A First Look At Crushed In Time—Rubber Logic
I’ve probably said before that one of the double-edged swords of covering games is how often you can miss something like Crushed in Time. Before being offered a preview of it, I had no idea it was a pseudo-sequel to an equally irreverent There Is No Game: Wrong Dimension. Such is the problem when you try to spotlight Indie games as much as I do—sometimes there are just so many, a few are bound to get lost in the shuffle.
Thankfully, CGM got a chance to sit down with Draw Me A Pixel to take a look at Crushed In Time—a bizarre and truly unique point-and-click adventure game, building off of the LucasArts-inspired Sherlock Holmes point-and-click from their previous game. Associate Producer & Communication Manager, Freddi Malavasi, gave us a roughly fifteen-minute demonstration of the game, and I think it’s safe to say, there’s nothing quite like it.

Crushed In Time unfolds within a game itself, as the newest Sherlock Holmes title is about to hit the... Read more