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Planet Centauri News

New patch! Logical gates! Neon lights, teleporter and much more!

Hello!

I hope you like to get your brain working! But don't worry, this feature is not essential to progress in the game.

ps : A knowledge of logic gates is required to fully utilize the capabilities of this feature!


[h3]Changelog[/h3]
Ancient technology based on the soul energy: access to craft table and new "tutorial rooms" requires a new world (at least to get the craft table, you can return to your world after that). You can find every time a very basic tutorial + the craft table near the sand dungeon entrance.

37 different magitech objects with :
- The ability to store/backup souls so you can die without regrets
- Teleporters, up to 255 destinations
- Souls farming with soul harvester and soul crystalizer
- Lights and displays
- Inputs, buttons, detectors, and outputs
- Basic logic gates and "high level" logic gates (like memories) for binary logic
- Special components for "analog" logic

You can recycle elemental swords with the fundry

Some bugfix (UI problems etc)


Tutorial!(you still need to understand the basic of logical gates first
http://centauri.onidev.fr/logic_quickstart.html




Teleporter! Up to 255 destinations possible

16 segments display - Use logical gates

Neon lights!

Presence detector

ps² : The next patch will be about building feature! (Painting, new ui for building/paint etc...)

join our Discord!
http://discord.gg/planetcentauri

New patch! New Swords - Elemental skills - Scepters recycler!

Hello!

I'm Hungry and the title has already summed it all up so have fun and join our Discord!
http://discord.gg/planetcentauri


    [h3]Adds[/h3]
  • Elemental skills: you can unlock (on the skill menu) and use elemental skills
    with elemental weapons of the same element. You need at least a skill level 3
    (Alpha) or level 4 (Beta) to use an elemental skill.
  • 12 new swords (elemental swords)
  • You can recycle scepters with the crusher, result in gems and new materials
    that will be used later
  • UI is now compatible with multiple skins, you can create your own and add
    it in assets/ui_skin/ using the base "skin_default" (don't forget to change
    the file "skins.json" to add your new skin)
  • New secret recipe

    [h3]Fix[/h3]
  • world generator bug: number of prisons can be low
  • transformation problems with repty/eagle/devourer (missing flag)

PS: Multi elemental swords are planned



New patch! The dynamical new combat system, new skills and more!

[h2]At last! The new patch is here! [/h2]

[h3]What the hell took you guys so long?!!!! [/h3]
This is complex but to resume. To made what we did possible, we had to redo part of the engine and deal with the bugs innerents to these changes.
More than that, we redo totally the armor system integration, for you, it's invisible, for us, it's the end of a true nightmare that kept us from adding new armors but let's start with the changelog and i will give you more details below.


---------------------------------------------------

Adds
- The new combat system with the ability to throw monsters to the ground, make combos...
- Many new skills / combos / animations
- New skills interface, integrated direcly into the player's menu, with a preview
- The "ArmorMaker", a software that makes it easy to create new armors
- "ImgUtils", a software with multiple purposes (color indexing, build atlas, etc)

Changes
- To cross a platform you now have to do "Down+Jump" and not only "Down"
- New physics with a new system of projection
- New AI for repty/eagle/devourer
- Ice eagle and devourer are now controlable
- Modified the damages of all swords
- You can swim in water and lava
- New sfx/gfx for the player (dashs, double jump, skills...)
- New audio engine that allows to merge nearby sounds to limit audio bugs
- Better error report with stack traces and crash logs (you can find the last crashes in crash_log.txt)

Bug fix
- Fixed the "ghost" parameter exploit in magic creation
- Holding a scepter/gun prevented the use of the skills
- Fixed the Quick Move option (maintain shift + left click) for chest/inventory
- Fixed random crashes related to the minimap

-----------------------------------------------------

[h3]New combat system ?![/h3]
We wanted to make the combat system more dynamic and at the same time make the sword more interesting to use. To do that, we made two big changes:

1 - New skills
2 - New GUI for the skills
3 - the possibility for each monster of the game to fall/get up (except one in the last biome and you will understand why by yourself and, of course, except the bosses too)

Gifs is always better than words so here some examples :





For this patch, you will have access to the main branch (energy) of the skill wich will have 4 levels. The level is related mainly to your capacity to throwing/dropping the monster you fight (Each monster have an hidden stat wich is his "weight family")

The colored square you see on the New skill GUI is related to the elemental variation of the skill, it's NOT YET implemented on the game but it will on the next patch wich will be released as soon as possible (2 weeks probably)


To give you an idea of the amount of work we did on animation, here somes examples of "fall/get up" :





[h3]And what about the new armor system? It mean that we will have new armors later?[/h3]
Yes! The old system was summary to create manually every tiny change of any part of armor for any frame of animation and it was a true nightmare to be honest. Here an example of the atlas of 1 armor to give you an idea of the amount of work :



With the new system, we only need to "made this" :

And to rotate them with the new armor system to have everything we need.



[h3]And what about weapons? Can we have new weapons in the futur?[/h3]
The new armor system makes it much easier to integrate new skills, which will make it easier to add new weapons! So yes, it's planned!

Example :




#NotGaren


That's it! Thank you a lot for your patience and your support and don't be shy, come on your Discord!

[h2]http://discord.gg/planetcentauri[/h2]

New patch! New UI for the inventory/Chest - Little rework of the shadow armor

ps : if you can't create a character, relaunch steam you should have a quick patch to download who will fix your problem.

Hello!

I know, you expect new content or big improvement, it's normal but we have to fix the bugs and developing internal tools for engines (wich will allow us to prepare future major content) first. It takes a little time and is unfortunately invisible to you.

But get ready for the next patch, it will make a major change to the game that will make the gameplay much more dynamic and interesting!

Adds:
  • Inventory and chests use the new user interface engine
  • Take all, sort, stack, and "put the same items" options added to chests
  • Save is now async, so it should no longer freeze the game
  • Automatic world backup system
  • You can stop fire with the sword
  • After an error screen, you can return to titlescreen with Esc


Fix:
  • Shadow armor reworked
  • Small windmills can crash the game
  • Random crash when loading a world should be fixed
  • Random crash when you quit the game should be fixed
  • Sometimes, the jungle background appears when you load a world


Changes:
  • Big rework and refactoring of the internal engine



And don't forget our Discord!
http://discord.gg/planetcentauri


Have a nice day!

A 10% promotion for a few days to say goodbye to holidays!

And don't forget our beautiful discord!
http://discord.gg/planetcentauri