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Cook, Serve, Delicious! 2!! News

v2.51 Balance Update!



I've been replaying the entire game, as well as listening to all the feedback from the Steam forums and our Discord channel, in order to do a major balance update before I submit the game to PS4!

Replaying the game after all these updates has really helped me pinpoint some areas that I think I've left unbalanced for quite a while. For example, the entire Slammy's BBQ shifts tip over from difficult to unfair. So a lot of these changes should help with that. In addition, I wanted to try a change- Sushi is now a Holding Station Optional food! It's only two servings, but it may just give you the edge to finish a day perfectly. Let me know what you think!

Some other shift menu changes has been made to various other restaurants, but the other major change involves how chores work- now you get bonus "patience" for chores depending on how much buzz you have. It's not a massive change, but again should help slightly in some of the later levels.

Please leave any feedback you can regarding how this new update feels, and enjoy the game!


BALANCE CHANGES
  • Chores now have buzz bonus wait times across all modes of play. When buzz is at 100%, chores gain an extra five seconds of "patience" before going off screen. The buzz and bonus scales from there- for example, 50% buzz nets you 2.5 seconds, 25% buzz is 1.25 seconds, etc.
  • Sushi is now a Holding Station Optional food. You can prep it in the holding station for two instant servings, the lowest in the game and the first ever instant serve for a non-cooked HS optional food.
  • Roast Beef Sandwich and Chopped Brisket Sandwich now have "slow" cook times instead of "very slow."
  • The "very slow cook times" trait has been reduced to allow faster cooking. This applies to all foods with this trait, such as Brisket, Ham, Sausages, etc.
  • Pulled Pork Sandwich now has 10 servings instead of 8. Freshness time extended as well.
  • Ribs now have 4 servings instead of 3.
  • Sausage Slices, Ham Slices, Turkey Slices and Brisket Slices no longer contribute dishes to the dishwashing chore (instead of the "high" volume of dishes it was set at before.)
  • Slammy's BBQ Shift 09: Toast replaced with Potato Salad.
  • Slammy's BBQ Shift 13: Baked Potatoes replaced with Potato Salad.
  • Slammy's BBQ Shift 10, 11, 12, 13: Entree 6 removed. Each of these shifts now have five entrees instead of six.
  • Slammy's BBQ Shift 11/12: Side Stew added.
  • Slammy's BBQ Shift 9-13: Starting buzz decreased for these shifts.
  • Sushi Nest Shift 08: Japanese Fried Rice Side added.
  • All Sushi Nest shifts have added an extra holding station to the original amount.
  • Contrast Coffee Shift 12/13: Marshmallow Squares added.



BUG FIXES & IMPROVEMENTS
  • Made the Chilly Bowl mascot, "Sundae," glass art transparent instead of frosted glass for the unlocked item in the Designer.
  • "TUTORIAL" is now displayed in the top right info bar during tutorial sessions instead of the current selected mode for CSD.
  • When playing any tutorial, music now loops correctly instead of stopping after fading out.
  • Additional improvements made to console version.



ROLLBACK OPTION
  • Version 2.5 is now available in the Beta Branch should you need to rollback to this version at any time.

Update v2.5 Now Available!



Hey everyone, time for a fresh update that adds new features, quality of life improvements, and lots more!

Gamepad users are especially in for a nice treat as a number of improvements have been made to greatly enhance controller support, including the addition of Steam Controller support! Enjoy the update!


NEW ADDITIONS
  • 50+ new emails added, including emails that have money attachments!
  • Steam Controller and Nintendo Joycon added to supported gamepad button maps (change in the Options>Gamepad menu).
  • Added a new hints and tips menu at the opening screen.
  • You can now use the analog stick to navigate the in-game menus.
  • Contrast Coffee Shift 14 has been rebalanced with Organic Salad swapped for Specialty Doughnuts.
  • The Designer has been upgraded to 3.0 with new features! Read below for details.



DESIGNER 3.0
  • You can now toggle snap-to-grid placement in the designer. Choose from six different grids ranging from 10 pixels to 75px! The default is 0/grids off.
  • You can press and hold the right trigger to move objects faster with the gamepad during placement. Hint text for this has also been added.
  • Analog sticks are now supported properly when using the designer.
  • A Reset to Default option has been added to the Edit mode. Use to reset your restaurant to its default visual state when you first started the game.
  • New category added to Wall Art: Teragon Tower (Other). 18 unlocked objects have been added to this category that were taken from various restaurants in the tower.
  • Improved display of gamepad control hints in Designer when using certain functions.
  • Fixed wording of display hint for deleting objects in the Designer using mouse/keyboard.
  • Fixed issue with certain categories overlapping each other when a specific order of functions are chosen.



