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MegaSphere News

Hibernation in testing!

ICYM, I've been working hard on adding a way to stop/resume the game at almost any point and its called hibernation.



If you want to try it out, switch to development branch in steam, give in a spin and report back here or in the forum!

Thanks a lot for being very patient players!

Hibernation

Good news! A way to instantly save current game is almost here!




Hibernate your current backup anytime you want to take a break, but don't want to search for a backup station. Due to procedural nature of the world generation, some things aren't saved, but any destruction, enemies, open doors will be saved. That said, I'm working on making it as seamless as possible.



Soon in development branch!

Kapitsa sub-update is live

Thank you, you incredible bunch of players of my game! Your feedback, help and enthusiasm is appreciated and I can't be more grateful.

Pushing through issues and setbacks, with your help, newest update is now live!

Based on development branches, you can expect:

Better performance
Visual updates
Updated 'Hud restoration' objectives
Hidden areas and loot storage containers
Controller fixes and improvements
New video options (some for debug, some to help with performance on low-end hardware)







Now, finally, I get to work on exciting new stuff for you to play with!