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MegaSphere News

Return to Anomaly

Hello and welcome back to Anomaly!


Its time to get a peek beyond those gates.
Heres a few WIP mechanics and enemies of the expanded Anomaly.


New MagWalls that allow you to walk on walls!


They're movable! Get ready to solve some placement puzzles ;]


Gravity wells got a fancy upgrade too


New enemy, some kind of anomalous spawn! It can conjure up gravity a vortex!




This one will fly, crawl on walls, have varying attacks. Beware!


Maybe just let them duke it out!

Thats it for now! Keep an eye out for update coming later!
Remember to check twitter for more frequent updates: @antonkudin and be sure to join the game discord for discussions about game's mechanics, story or anything else!

Thank you so much for playing my game!

TURMS Update is live!

MegaSphere update with new areas, enemies and mechanics is now available!


Watch new trailer:


Explore two new areas for the game, meet allies and enemies, use new suit functions, solve puzzles and navigate dynamic mazes. And watch your energy bar!

Update test phase 2

Few cool changes in new update that are currently available to try out in 'development' beta branch:

New health mechanic with healing items!


Use Interface and Navi to track down strange frequency emitters.


Sprinting and dashing is as fast and fluid as ever!


Get to kicking!


New TURMS interior area tested and waiting to be explored.
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Thank you!!

Update test phase 1!

Here's something for the players who want to get into early builds!



New TURMS area is finally is out in development branch (pinned post explains how to switch). New mechanics, visuals and area design in place, with final polish coming later (expect some missing/temporary sounds and dialogs).



It'd help me out if you try new update and new content specifically, and post feedback on the forums, discord (https://discord.gg/wrmJUyU) or send it directly to me via email: [email protected]).

To access new content directly: start up the game, select 'New game' and switch to 'Hacks' tab. From there, top backup will load you up right before TURMS area, as you and Novikov are about to board it from Habitation.

Several sequent backups are shortcuts throughout the new area (its pretty big), in case you get lost or stuck.

Thank you for playing my game!! ;]



New mechanics of TURMS

Here's a sneak peek at some of new mechanics that I'm building for TURMS interior area of the game.

TURMS is your companion ship and it will be fully explorable and will be almost always available to revisit.

Slidy things, lasers, cameras and power transmission


Coolant containers


Bots


Long elevators ;]


Physics!


Wires transmitting power


Simple puzzles


Teleport system keeping you out of danger


Thank you very much for keeping interest in my game!! ;]