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Planet Centauri News

Patch! Better multiplayer experience! More LUA! Pinatas!

Hello!

We move on to the second stage of an overall improvement of the multiplayer experience! The game will now require much less network resources than before and will allow those who are far away from each other and those with a natural "not-that-low" ping to play in better conditions.

Lua also continues its step-by-step invasion, the monsters that have just been, for the most part, remade in LUA allow motivated modders to modify the behavior/actions/AI of the monsters and dynamically without restarting the game! (F11 key).

Thank you for your support and have a nice day!

Example of the new network system with 300 ping and 100msc inconsistency - With the new algorithm, the monster is much smoother while consuming only 10% of the bandwidth of the old version!


Pinatas!
]

Changelog:
- 30+ monsters translated into lua, so you can modify all of their logic / actions / AI
without any access to the engine's code. Also allows us to modify/upgrade/fix monsters
without the need to recompile the game on each platform. Can also be used to hot reload (F11)
monsters so we don't need to restart the game to test the changes.
- New networking algorithm (delta compression) for monsters, used atm only
on lua monsters to replace the old networking method that was heavy and glitched
- Optimized netplay coordinates representation so data required to update monsters is really low
- Custom global tickrate algorithm (netplay)
- Inconsistency smoothing algorithm (netplay)
- Real server/client logic for monsters. Remote monsters don't have AI/logic, and just
render stuff with some interpolation. When a client hit a monster, it become the "server"
for this monster so it can uses combos on it without any delay problems (that cancels combos)
- Some big refactoring of the engine to detect more errors, etc...
- Cow: Possibility to jump while running, cows are better controllable overall
- Added two decorations: pinatas

LUA:
- Hot reload with F11
- Errors handling without the game stopping (errors are displayed in the chat)
- Added delta compression for netplay (much reliable and lightweight)
- Added sound sources, with looping, spacial position
- Binded light emitters to lua so monsters can emit light (ex: wisp)
- Shaders UniformList (used in repty for example)

Fix:
- Cow/chicken manger image is random
- Cow/chicken manger can't be reversed
- Placing a cow in transformation/sacrifice table can cause a crash
- Dimension switch crash in multiplayer
- Pet house missing egg icon
- Problem with chat + bockpicker and builder tools
- Boar run attack don't have recoil
- Pets problems in multiplayer


Our official discord! [h3]http://discord.gg/planetcentauri[/h3]

---------------------------------------------------------------

IMPORTANT: If you have crash after an update of the game, the cause will often be the same : Steam will not have properly removed old files that should have been replaced during the update for some unknown reason. 

To solve this problem, do a "verify integrity of game files" (right clic on the game, properties, local files) :



You also can (For windows only!) simply remove the whole game manually by going here and delete the folder planet centauri :
C:\Program Files (x86)\Steam\steamapps\common

Message for players from CIS and south Asia countries

Hello,

Following the price change for Ukraine, we also drastically reduce the price of the game for the following countries :

CIS (Old price $9.99 // New price $3.50)
- Armenia
- Azerbaijan
- Belarus
- Georgia
- Kyrgyzstan
- Moldova
- Tajikistan
- Uzbekistan.

SASIA: (Old price $14.99 // New price $3.50)
- Bangladesh
- Bhutan
- Nepal
- Pakistan
- Sri Lanka

When the game was launched, we had followed Steam's advice and looked at the pricing policy of other indie games with the same price as us. It turns out that I should have been more careful.
I would like to apologize to everyone who would have bought our game with the old price

We don't know how long it will take for the new price to hit the store, but we hope it will be soon.

Wishing you all a happy new year!

Permadeath Team

http://discord.gg/planetcentauri

Message for Ukrainian players // Повідомлення для українських гравців

Hello,

Following a discussion with a Ukrainian player on our discord, I discovered that the price applied for planet centauri in Ukraine was much too high.

When the game was launched, we had followed Steam's advice and looked at the pricing policy of other indie games with the same price as us. It turns out that I should have been more careful.
I would like to apologize to the Ukrainian players who would have bought our game and announce that we have reduced the price by 50% from 229 to 114 Hryvnia

We don't know how long it will take for the new price to hit the store, but we hope it will be soon.

Wishing you all a happy new year!

