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Planet Centauri News

Patch! Rare drop indicator - Loot list upgrade - Bicolor blocks for builders!

IMPORTANT: If you have crash after an update of the game, the cause will often be the same : Steam will not have properly removed old files that should have been replaced during the update for some unknown reason. 

To solve this problem, do a "verify integrity of game files" (right clic on the game, properties, local files) :



You also can simply remove the whole game manually by going here and delete the folder planet centauri :
C:\Program Files (x86)\Steam\steamapps\common


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Hello! A new feature for builders and 2 FX/UI upgrade related to the drop!

Patch:
- Copy/Paste feature (building mode) works with palettes now
- Rare loots fx
- Loot list upgraded
- Bicolor blocks
- Possibility to use the same block type for double blocks, but you need to choose a complementary slope
- You can rotate the slopes with the keyboard (keybinding)
- You can select slopes with the keyboard (keybinding)
- Added a castle brick variation without texture, can be usefull for building with palettes
- Added two castle brick with lite texture, can be usefull for building with palettes

Fix:
- Elemental crystals immunity to all elements
- Crash on boss (swords, giant zombie)

Some informations about bicolor blocks:

http://centauri.onidev.fr/building/bicolor_blocks.html





Our official discord! [h3]http://discord.gg/planetcentauri[/h3]

Lua script for monsters

Hello!

We began to integrate the LUA on the game by associating it with the creation of the monster. This will give us much greater creative flexibility and, above all, greatly simplify the creative process (A lot of new monsters are planned for the game but integrating them with the old system was really problematic) .


Changelog

Adds:
- Ability to add new monsters to the game with lua scripting.
Warning: only two monsters have been added atm, more will come later
You can use them as examples or templates:
PlanetCentauri/assets/moddable/Monsters/Zombie/
PlanetCentauri/assets/moddable/Monsters/LeafLion/
- New modern opengl renderer, will replace the old rendering system for better performances/compatibility, and can be used in lua.
- Ability to add custom shaders (for lua rendering) in PlanetCentauri/assets/Shaders/
Edit shaders.json to add more shaders.

Fix:
- Cache is automatically cleaned after each update, it should fix weird artifacts in some cases
- Little Bugs, a lot, but we forget to list them, sorry
Nb:
The lua API is documented here and incomplete atm, but do not hesitate to request updates to specific API if required:
http://centauri.onidev.fr/api/api.html

Also, a tutorial to integrate a new monster in the game using lua:
http://centauri.onidev.fr/monster_integration.html

What we will do next ? You wanted a real village, villagers with personality? With a real job? We're on it!

Shameless request! We research for help : 

- Someone with good building skill
- Someone who know well the game for a playthrough with video record
- 2 or more players who play on multiplayer to help us discover hidden bugs.

If you would like to help us, come to our Discord!
If you don't want to help us, come to our Discord!

http://discord.gg/planetcentauri

[h3]And good luck with the start of the new school year for all the students! [/h3]

New patch! Custom painting / Autotile / better tile rendering / Ring selection

Hello!

Do you have the soul of an architect? Have you seen all the Bob Ross videos? Great news, the patch is dedicaded to building and custom painting!


[h3]Changelog[/h3]
- Big optimizations on the launch time of the game with caching: can be disabled on the Cache options (Game options)
=> You need to start the game at least one time to create the cache
- Added a loading bar when you launch the game
- Magic brush and paint that allows you to color blocks
- Block/Decoration/Color picker option (F)
- A ring selection interface that allows you to access quickly items
=> decorations of the same family (works also for logic gates)
=> swords ordered by power
=> ability to transform a block in another block of the same family, so you can free many space of your inventory
=> colors for the magic brush
- Better tiles rendering (fixed some artefacts, added the possibility to remove outline between specific blocks)
- HD tiles are now supported by the engine (so we can create tiles with large textures)
- Autotile is now supported by the engine for special blocks like pipes or "separators", and the ability to use a separated block outline to save some VRAM (500% vram space saved when used, useful for blocks with many frames)
- Display directly first item in a chest with the Alt key (toggle)
- Two state run: no need to maintain shift to run
- Recalibrated elemental skills (souls price, SP cost, etc)
- Option to display framerate
- Create a .bkp of the userdata.bin save when you save (don't overwrite the previous save)
- Restaure .bkp of corrupted dynamic chunks

Fix:
- "multi target" modifier
- "solid" open doors when loading
- runnic anvil/upgrade ui bug if you save with an item inside the item is not saved


Ring selection

Painting!

120+ color/gradient variations!

Better rendering (Before/After)

Autotile

Have a nice Summer sale everyone and if you have any question or want to share your beautiful building/paints, come on our discord! http://discord.gg/planetcentauri

New patch! Logical gates! Neon lights, teleporter and much more!

Hello!

I hope you like to get your brain working! But don't worry, this feature is not essential to progress in the game.

ps : A knowledge of logic gates is required to fully utilize the capabilities of this feature!


[h3]Changelog[/h3]
Ancient technology based on the soul energy: access to craft table and new "tutorial rooms" requires a new world (at least to get the craft table, you can return to your world after that). You can find every time a very basic tutorial + the craft table near the sand dungeon entrance.

37 different magitech objects with :
- The ability to store/backup souls so you can die without regrets
- Teleporters, up to 255 destinations
- Souls farming with soul harvester and soul crystalizer
- Lights and displays
- Inputs, buttons, detectors, and outputs
- Basic logic gates and "high level" logic gates (like memories) for binary logic
- Special components for "analog" logic

You can recycle elemental swords with the fundry

Some bugfix (UI problems etc)


Tutorial!(you still need to understand the basic of logical gates first
http://centauri.onidev.fr/logic_quickstart.html




Teleporter! Up to 255 destinations possible

16 segments display - Use logical gates

Neon lights!

Presence detector

ps² : The next patch will be about building feature! (Painting, new ui for building/paint etc...)

join our Discord!
http://discord.gg/planetcentauri

New patch! New Swords - Elemental skills - Scepters recycler!

Hello!

I'm Hungry and the title has already summed it all up so have fun and join our Discord!
http://discord.gg/planetcentauri


    [h3]Adds[/h3]
  • Elemental skills: you can unlock (on the skill menu) and use elemental skills
    with elemental weapons of the same element. You need at least a skill level 3
    (Alpha) or level 4 (Beta) to use an elemental skill.
  • 12 new swords (elemental swords)
  • You can recycle scepters with the crusher, result in gems and new materials
    that will be used later
  • UI is now compatible with multiple skins, you can create your own and add
    it in assets/ui_skin/ using the base "skin_default" (don't forget to change
    the file "skins.json" to add your new skin)
  • New secret recipe

    [h3]Fix[/h3]
  • world generator bug: number of prisons can be low
  • transformation problems with repty/eagle/devourer (missing flag)

PS: Multi elemental swords are planned