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Age of Steel bugfix & Improved Jackhammer Update

[h2]Jackhammer update[/h2][p]The Jackhammer is now able to break whole ore into crushed pieces! Very useful when setting up sorter baskets! (However, the sounds and animations remain unchanged and are still placeholder)[/p][p][/p][h2]Physics Fixes[/h2][p]We fixed a number of issues where physics objects would phase through things, especially with high velocity.[/p][p]It's a difficult thing to balance, because we want to have the fastest possible physics simulation to keep the FPS as high as possible, but having it so fast results in some issues at high speeds.[/p][p]In this version, I made it so the Bottom Chute, Angled Chute, Splitter Chute, and Cannon will temporarily enable higher quality physics simulation on objects going through them. This should fix ore randomly phasing through conveyors sometimes when falling from really high up.[/p][p][/p]
Version 0.2.1.25 released:
  • [p]Added new Metal Roof object (currently unlocks with the wood building pieces)[/p]
  • [p]Added basic sounds to the little waterfalls[/p]
  • [p]Added special properties to Bottom Chute, Angled Chute. Splitter Chute, & Cannon which temporarily sets objects passing through it to use higher quality physics simulation, theoretically fixing the objects from phasing through things due to high velocity[/p]
  • [p]Updated Jackhammer to be able to break Ore into Crushed pieces[/p]
  • [p]Updated Geode drop chances:[/p]
    • [p]Quartz 80% -> 70%[/p]
    • [p]Amethyst 15% -> 20%[/p]
    • [p]Celestite 5% -> 10%[/p]
  • [p]Updated Casting Furnace to give 6 material points when using Ingots (instead of only 1). This allows you to make iron ingots elsewhere, then use the ingots as material for making steel[/p]
  • [p]Updated Casting Furnace to only consume coal when creating steel[/p]
  • [p]Updated autominer placement spot ghosts to be red if they're for the wrong autominer type[/p]
  • [p]Updated Casting Furnace collider to allow fewer ore hidden inside it when overloaded[/p]
  • [p]Updated Casting Furnace to also accept slag in the coal input (although, it's still not ideal to make slag)[/p]
  • [p]Updated Casting Furnace to get 4 fuel points from Coal Ore Cluster instead of only 1 (however, it's still better to send it through a Cluster Breaker first)[/p]
  • [p]Reduced amount of Gold Pipes & Gold Threaded Rods needed for Master of Pipes & Master of Threaded Rods quests from 200 to 10 (because they are bad, unideal to make, similar to slag)[/p]
  • [p]Lowered physics sleep threshold - should help with hoppers getting clogged randomly[/p]
  • [p]Fixed things phasing through the Cluster Breaker sometimes[/p]
  • [p]Fixed geodes getting stuck inside the Cluster Breaker sometimes[/p]
  • [p]Fixed Threading Lathe completely deleting anything that wasn't a rod (now they'll just get stuck in front of the machine)[/p]
  • [p]Fixed some cases of objects phasing through the sides of the hopper at high velocity[/p]
  • [p]Fixed most cases of ingots falling through the ground when coming out of the Blast Furnace that doesn't have a conveyor in front of it (may still happen very rarely in some cases)[/p]
  • [p]Fixed Top Chute not automatically turning into the hopper variation when placed under a hopper[/p]
  • [p]Fixed item weight getting rerolled when polishing it (however, this weight stat doesn't really do much currently)[/p]
  • [p]Fixed molten metal plane visually clipping through the sides of the Casting Furnace[/p]
  • [p]Fixed Pipe Roller being able to be placed in invalid spots[/p]
  • [p]Fixed Threaded Iron Rods having the exact same sell price as non-threaded Iron Rods[/p]
  • [p]Fixed a bunch of small holes in the new cave[/p]
  • [p]Fixed not being able to sell the breakable crates (however, you should just break them to get the loot)[/p]
  • [p]Fixed hidden hardhat on original map's viewmodel being bugged if you picked it up in the same session as migrating your save[/p]
[p][/p][h2]Vacation[/h2][p]I'm going on vacation, so there won't be any updates for the next couple weeks.[/p][p][/p][p]Thanks for playing MineMogul! We look forward to all your feedback in the Steam Discussions and Discord.[/p]