New patch! Finally! Water and fire!
Adds
Fire propagation: wooden blocks can catch fire if you use fireballs on them. You can use ice magic (or rain) to put out the fire.Dynamic fluids, water on caves, surface lakes. Be careful not to drown yourself!
New procedural engine:
Fully customizable with json configuration files
Manual patterns can be used to generate precise biomes structures, with
precise water areas, cavern entrances...
Manual structures (made in the game in building mode) car be generated
Customizable trees and lianas generation on surfaces
Fully customizable cave system, with the ability to generate manual structures,
donjon entrances, liquids, etc...
System of "underground surfaces" like hell
Fluids are simulated before entering the game
Changes
Added bubbles on lavaOptimized networking: netplay messages are now compressed
Replaced world generation with the new procedural engine,
the plains should be more interesting to explore.
Engine: all "in code" biomes parameters are now in configuration files,
which makes it possible to create new biomes using mods
Engine: inherited biomes, to simplify the surface generation with custom zones
Nb
Fire propagation will be used later for traps and new mechanics.All biomes are not yet reworked, only the plains are using the new
pattern engine. Next patchs will rework other surface biomes, and maybe even hell.
The new procedural engine is not fully completed, some parameters don't exists yet like the ability to change dirt and rock types for caves, or the ability to generate unique objects (like the phenix sword).
A tutorial for world modding will be added later
Water texture is temporary

Fire! Fire!

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