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MineMogul News

Demo Version 0.0.17 Released

[h3]The demo has been updated to version 0.0.0.17, which contains:[/h3]
  • [p]Reworked the Rolling Conveyors.[/p]
    • [p]They're much faster, slightly more expensive, and now locked by default. They get unlocked with the Rolling Mill.[/p]
  • [p]Added the first Work in progress version of Saving/Loading[/p][p][/p]
[h3]Saving / Loading:[/h3][p]I just finished the first WIP version of saving/loading. Because this is the first version, I expect there to be some bugs/issues. Note: [/p]
  • [p]The progress on your active quests don't save yet. So, if you had (3/10) diamonds collected, it'll reset to (0/10) when loading the save.[/p]
  • [p]The physical ore pieces don't get saved yet. This includes ore pieces inside sorting machines.[/p]
  • [p]Some other things like the minecart and dynamite will get reset when loading a save[/p]
  • [p]I assume current save files will become incompatible with future game versions. So please don't get to attached to your save :)[/p]
[p]I plan to continue updating this over the next few days/weeks.[/p][p][/p][p]Saving/Loading is not not integrated into the main menu yet. If you want to load a save file, you need to press "New Game" first, then load it from the pause menu.

Please share your feedback on Discord or the Steam Forums! We're happy to hear all your thoughts on the game so far :)[/p]

Demo Version 0.0.16 Released

Added
  • [p]Added a new elevator animation when you first start the game,[/p]
  • [p]Added ability to hold Shift to buy 10 items at a time in the shop (This is just a placeholder until the shop rework happens)[/p]
Changed
  • [p]Dropped machine crates can have multiple items inside, and pressing G to drop a machine will drop all of them in a single box instead of individual crates[/p]

Demo Version 0.0.15 Released

Added
  • [p]Added a new mesa like color shader to the cave walls[/p]
  • [p]Added a "Early Access Demo" popup when you start the game, says things are work in progress,[/p]
Fixed
  • [p]Fixed viewmodel shirt material looking weird[/p]

Demo Version 0.0.14 Released

Added
  • [p]Added new cave area with foliage and a bridge![/p]
  • [p]Added new models for dropped building crates[/p]
  • [p]Added "Wishlist" and "Discord" buttons to the main menu[/p]
Changed
  • [p]Updated the hotbar to match the rest of the hud[/p]
  • [p]Any resources that fall out of the world will now get sold[/p]
  • [p]Disabled the Tab inventory screen (will add a working version later)[/p]
Fixed
  • [p]Fixed Rolling Conveyor Ledge not being able to push items over the edge of regular conveyors[/p]
  • [p]Fixed ingots getting stuck at the end of the Polishing Machine[/p]
  • [p]Fixed UI scaling on the Computer Shop (shop is still wip)[/p]