
- [p]Added the ability to mirror the Pipe Roller[/p]
- [p]Added For Sale signs (and buying) to some of the explodable walls[/p]
- [p]Added 50 fps limit when the game is paused[/p]
- [p]Added configurable moving physics object limit[/p]
- [p]Updated "Deep Pockets" quest to appear when your hotbar fills up, instead of when something is added to your non-hotbar inventory[/p]
- [p]Updated Drill Bits & Casting Molds to go in your inventory instantly instead of showing the F interaction menu[/p]
- [p]Updated dynamite detonators to turn into breakable physics objects when used[/p]
- [p]Updated detonator activating sound[/p]
- [p]Updated minable ore nodes to have a chance of dropping ore clusters[/p]
- [p]Updated Auto-Miners to be in a new separate "Mining" shop tab[/p]
- [p]Updated Ore Analyzer to show items / minute[/p]
- [p]Updated Ore Analyzer to say Polished/Unpolished/Dirty (Dirty = will make polishing machine dirty)[/p]
- [p]Updated linear damping to help prevent physics objects from phasing through things[/p]
- [p]Updated slag to no longer be polishable[/p]
- [p]Updated Roller Router to work with plates & boxes better[/p]
- [p]Updated Hardhat to be a savable/buyable object (in "Dev Test")[/p]
- [p]Updated building placement collision to be based on placement colliders instead of actual colliders (allows placing some things next to each other easier)[/p]
- [p]Updated Scaffolding, Vertical Bulk Sorter, & Hopper to use dynamic support lengths and be able to have their supports toggled with the wrench[/p]
- [p]Updated Vertical Bulk Sorter to be able to connect full sizes chutes (including angled chutes) directly to the bottom (previously you needed to connect with a top chute)[/p]
- [p]Updated sounds and animations for various machines[/p]
- [p]Reduced dirty Polishing Machine beeping sound radius[/p]
- [p]Fixed some cases of items phasing through the shop elevator floor[/p]
- [p]Fixed crushed coal phasing through and getting stuck inside the Shaker Table sometimes[/p]
- [p]Fixed "Autosaving..." text not disappearing if the hud was disabled when the autosave finished[/p]
- [p]Fixed unshaken coal sometimes making it's way through the shaker table when first loading a save file (it's shaking progress was not saved)[/p]
- [p]Fixed first couple ore pieces ignoring bulk sorter's filters sometimes when initially loading into a save file[/p]
- [p]Fixed cannons randomly not launching some objects far[/p]
- [p]Fixed ingots getting stuck on some conveyor types sometimes[/p]
- [p]Fixed not being able to pick up arrow signs that were placed inside the elevator walls[/p]
- [p]Other minor bug fixes & tweaks[/p]