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MineMogul News

Improved Polishing Machine & Small QOL Update

[h2]Improved Polishing Machine[/h2][p]Previously when the polishing machine got dirty, it just became dirty looking, but it didn't make a sound or play a different animation. It was really easy to completely miss the fact that the Polishing Machine could get dirty. This resulted in a lot of people being confused and thinking it was bugged.[/p][p][/p][p]Now, when the Polishing Machine becomes dirty, it plays a new animation, the brushes completely stop spinning, and it plays an annoying beeping sound.[/p][p][/p][p]The Polishing Machine has also been updated to use a generic input instead of a regular conveyor input. Previously it didn't connect to rolling conveyors without using a ledge. Now it does![/p][p][/p][h2]Audio Improvements[/h2][p]Some people were having audio issues when creating very large factories with lots of machines.[/p][p]I've done some tweaks that should greatly improve it for this update, but it won't be perfect. I need to improve it some more in future updates.[/p][p][/p][h2]Updated Copper Plate Texture[/h2][p]The unpolished copper plate looked too similar to the polished copper plate, so we made it look more different[/p][p][/p][p][/p]
Version 0.1.3.1 released:
  • [p]Added new sound and animation for when the Polishing Machine becomes dirty[/p]
  • [p]Updated Polishing Machine to use a generic input instead of standard conveyor input (it now works with rolling conveyors!)[/p]
  • [p]Updated Shaker Table description to mention Coal Ore produces Rubies, and Crushed Coal produces Diamonds[/p]
  • [p]Updated Magnet Tool to remember it's selection mode when saving/loading the game[/p]
  • [p]Updated sounds to have basic priorities[/p]
  • [p]Updated unpolished copper textures to look more different from polished copper[/p]
  • [p]Increased max audio voices from 32 to 48[/p]
  • [p]Fixed some cases of small objects phasing through the Roller Router[/p]
  • [p]Fixed a rare error when opening computer shop after unlocking a new shop category[/p]
  • [p]Fixed ore falling sounds randomly playing at (0,0,0) sometimes[/p][p][/p]
Future Thoughts:
[p][/p][h2]New Map[/h2][p]We've made a lot more progress on the new map! We'll probably start playtesting on Discord soon![/p][p][/p][p]Thanks for playing MineMogul! We look forward to all your feedback in the Steam Discussions and Discord.[/p]

Walled Merging Conveyor small update

[h2]Waller Merging Conveyor[/h2][p]You asked for it, and now it's here![/p][h2]
Slightly Improved FPS[/h2][p]I found another potential FPS improvement with conveyor belt sounds. FPS is now slightly higher in some cases while standing in the middle of large factories with lots of conveyors. I also found another unused setting that was lowering fps ("Generate OnTriggerStay Events"). Please let me know if you see improved FPS with this update![/p][p][/p][h2]Goodbye Santa[/h2][p]Ho! Ho! Ho! The large man has left.[/p][p][/p][h2]Error Messages[/h2][p]Now when the game has an error, it will pause the game and show a full-screen error message.[/p][p]If you see one of these, please take a screenshot and send it to us along with a brief description of what you were doing so we can fix the error![/p][p]In most cases, you can safely close the popup and continue playing. But in some cases if you have an actual issue, reloading the game will probably fix it temporarily.[/p][p][/p]
Version 0.1.2.9 released:
  • [p]Added New Walled Merging Conveyor[/p]
  • [p]Added more FPS optimizations for conveyor belt sounds[/p]
  • [p]Added more programmer icons[/p]
  • [p]Disabled Holiday items (unless you have "Always Show Holiday Shop Items" enabled)[/p]
  • [p]Disabled present skin for packager boxes[/p]
  • [p]Reduced random size variance for whole ore pieces (sometimes the "whole" ore could be so small that it looked like crushed ore)[/p]
  • [p]Disabled OnTriggerStay events (unused, a free FPS boost)[/p]
  • [p]Updated one of the secret crawling tunnels to be able to fix conveyors through it[/p]
  • [p]Increased physics sleep threshold from 0.005 to 0.05[/p]
  • [p]Fixed save files being unloadable if they had an invalid object ID (only happened if using mods)[/p]
  • [p]Fixed objects becoming ungrabbable/unsellable if they were targeted by the grabber arm, then moved too far away before being grabbed[/p]
  • [p]Fixed not being able to place walled corner conveyor inside roller corner[/p]
  • [p]Fixed ore pieces having extra random velocity when spawning in sometimes[/p]
  • [p]Fixed inventory slots showing "test item" for 1 frame when opening your inventory for the first time[/p]
  • [p]Fixed glowing parts of the magnet tool not actually glowing on the viewmodel[/p]
  • [p]Fixed regular sorters sorting slower when FPS was lower (this actually results in sorters being slightly faster overall)[/p]
[p][/p]
Future Thoughts:
[p][/p][h2]New Map[/h2][p]We've made a lot of progress on the new, larger map. We'll show it off more and start playtesting on the experimental branch soon.[/p][p][/p][h2]New Machines[/h2][p]We also started working on some new machines for the next major update.[/p][p][/p][p][/p][p]Thanks for playing MineMogul! We look forward to all your feedback in the Steam Discussions and Discord.[/p]