Permadeath Team

http://discord.gg/planetcentauri
-------------------------------------------------------
Здрастуйте,

Після обговорення з українським гравцем питань нашого дiскорду я виявив, що ціна на планету Кентавр в Україні була занадто високою.

Коли гра була запущена, ми слідували порадам Steam і розглядали цінову політику інших інді-ігор за тією ж ціною, що і ми. Виявляється, я повинен був бути обережнішим.
Я хотів би вибачитися перед українськими гравцями, які придбали б нашу гру, і повідомити, що ми знизили ціну на 50% з 229 до 114 гривня

Ми не знаємо, скільки часу знадобиться, поки нова ціна з’явиться в магазині, але ми сподіваємось, що це буде швидко.

Бажаю всім щасливого кінця року!

Команда Permadeath

http://discord.gg/planetcentauri

Patch! Hunting multiplayer bugs + few additions

Hello!
We know that we have a multiplayer that is causing a lot of problems for those who have the slightest micro instability of connection (not to mention the bugs) and we are currently working on optimizing the sending of data that weighed too much. It is not finished yet but Oni already solved a lot of problems related to the multiplayer and still working on it.

Beside that, the transformation of the monsters from c++ to lua is going very well for the moment. Once we have modified all the monsters already in the game, we will be able to add new biomes and monsters much more simply and we have LOTS of monsters already animated that are just waiting to be integrated.

I know that the news is not very exciting at the moment but we will soon come back on the major update of the village and the trades to finish this as soon as possible.

Thank you all for your support!

Changelog:
- backwalls can be removed without the need to destroy decorations above
(but you need to be in backwall mode, can be switched with up/down arrows)
- possibility of jumping during a dash on the ground
- decorations uses the new rendering engine
- sound options in tree config files
- changed some behaviours of the chatbox:
* enter key will send the message and close the chatbox
* esc will close the chatbox
- large internal engine refactor, removal of many dead code, replacement of many deprecated
functions
- reworked the multiplayer protocole and optimized many messages
- multiplayer: locations of tiles/objects are now identified with 4 bytes (compared to 8 previously)

Multiplayer bugfix:
- zombies and leaf lions don't move client side
- zombies and leaf lions can be killed in a single hit client side, but it does nothing server side
- a kind of memory leak with monsters that cause the game to lag over time (client side)
- backwalls are not sync if they are placed by a client
- desync/glitches of trees
- cogs are out of synch when they break because of the speed
- drops/souls attraction is ordered "randomly", now it's ordered by client uid
- chicken/cows manger and NPC tables are out of sync (result items)

Fix:
- sand worms body does not exists
- generated eggs sex is indeterminate if you don't save and reload the game
- the chatbox area prevents the use of actions, even if the chatbox is disabled
- pickup and builder tools are used if chatbox is open when you type the associated keys


Our official discord! [h3]http://discord.gg/planetcentauri[/h3]

---------------------------------------------------------------

IMPORTANT: If you have crash after an update of the game, the cause will often be the same : Steam will not have properly removed old files that should have been replaced during the update for some unknown reason. 

To solve this problem, do a "verify integrity of game files" (right clic on the game, properties, local files) :



You also can (For windows only!) simply remove the whole game manually by going here and delete the folder planet centauri :
C:\Program Files (x86)\Steam\steamapps\common

Patch! Multiplayer chat - New boomerangs!

Hello! A new, incredible, never seen before in a game, feature is coming on centauri, multiplayer chat! (i know, but it was much more problematic to add it than one can imagine)

More seriously, we have added several new boomerangs with special/elemental abilities giving this weapon much more long term interest in the game.

Patch:
- Chat for multiplayer
- Building mode UI for the most usefull options
- Effects and upgrades added to boomerangs
- New boomerangs (elemental boomerangs, found in gold chests of new worlds)
- New gfx for boomerangs
- Many new options for boomerangs (modding)



Our official discord! [h3]http://discord.gg/planetcentauri[/h3]

---------------------------------------------------------------

IMPORTANT: If you have crash after an update of the game, the cause will often be the same : Steam will not have properly removed old files that should have been replaced during the update for some unknown reason. 

To solve this problem, do a "verify integrity of game files" (right clic on the game, properties, local files) :



You also can simply remove the whole game manually by going here and delete the folder planet centauri :
C:\Program Files (x86)\Steam\steamapps\common