1. Planet Centauri
  2. News

Planet Centauri News

Shadow magic - New scepters - SFX - forest rework & fixes!



Hello! it's time to eat so I will not waste time with useless words, have fun!

Adds
9 new scepters (shadow magic)
New magic on the customizable magic (shadow orb magic,
with the 'ghost' option and 'follow target' motion)
Many missing sfx added (blocks, ores, scepters, etc...)
Reworked forest surface
Small rework of alchemy crafts
Small rework with particles indication when you can't capture a monster

Fixes
Dino cave: portal to T-Rex boss is not generated, zone is destructible
(requires new world)
Monk entrance is destructible
Multiplayer: client crash with transmutation table, and polishing machine
Alien portal don't work if you want to return to the monk room
Fire in magic preview burn dirt blocks
If the player try to burn dirt blocks he can take damage if he touches it
When snake door is opened, blocks are destroyed but still visible
Sometime contact with unloaded chunks burn (like we're in lava)
Some crops are not visible when planted

New patch! Finally! Water and fire!

Adds
Fire propagation: wooden blocks can catch fire if you use fireballs on them. You can use ice magic (or rain) to put out the fire.
Dynamic fluids, water on caves, surface lakes. Be careful not to drown yourself!
New procedural engine:
Fully customizable with json configuration files
Manual patterns can be used to generate precise biomes structures, with
precise water areas, cavern entrances...
Manual structures (made in the game in building mode) car be generated
Customizable trees and lianas generation on surfaces
Fully customizable cave system, with the ability to generate manual structures,
donjon entrances, liquids, etc...
System of "underground surfaces" like hell
Fluids are simulated before entering the game

Changes
Added bubbles on lava
Optimized networking: netplay messages are now compressed
Replaced world generation with the new procedural engine,
the plains should be more interesting to explore.
Engine: all "in code" biomes parameters are now in configuration files,
which makes it possible to create new biomes using mods
Engine: inherited biomes, to simplify the surface generation with custom zones

Nb
Fire propagation will be used later for traps and new mechanics.
All biomes are not yet reworked, only the plains are using the new
pattern engine. Next patchs will rework other surface biomes, and maybe even hell.
The new procedural engine is not fully completed, some parameters don't exists yet like the ability to change dirt and rock types for caves, or the ability to generate unique objects (like the phenix sword).
A tutorial for world modding will be added later


Water texture is temporary


Fire! Fire!


Do not forget our beautiful Discord!

News!

Hello!

Yes, we know, where is the god damn patch?!

The next patch will content 3 features :

Liquid & New procedural generation of the surface


Fire propagation



As you can still see on the game, the world on the surface can pretty flat and boring and was a problem for the generation of water surfaces on the surface So we have to redo the procedural generation system by making sure that the engine accepts also chunk made manually.

The good news is that after the patch (we will do a tutorial for that) the new systeme will allow anyone to made their own chunk creation!



Sorry that it take so much time but we have obviously to fix every bugs we found related to theses news feature before we can release the patch.

If all goes well, we should release the patch next week!

Thank you for your patience and have a nice week/holidays!

Do not forget our beautiful discord!
http://discord.gg/planetcentauri

What we do? - Fire!

Hello!

Quick news to keep you informed about what we are currently doing!
(The current example is still a mockup, not the final version ofc.)



We are also working on adding liquid and gas in the game, we will keep you informed of our progress as soon as possible!

Have a nice week end!

http://discord.gg/planetcentauri




New patch! Engine Optimizations - New ruins

Hello!

We focused mainly on the optimizations for this patch with the hope that it will help those who have a low-end laptop to properly run the game.

Changelog
New optimized tiles rendering engine, should greatly increase performance.
Can be disabled with the "Bake tiles" option.
New surface ruins (only on new worlds)
Internal engine reworks and some optimizations
New special cogs from ruins: Rusty cogs. If you destroy a rusty cog, you will only get unusable rusty parts, so be careful.

Fix Video memory leak of 5mo vram every time you save in the graphics settings.
Random crashes on alien outposts.

Have fun!

http://discord.gg/planetcentauri