BUG FIXES & IMPROVEMENTS
  • Improved opening tutorial button displays for gamepad users, and fixed some minor text issues with the intro tutorial.
  • Fixed rare bug where two players in local co-op could select the same holding station if selected simultaneously.
  • Fixed bug that would stop menu music from playing after adjusting the volume in any category in the options menu.
  • Reduced delay speed when re-selecting a holding station after cancelling out of it or when trashing a food.
  • Reduced delay speed in selecting orders with gamepads, which should allow super fast serving of orders from prep stations again.
  • Foods that are cooked via blending or freezing (Rote Grutze, Smoothies, etc.) no longer contribute to the possibility of a fire chore if they freeze over.
  • Game now pauses when a controller is disconnected (only when it is being used for input).
  • Game also pauses when player two's controller is disconnected, but only when using Type C controls in local co-op (two gamepads).
  • Added four new burrito recipes as none of the original twenty had a guacamole ingredient in them (!).
  • Fixed bug where the three new restaurants (Burrito Time, Contrast Coffee and Planet BLUE) were not contributing towards unlocking the Employee of the Week/Month/Year achievements. Your achievements will unlock immediately when loading a game if you had this issue.
  • Fixed a rare bug when selecting a food order that could cause the ingredient display and recipe card to glitch.
  • A bug that could cause the gamepad to rumble indefinitely until the next order is called up has been fixed.
  • Fixed crash that would occur when pausing and resuming the game at the unlocking objects menu.
  • Fixed audio glitch that would occur in local co-op when two players would pour beer at the same time.
  • Fixed rare crash when browsing emails in a certain order.
  • Fixed bug where pretzels wouldn't show up as selectable in the main tutorial.
  • Adjusted a few achievement descriptions.
  • Fixed rare crash with save slot menu.
  • Fixed reset to default for audio settings that didn't reset the values properly.
  • Adjusted default settings for sounds, music and player highlight colors.
  • Newest runtime engine for Game Maker Studio 2 has been used for this build, which contains a number of performance improvements and Linux fixes.



LINUX FIXES
  • This release should address a number of issues with the Linux version found in version 2.0 and beyond.



CONSOLE DEVELOPMENT

Note: These features are not visible in the PC version. They are posted here in the rare case a bug related to these new features is found.
  • Main menu, save/load menu and options menu changed for consoles, removing menus and elements that are unnecessary (such as display options).
  • New sprite prefetch/flush system added for proper memory handling on consoles.
  • Various other UI elements changed to pass console certification.
  • Various wording with the tutorial text and other elements changed for console.
  • New save and load system implemented for consoles. The standard save/load system for PC will remain.



ROLLBACK OPTION
  • Version 2.01 is now available in the Beta Branch should you need to rollback to this version at any time.

Update v2.01 Now Available!

Hey folks! First off I'm so happy to see everyone enjoying the brand new Barista Update, seeing reactions, reviews and comments just makes game makin' worth it all for me. :csdsmile:

Now that the game has a surge of new players I've had a few sneaky bugs reported, and I wanted to take care of them with this small update. Thanks and enjoy! (Linux Ubuntu users, please make note of the known issues below the patch notes).

HOTFIX 1
  • Gamepad input when using two controllers in local co-op would sometimes not register the other player's inputs when accessing a prep or holding station, which has been fixed.
  • Chimichangas now have proper labeling for ingredient displays for Large Ingredient Font.



