New Gameplay Trailer - Humanity Echo
[p]Our new gameplay trailer is live![/p][p]
We poured a lot into this first proper look: grid cover tactics with cover and line-of-sight, AP management, build freedom via loadouts & implants (no hard classes), plus a glimpse of the living city that responds to your choices.
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[/p][h3]What’s in the demo trailer:[/h3]
Thanks for the support! Add to Wishlist and join our community (Discord).[/p]
We poured a lot into this first proper look: grid cover tactics with cover and line-of-sight, AP management, build freedom via loadouts & implants (no hard classes), plus a glimpse of the living city that responds to your choices.
[/p][p]
- [p] turn-based grid tactics: cover, LoS, AP, overwatch;
[/p] - [p] build freedom via loadouts & implants (no hard classes);
[/p] - [p] mission prep tools: traps, EMP, allies, sabotage;
[/p] - [p] visible consequences on the world map after missions;
[/p] - [p] a “warm cyberpunk” vibe: neon with human stakes.
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[p]The current demo is outdated and partially broken — a comfort/polish update is coming soon with full notes.[/p][p]
Thanks for the support! Add to Wishlist and join our community (Discord).[/p]