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Patch 0.13.2 New Class! The Defender!

Hello! Another new class, the defender! (bronze armor) A class with great survivability that will make you an invincible wall!

1 - Boar's blessing "Grants life bonus and life regeneration"

2 - Boar's Impact "Dash and project monsters"

3 - Defender's Burst "Each hit you take or inflict charges the gauge which will define the power and the radius of the blow. DMG dealt by this skill is increased by 3% of Max HP."

4 - Absolute Barrier "Grants an invincibility shield for 2 sec. The shield breaks on hit."


Changelog 0.13.2.0

Adds:
- New class: Defender (bronze armor), with 4 new skills:
- Boar's Impact
- Absolute Barrier
- Defender's Burst
- Boar's Blessing
- More graphics options for lighting / shadows

Changes:
- OpenGL version displayed on the titlescreen
- glsl_120 or glsl_140 shaders are automatically selected depending on OpenGL version
- You can force glsl version 120 in config.ini with 'force_glsl120=true' in graphics
- Added an option to change the target type of a monster in config files

Fix:
- Some blocks are transparent to directional lights
- The crystal don't regen your life if a wisp is near
- Grenades velocity problem in multiplayer


That's all for today, thank you for your support and do not hesitate to talk with us on our discord!
http://discord.gg/planetcentauri

Patch 0.13.1-New Miner Class! Sonar - Directional light - Throwing pickaxe...

Hello! A new utility class, the miner! (tin armor), Directional lights helmet, glowing sticks, sonar, explosive & throwing pickaxe skills! The patch took a little time because the light engine had to be partially redone to optimize the directional light level resources & Oni had to redesign the particle engine in anticipation of future needs for new bosses and functions.





Changelog 0.13.1.0
Adds:
- New class: the miner (tin armor), with 4 skills and a mining speed bonus:
- sonar
- Glowing sticks
- Pickaxe throwing
- explosive pickaxe
- Upgrades of the lighting engine
- directional lights
- a light pass to amplify the lights on precise areas (can be disabled in config.ini)
- A directional light is associated to the miner helmet (works also on the vanilla slot)
- Particles: hot reload is now supported for configuration files (F11)

Changes:
- Killing enemies provide exp to armor pieces
- Water is more transparent

Engine:
- Internal rework of the lighting engine. Shadows use half vram.
- Better control on the shadow buffer, with possibility to create lights of specific shapes.
- Rework of the particle engine:
- optimized particles creation from O(n) to O(1)
- ability to create "parent" particles in moddable files so we can use the same
shape for different particles without duplicate texture.
- new particle emitters options in config files
- Complete refactoring of old hardcoded particles, now using config files


That's all for today, thank you for your support and do not hesitate to talk with us on our discord!
http://discord.gg/planetcentauri

Patch 0.13, Class system! Play the abyssal hunter! Diagonal dash, armor leveling

Hello! The patch took some time because, aside a lot of fixes and new little content like the armors leveling, it was necessary to add all the code necessary for the elaboration of the classes in general (the way skills are managed, displayed etc...) in short, the new classes will be much faster to create now!

Our first class! The Abyssal hunter! (4 unique skills!) it's a mid-end game armor you can have by killing a boss that former players already know (new bosses are planned ofc, a lot).




Changelog 0.13.0.0
Adds:
- The first class, Abyssal hunter! (Know as Dark armor before). Skills : Abyssal Mark/Arrow/Mine/Veil
- Abyssal hunter full set bonus: extra jump, convert some hp to mp
- Directional dash : horizontal, vertical, diagonal (a dash that will be executed in the same angle from where the mouse cursor is positioned will be added later.)
- Armors leveling
- Full armor set gives now unique skills, magnet (attract souls and drops) and fast run
- Mana gauge
- Mana gems, mana dust, mana potions
- New potions: stamina bonus
- HP/MP/SP orbs
- Agriculture upgrade: use the spade on dirt to improve the soil
- Agriculture upgrade: use wood fences to increase plant growth rate

Changes:
- New hotbar with two skills slots assigned to Q/E keys
- New directional dash, requires only one key + direction, ability to do diagonal/vertical dash
- Spells, scepters and invocations uses mana instead of stamina
- Ability to disable any skill in the skill menu with right click
- Dark armor gives mana instead of stamina
- Killing enemies drops hp/sp/mp orbs
- Reworked food craft ingredients order (by rank)
- Added missing food ingredients as dimensional breach drops
- Added rarity information on food
- Craft result count is reset to 1 when selecting another recipe
- Recycling is disabled if there are not enough items to generate at least one currency
- Monsters effects are now configurable in moddable files
- Fireballs and other effects disabled on all wisps/chickens
- Reduced putrid altar craft to 1 zombie mask
- Changed values of LifeBonus, low level effect are more effective
- Chinese translation updated, thanks to Dynes
- Japanese translation updated, thanks to お~るげーむず(仮)Alis

Fix:
- Items tooltips can exceed the screen vertically
- Recycler can recycle non weapon/equipable items like decorations
- Fixed recycler item filtering
- weapons with no rune slot get 1 slot after reloading the game
- Helmets don't have any rune slot
- Rain don't affect plant growth rate (it should double the speed)
- Craft: ingredients are not highlited one by one if you can't craft the final item
- Craft: red stars are not displayed on food
- Fixed locked bow animation (unable to use secondary item)
- Slowing effects on monsters (like frozen) don't work
- Translations: font generation for the titlescreen is semi-broken
- Some skills previews don't do a full combo, sword don't inflict base damages
- Copper sword from the tutorial don't inflict damages


That's all for today, thank you for your support and do not hesitate to talk with us on our discord!
http://discord.gg/planetcentauri

New Item UI/Bug fixes and Dynamic progress tree + classes announcement

Hello! Little patch, images will be more evocative than words :

Before :


Now :


And this new IU is valid for all items, from simple eggs to runes! We have done our best to condense the maximum amount of information into a minimum amount of space with a clear and readable visual approach and we hope it will suit you!


Also, it's not yet added in the game but Oni finished the code to create the future dynamic progress tree which will allow you to have a better visibility of your progress in the game!



You can have more information about the technical part here : http://centauri.onidev.fr/tech_tree.html

We also work on classes. By this we mean that a combination of armor and potentially special weapons will allow you to obtain unique abilities that will allow you to become an archer, a mage, a priest, a berserker etc... In the long run, we want to give players the possibility to better specialize in order to allow them to play the gameplay that suits them and form complementary groups in multiplayer. We will soon begin the integration of new content, new events, new bosses, new armors, new weapons, new abilities!


Thank you for your support and have a nice week!

Bug fixes!

Since the last patch we updated twice the game to fixes the following bugs , take note that the second patch was released minutes ago. Sorry about that and have a good sunday!


Fix:
- boomerangs can't get exp from kills
- crafted weapons experience is not set to the associated level
- phenix sword level up
- swords damages translations problem
- skin Centauri95 cause crash
- some equipment effects are not displayed on tooltips
- crafted helmets slots are random between 0 and 1
- japanese/chinese/korean cause crash
- elemental damages cause crash on tooltips (boomerangs crash on chests)
- some boomerangs tooltips cause crash

Adds:
- added levels/exp informations on the leveling ui

Changes:
- updated file structure of helmets config files