BUG FIXES & IMPROVEMENTS
  • General performance improvements (see v-sync fix)
  • The game was not properly handling v-sync, and would enable it when booting up the game despite turning it off in the options menu. The game now handles v-sync in a better way so that it doesn't degrade performance. The default is now off, and can be switched back on in the options menu.
  • Fixed bronze/silver/gold medal targets not displaying correctly when you have over 398 medals.
  • Table decor showing up as a black solid object when using wall booths on Low settings has been fixed.
  • Chimichanga label now displays properly when using large ingredient fonts.
  • Audio feedback added when you do not have enough money to buy food.
  • Improved display of stars on save slots for levels above 50.
  • When in practice mode, exiting out while prepping a food would cause the restaurant background to stay dim in the main menu, which has been fixed.
  • Fixed visual bug that would display bronze/silver/gold medals for restaurants you haven't fully unlocked or completed.
  • Fixed bug that did not allow you to select a carpet in the designer if you only had one unlocked.
  • Fixed bug that did now allow you to select a hardwood floor if you had selected a carpet but only had the default hard floor unlocked.
  • Added a message in the designer that reminds you how to quickly undo a placement of an object when available (press Z/Middle Mouse Button/X/Square)
  • Added specific button inputs for the designer depending on what controller you have selected instead of the generic text.
  • Fixed somewhat rare issue where a player could select a prep station and holding station at the same time via controller.
  • Fixed bug where Start/Options was not working to confirm new display settings.
  • Tamales now correctly count layer order when determining a perfect order (originally you could set the stuffing outside of the tamale for the sixth tamale and still get a perfect rating).
  • Fixed layering issues with the Designer. Objects now layer properly on the wall (for example, a wall fountain will now be placed on top of a wall panel as it should). Your restaurant designs may change as a result, but no items are being removed/added, just being properly displayed.
  • Fixed layering issue where objects would be randomly changed layer wise when placing a wall object.
  • Fixed a few missing objects in various C4H restaurants.



ROLLBACK OPTION
  • Version 2.00 is now available in the Beta Branch should you need to rollback to this version at any time.



KNOWN LINUX ISSUES
  • Ubuntu users: I am aware of a sound bug that is currently preventing sound from working for version 2.00 and 2.01. I'm currently waiting on a fix from YoYo Games for the GM Studio 2 engine we use and I hope to have that in place in the next few days. I'm extremely sorry for the inconvenience and you can always rollback to v1.6 in the meantime or try out some other solutions here.



For up to date news on everything CSD and more of our games, sign up for our monthly newsletter! We give away all of our games on Steam to a lucky random subscriber each month, woo! Thanks y'all and enjoy the update!

v2.0: The Barista Update Released!



This is it! Not only is this the biggest update for Cook, Serve, Delicious! 2!!, but also one of the biggest updates I've ever done for any game period. It's that massive.

Enjoy this 100% free update, and be sure to leave a review if you're enjoying the game! Thanks again for all the support!

NOTE: Hotfixes are listed at the bottom of these patch notes.


THE BARISTA UPDATE
  • Twenty-four new foods enter the roster! Here's a list of everything that is available and ready to purchase via the Food Catalog:



      ENTREES


    • Hot Lattes
    • Iced Lattes
    • Frozen Lattes
    • Espressos
    • Smoothies
    • Milkshakes
    • Enchiladas
    • Tamales
    • Rote Grutze
    • Htapothi sti Skhara
    • Organic Salad
    • Ice Cream Scoops
    • Glazed Doughnuts
    • Specialty Doughnuts
    • Frozen Bananas
    • Cinnamon Buns
    • Brownies
    • Japanese Crepe



      SIDE DISHES


    • Croissants
    • Specialty Fries
    • Side Oatmeal
    • Marshmallow Squares



      DRINKS


    • Hot Tea
    • Horchata


  • Three new restaurants with 36 new shifts are now available in the Tower! Burrito Time, Contrast Coffee Company and Planet BLUE are now hiring!
  • All new Zen Shifts mode allow you to play all 400 shifts with no rush hours and infinite patience! Note that only bronze medals can be obtained in this mode.
  • Five new achievements added.
  • 119 new objects have been added, including two new categories: Fountains and Wall Booths! New categories have been accordingly added to the Designer.
  • Level cap increased to 125. This is the final limit for the game.