No more clogging update

[h2]Unclogged Bulk Sorter[/h2][p]In the previous update, we made it so the Vertical Bulk Sorter would flush items down the center if it got clogged.[/p][p]This was really confusing, so we removed it, and made it so the bulk sorter can't get clogged.[/p][p]Previously, all the objects passing through the bulk sorter still had real physics collisions with everything else inside it. So, if two objects were trying to go in opposite directions at the same time, there was chance they could get stuck and cause the machine to clog.[/p][p]In this update, objects going in different directions no longer have any collisions with each other. This fixes clogging entirely (unless you try to put some large objects like plates through it)[/p][p]However, this makes the Vertical Bulk Sporter much much more powerful and a much higher tier item. It's price has been drastically increased to reflect this.[/p][p][/p][h2]Save file play time[/h2][p]Individual play times for save files are now tracked! However, all existing save files will have their play time initially set at 0.[/p][p][/p]
Version 0.1.2.2 released:
  • [p]REMOVED flushing mechanic from bulk sorter, and made it impossible for it to clog (unless you try to put some large objects through it like plates or pipes)[/p]
  • [p]Increased vertical bulk sorter price from 1200 to 4800[/p]
  • [p]Renamed current map from "The Cool New Cave" to "Classic Cave" (in anticipation of upcoming new larger map)[/p]
  • [p]Fixed settings not applying until you load a save file (most notably, volume setting didn't apply on the main menu)[/p]
  • [p]Fixed ingots disappearing right after being made sometimes after pressing "clear all physics ore" button[/p]
[p][/p][p]Thanks for playing MineMogul! We look forward to all your feedback in the Steam Discussions and Discord.[/p]

Smart Splitter, Bigger Inventory, & Cloud Saving Update!

