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Humanity Echo: Cyberpunk RPG News

New Gameplay Trailer - Humanity Echo

[p]Our new gameplay trailer is live![/p][p]
We poured a lot into this first proper look: grid cover tactics with cover and line-of-sight, AP management, build freedom via loadouts & implants (no hard classes), plus a glimpse of the living city that responds to your choices.
[/p][p][/p][h3]What’s in the demo trailer:[/h3]
  • [p] turn-based grid tactics: cover, LoS, AP, overwatch;
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  • [p] build freedom via loadouts & implants (no hard classes);
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  • [p] mission prep tools: traps, EMP, allies, sabotage;
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  • [p] visible consequences on the world map after missions;
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  • [p] a “warm cyberpunk” vibe: neon with human stakes.
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[p]The current demo is outdated and partially broken — a comfort/polish update is coming soon with full notes.[/p]
[p]
Thanks for the support! Add to Wishlist and join our community (Discord).[/p]

HumanityEcho - festival demo now available!

[p][/p]
HumanityEcho Festival Demo - Live Now!
[p]We’re taking part in the Ukrainian Games Festival 2025 (Aug 14–21) and releasing the first public demo of our cyberpunk tactical RPG. Try the combat, the city vibe, and the opening chapter about a missing father - and tell us how it plays.[/p][p][/p][h2]What’s in the demo[/h2]
  • [p]Turn-based tactical combat: plan positions, angles, and timings; use items and netrunning.[/p][p]City vibe: the first apartment with adjustable lighting, basic city-map navigation, travel to missions and locations.[/p][p]Gear & weapons: several starter builds for different playstyles.[/p][p]Story start: a prologue and early choices with consequences for districts.[/p][p][/p]
[h2]When & how to play[/h2][p]The demo is free on the game’s Steam page. Click “Install Demo” (if the button doesn’t appear, restart the Steam client).[/p][p][/p][h2]How to support us[/h2][h2]Known demo limitations[/h2]
  • [p]Balance and UX are in development; minor inconsistencies or translation issues are possible.[/p][p]Languages: Ukrainian / English (others later).[/p]
[p][/p][h2]What’s next[/h2]
  • [p]Craft 2.0: more implants and technologies, real material trade-offs.[/p][p]Dynamic environments in combat: electricity, smoke, sound - greater replayability.[/p][p]Clan building: rooms, workbenches, and upgrades that affect missions.[/p][p]New districts & stories: the Port, Dark Quarter, Panoramic Boulevard (and more).[/p]
[p]Thank you for stopping by the festival and giving our game a chance. See you in HumanityEcho![/p]