1. STLD Redux: Episode 02
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STLD Redux: Episode 02 News

CUSTOM CONTROLS [beta] & SUMMER SALE!


Hey guys, dropping in with a new update that in all honesty probably should have been here a lot sooner. Custom Keyboard Controls!!! I'm gonna call it the beta because so far I've been the only one who's had a chance to really test it out.





That's all gonna change today though! Everything is fully definable including pause which now resumes a moment after the player presses any key.





You can find them through "OPTIONS" on the Main Menu.





Controls can be restored to their defaults by holding the F8 key down any time on the Main Menu.

Between you and me I still think the game handles best with an Xbox controller but I know European keyboards sometimes differ a lot from typical American keyboards, and I know it's been causing issues for you guys. To those out there I'm sorry it takes me so long to get around to this stuff.


*****


I fixed a smaller bug with the Heartbreaker shotgun and Linsang pistol not getting along while on screen together at the same time.



... okay, let's talk end game and big picture.


I know I've been saying this project is almost done for at least a year now, but it really is getting there. I'm in the process ( like right now ) of programming the boss for this stage, and with some luck, spare time and dedication I think he'll finally be battle ready by August, and if you kill him you can even take his sword!

At that point, the game will go on sale once more with a few new tweaks, and I'll likely be launching a Kickstarter to release episode one with the new graphics and engine for free. I hope. I hope people are interested enough to back it. We'll see one way or another.


Anyway thanks a million for stopping by and have a great summer.

I'll be checking in again soon. Please let me know if you encounter any errors with the new custom controls so I can sort them out ASAP.


-pyro



Special Compendium addition Update and Sale!

Hey guys, sorry for the radio silence. I've still been adding to the project, and this new feature has been in the works for quite a while. So here it is , an in-game Weapon Compendium!



This is an unlockable feature that goes over the 25+ weapons in the game and how to use their special abilities to maximize your survival!

Most people don't realize the Mace has a special move that makes it unbreakable while active, or that the Combat Knife has a flurry attack.
The Weapon Compendium covers that, along with secrets and so much more!



**** The Compendium can be unlocked with 3 tokens the player earns in-game. You can find it from either the Main Menu or the Death Screen:


You can find it here.



Or here.

The Compendium covers Slot machine weapon rewards as well. So when you win a temporary weapon for the next round, you can read up on it first and learn all its secrets!

I'm pretty excited for this one, I really think this update will shine some light on a vastly overlooked perspective of the game, so be sure to check it out.

As far as other features go, my next big one is finishing the Inquisitors AI, and then the custom keyboard controls. I'll likely be trying to wrap these up before Steam and it's crazy summer sale but I can't make any 100% promises.

As always I hope guys are doing well, and thanks so much for stopping by and checking the latest news with STLD!


See ya soon,


-pyro



March 25th Update and Sale!

Hey there, I was able to squeeze in the updates I mentioned last week!

The following things have been added:






  • Holding the Sprint Button while stopped equips the Lemat revolver's explosive alternate fire. The player no longer has to toggle it on from the inventory items. Letting go of the Sprint Button resumes normal fire again.




  • The game can now be paused ( and resumed ) by pressing the " P " Key on the keyboard.



  • Slots are accessible from the Main Menu!



    The player no longer has to die to use the Gamble option for temporary weapons items to take into the next battle!

    If you haven't tried this feature I'd check it out, there are rare and powerful weapons the player cannot discover otherwise in EP 02.


  • Slot Rewards now describe what the prize is along with the reward icon, so no more guessing.






I'm pretty excited for some of this stuff, I didn't get much time to playtest it but I don't think there are any game breakers in there.


I'll be focusing on the Compendium next and trying to finish up the Inquisitors animation set. Thanks for reading this far guys and thank you for playing. Have a great week!


The game goes on sale for 50% off tomorrow, so if you're in the mood to support or share the project, you'll have my everlasting gratitude.

-Pyro

Update scheduled for March 25th !

Hey there folks, I'm excited to announce I have a laptop to work with and some time I'm setting aside for a quick update by the 25TH of this month. As I said it's gonna be quick so I'll be sticking in the following in if I can manage it.


* New Lemat ( Alternate Fire ) controls.

* Pause Button on the " P " key

* Descriptors for the slots rewards to explain what they are in game, shown as the player wins the item.

* If I can manage it in that time frame I'll be adding the slots ability to the main menu

hope everyone is doing well, let's get this ball rolling!

Here's a glimpse of the Weapon Compendium, ( I'll be picking up work on that again too. About 65% finished. )

Hey. It's been a minute.

So to those of you reading this. You're probably thinking:

" What the hell? "

Sorry about that. It's been a crazy few months. Production slowed down on the game, and then it came to a complete hault after my one and only laptop died on me. But don't worry, STLD is not dead. ( it's undead, silly!)

I don't want to go into a long drawn out story-like announcement that chances are only like 4 people would read anyway. But there are a few things and a real reason I've been in snail mode with the game.

No one buys it. This game is cheap, especially compared to the amount of time I've spent in my life on it's development. As previously stated,

STLD's lifetime sales, if added up would still not amount to one months rent living in California. I have spent actual years working on this game, selling it did not turn me into a fucking millionaire, so if you feel like the price of this game is too high, I'm sorry. It isn't. Just don't buy it. This being said, when my laptop took a dump on me all production stopped.


I couldn't just run out and buy a new one. In fact I tried everything I could to fix it myself.




Spoiler alert: it turned out to be the motherboard.

I was able to save the hard drive and have since been getting stuff together to get a real physical update out to you nice folks. But it isn't there yet. I've still got my list up of things to be done for STLD including many of player's suggestions, but unfortunately I'm already backed up with a few other jobs. (And those jobs actually pay me.)

I'm going to shut up now, I've probably already alienated the nicest people in STLD's fanbase anyway. Here's some progress on what I have done now,



The lemat change Drugon suggested was implemented and works nicely.
[WILL BE AVAILABLE IN NEXT PHYSICAL UPDATE]



Custom controls still needs to be tested, I'll be honest I lost some of the thread with this one and am going to have re-learn what I was doing exactly.




The graphics are ready for the slot machine descriptions, it shouldn't take long to implement.


Inquisitor animations are nearly done. ( 80% finished )

It's getting there folks, I promise. Sorry about all the unfinished buisness. But here's a little bit more as a gift. I was working on this a few months ago for fun one evening, haven't picked it back up yet but will some day.


Wishing you all a happy new year, 2019 will be much bigger and better for STLD!