[h2]Smart Splitter[/h2][p]The "Conveyor Splitter Tier 2" has been reworked into the new "Smart Splitter Conveyor"[/p][p]It has a sensor, and will only change directions when objects pass through them. This results in a nice 50/50 split when you have a low amount of objects running through them, like 1 or 2 blast furnace's worth of ingots.[/p][p]Also, the arm speed has been reduced to hopefully prevent larger objects from getting knocked off the belt.[/p][p][/p][p][/p][h2]New Merging Conveyor[/h2][p]The T-Junction has it's merging capability REMOVED, and added to the new "Merging Conveyor" (previously Straight Merge Conveyor). There's also a new 3 to 1 merger variation. You can cycle through the merging directions by pressing "Q"[/p][p][/p][h2]Increased FPS[/h2][p]Object pooling has been introduced for Ore Pieces (including processed resources like ingots)[/p][p]Ideally, the game should function exactly the same as before, but with slightly higher FPS.[/p][p][/p][h2]Steam Cloud Saving[/h2][p]Steam cloud saving is now enabled! If you play the game on multiple devices, your saves should now be synced across them.[/p][p][/p][h2]Bigger Inventory[/h2][p]The inventory was too small, so we made it bigger. Enjoy an extra row of inventory slots![/p][p]There's also a couple bug fixes & QOL features, like inventory slot numbers on the hud, and the ability to drag items out of your inventory to drop them.[/p][p][/p][h2]Clogged Sorter[/h2][p]The new Vertical Bulk Sorter was still clogging and overflowing sometimes if too many objects were trying to go through it. I was able to reduce the chance of it clogging in the previous update, but that didn't completely fix it.[/p][p]Now, this bug has become a feature![/p][p]If the Vertical Bulk Sorter detects it may be clogged, it will create a loud error sound, and flush all stuck objects down the center chute.[/p][p]This should only happen very rarely, if at all for most setups. If it happens often, it's a sign that your sorter is probably overloaded.[/p][p]Changed in the latest update, no longer clogs: [dynamiclink][/dynamiclink][/p]
Version 0.1.2.0 released:
  • [p]Added Field of View setting[/p]
  • [p]Added new 3 to 1 merger (variation of the "Merging Conveyor" item)[/p]
  • [p]Added Object Pooling for Ore Pieces (makes fps higher)[/p]
  • [p]Added an additional row of inventory space[/p]
  • [p]Added slot numbers to the hotbar[/p]
  • [p]Added ability to drag items out of the inventory to drop them[/p]
  • [p]Reworked "Tier 2 Splitter" into "Smart Splitter Conveyor"[/p]
    • [p]Uses a new sensor to detect when objects are moving through it. Only changes directions when objects have passed through it recently[/p]
  • [p]Moved merging version of the "T-Junction" to the "Straight Merge Conveyor" & renamed it to "Merging Conveyor" (T-Junction is now only a splitter)[/p]
  • [p]Updated Vertical Bulk Sorter to flush itself automatically when clogged[/p]
  • [p]Updated warning when trying to load a legacy demo save file to be even scarier and have red text! Please don't play on the demo save files, they do not work anymore.[/p]
  • [p]Updated FPS limit setting to mention it only works if VSync is OFF[/p]
  • [p]Updated Loading Menu to skip and invalid save files (instead of completely failing to display any if one was invalid)[/p]
  • [p]Updated save file backups to check if they're actually valid before being saved[/p]
  • [p]Updated "clear physics ore" button description to be more descriptive[/p]
  • [p]Fixed Drill Bit descriptions "Dril Bit" instead of "Drill Bit"[/p]
  • [p]Fixed main menu Steam News thing looking weird sometimes[/p]
  • [p]Fixed T2 Blocker not saving it's open/closed state[/p]
  • [p]Fixed "F" button to close computer shop not using key binds[/p]
  • [p]Fixed cannon conveyor being really inconsistent and not launching things as far as it's supposed to[/p]
  • [p]Fixed dev mode being forced on when loading a legacy demo save file[/p]
  • [p]Fixed some cases of ingots getting stuck on conveyors randomly[/p]
  • [p]Fixed some cases of objects phasing through the Roller Ledge[/p]
  • [p]Fixed inventory items visually disappearing when closing your inventory while dragging an item[/p]
[p][/p]
Future Thoughts:
[p][/p][h2]Physics Engine[/h2][p]The current physics engine (unity's default, PhysX) is at it's limit. There's not much more I can do to improve performance with the current physics engine.[/p][p]So, I've started looking into a NEW physics engine! Specifically, the very confusingly named, non-default "Unity Physics" (or potentially Havok if that works better), which is multithreaded. I've done some initial testing, and it looks very promising, allowing for much more physics objects.[/p][p]However, this will require a LOT of work, so it likely won't be ready for a while.[/p][p][/p][h2]New Map[/h2][p]We started working on a new, much larger map. This will be an option you can choose from when starting a new game.[/p][p][/p][h2]Experimental branch[/h2][p]We plan on creating an experimental branch on Steam for people to test out the latest changes before future updates go live! We'll be posting more info on this in the official Discord server. Come join if you want to test new features like the new map and new physics engine![/p][p][/p][p]Thanks for playing MineMogul! We look forward to all your feedback in the Steam Discussions and Discord.[/p]

Santa's Wrench & Keybinds update. HO! HO! HO!

[h2]Key Binds[/h2][p]Rebindable keys are here for keyboard & mouse controls![/p][p]Note: [/p]
  • [p]There may be a few spots in-game where the UI still shows the original key bindings (for example, on the Magnet Tool's screen). Please let us know if you see any other spots where this happens, so we can fix them![/p]
  • [p]The game doesn't have controller support yet, that would come in a later update.[/p]
[p][/p][h2]HO! HO! HO![/h2][p]Ho! Ho! Ho! Merry Shaftmas![/p][p]Santa has come to the mine shaft and delivered some special holiday items and a present reskin for the Packager Machine boxes![/p][p][/p][h2]Building Supports Wrench[/h2][p]A new wrench tool to remove/add support pillars.[/p][p]Note: It doesn't work with some things like scaffolding or the Vertical Bulk Sorter yet. Currently it only works on conveyors & chutes.[/p][p][/p][h2]Ingot Straightening Conveyor[/h2][p]A new conveyor type to help if your ingots are jamming up in front of the Rod Extruder[/p][p][/p][p][/p][h2]Clogged Sorter[/h2][p]The Vertical Bulk Sorter that was added in the last update could get clogged very easily if there was a lot of stuff going through it.[/p][p]That's been greatly improved now.[/p][p]It can still clog up sometimes if you run an absurd amount of objects through it, but it should be much more clog-resistant now. This will probably be improve more in future updates.[/p][p][/p][p][/p][h2]Corrupted Save Files[/h2][p]A couple people have had their save files become corrupted due to do power loss or random PC issues when saving the game. The game now has save file backups and additional safety precautions, so hopefully this shouldn't happen in the future.[/p][p][/p][h2]Version 0.1.1.1 released: [/h2]
  • [p]Added key rebinding[/p]
  • [p]Added new Festive Lamp Poles & Shaftmas Tree[/p]
  • [p]Added new Straightening Conveyor[/p]
  • [p]Added save file backups & extra safety precautions when saving the game[/p]
  • [p]Updated ore crushing sound to be a little quieter[/p]
  • [p]Updated minimum mouse sensitivity to be 0.1 instead of 0[/p]
  • [p]Updated some machines to be slightly more lenient when determining if the ground is flat enough for them to be placed on[/p]
  • [p]Updated Emerald and Ruby gems to look dirtier when dirty[/p]
  • [p]Updated Packaging Machine package to use special festive wrapping[/p]
  • [p]Updated the game's icon to use the game's actual icon instead of an old placeholder pickaxe icon[/p]
  • [p]Updated Main Menu popup to include a message about the game using real physics simulation[/p]
  • [p]Decreased Polishing Machine time to polish from 1.5 seconds to 1.25 seconds[/p]
  • [p]Reduced chance of Vertical Bulk Sorter getting jammed (However, it can still jam sometimes if you have too much stuff going into it)[/p]
  • [p]Fixed Shaker Table description saying it produces gold (it does not)[/p]
  • [p]Fixed scrolling research, quest, and resolution menus being super slow when using mouse scroll wheel[/p]
  • [p]Fixed Hardened Drill Bits thinking they have durability when taken out of an autominer[/p]
  • [p]Fixed some strangeness when messing with Drill Bits that are attached to rapid autominers (but not all strangeness)[/p]
  • [p]Fixed weird stuff happening if your save file had ore with invalid positions[/p]
  • [p]Fixed Rolling Mill getting stuck in the "jammed" state sometimes when pressing Clear all Physics Ore[/p]
  • [p]Fixed Sloped Roller sometimes creating supports that stick conveyors below it[/p]
  • [p]Fixed Angled Chute not removing supports of things that are above it[/p]
  • [p]Fixed Rapid Auto-Miners always starting on when loading a save if it has a drill bit, even if it was turned off previously[/p]
[p][/p][p]Thanks for playing MineMogul! We look forward to all your feedback in the Steam Discussions and Discord.[/p]