MORE NEW ADDITIONS
  • Chilly Bowl Shift 2, 4, 7 and 8 now have Ice Cream Scoops added to the menu. Any medals earned before this patch will still be kept.
  • Switch Pro Controller support added in Options>Gamepad.
  • The Tower Mode Menu has been completely redesigned for a better display of levels and control.
  • A new "trigger guide" has been added to recipes when using a gamepad to help with making foods faster. You can toggle this off in Options>Gamepad.
  • Added the option to toggle the red email indicator on the main menu in Options>Gameplay>New Email Notifications.
  • You must now confirm twice when buying a food in the Food Catalog, which should prevent accidental purchases.
  • "Barista Update" added as a Status Filter for the Food Catalog.
  • An increase in visual fidelity and resolution have been made for the following foods:


    • Whole Cakes
    • Escargot
    • Muffins
    • Deluxe Nachos
    • Ramen
    • Salad
    • Sliders
    • Sub Sandwich
    • Wok Chicken
    • Wok Beef and Pork
    • Wok Shrimp and Tofu
    • Lamb Chops
    • Toast
    • Biscuits and Gravy
    • Pork Loin
    • Sausage Slices
    • Carpaccio
    • Asparagus
    • Brussles Sprouts
    • Kale Chips
    • Roasted Cauliflower


  • You can now hold Shift+Control+F6 to toggle an FPS counter in-game, mainly to aid troubleshooting for certain issues. "FPS" is the current FPS count, while "Real FPS" is the uncapped framerate your computer can theoretically run.
  • Medals Earned splash screen for Chef for Hire mode redesigned.
  • Exactly three pieces of streamers and/or balloons will fall when a perfect day is completed.
  • You can now quit back to the title screen to load a new game instead of having to quit the game and restart it.



BUG FIXES & IMPROVEMENTS


  • When starting the game, when using a resolution lower than your default monitor resolution and using borderless window or windowed, the game would incorrectly fullscreen the game. This is now fixed and will correctly resize the game on startup based on the settings chosen in the Options menu.
  • A rare bug where customers appeared to be floating above the cheap starter chairs in the CSD restaurant has been fixed. This would occur when deleting objects or switching restaurant save slots.
  • Fixed a bug that did not allow you to trash foods that have no cook times in the holding station (such as Pig's Blood Cake) while prepping a food or chore.
  • Fixed a bug that did not allow you to trash foods that were cooked incorrectly or are no longer fresh that have cook times (such as Chili) while prepping a food or chore.
  • When remapping keys, ingredients that are disabled due to not prepping them in the first phase (two stage foods such as Burritos) are now displayed properly for remapping.
  • Fixed a crash that would occur when selecting Local Co-Op, pouring a beer, then going back and selecting Single Player and then pouring another beer.
  • You can now press enter instead of the space bar to navigate the main menus.
  • Fixed bug that can occur when "spamming" the Practice Mode option for foods.
  • Fixed crash that could occur when using the options screen and selecting a new category immediately while exiting the options screen.
  • A small error where a green triangle error sprite would appear in rare instances has been fixed.
  • Fixed a few grammatical errors.
  • Fixed a rare bug that would cause two different music tracks to play during gameplay.
  • Fixed bug that would sometimes lead to Holding Station foods having a "0" number of servings when not disposed of automatically by the game.
  • Improved texture loads for certain foods and menus.
  • Fixed Apple Juice and Orange Juice containers being reversed for Juice Bar.
  • Fixed a rare bug that would overlap Boosters/Detractors on top of other foods in the Active Menu (CSD Restaurant).
  • Changed description of "24 Angry Customers" achievement to better clarify requirements.
  • Deluxe Nachos no longer have non-selectable ingredients in the prep phase.
  • Fixed bug that would cause the turn page button to get "stuck" when using a gamepad.
  • Gamepad buttons now update in real time when choosing a gamepad in the Options menu.
  • Improved The Far East logo readability.
  • Viewing buzz in the Active Menu now gives you a message when no buzz modifiers are available.
  • Fixed text display when viewing buzz for Mac and Linux.
  • After a restaurant closes, the time no longer displays after 6am the following day as this led to a small visual glitch.
  • Fixed rare bug with stuck highlighted Back icon when viewing Max Wieners menu.
  • Medals/Rewards menu shown before starting a level now displays completed Bronze/Silver/Gold objectives. Also fixed wording for "Earn 1 Gold Medals."
  • Updated Salad catalog icon to better differenciate it from the Organic Salad.
  • Fixed an issue with two different #01 recipes for Deluxe Nachos. Also fixed spelling of Meat-a-licious Supreme Nacho recipe.
  • Renamed "Player Options" to "Chefs & Co-Op"
  • Added Newsletter to Social Links menu.
  • Start Game icon changed for title screen.
  • Improved Sushi catalog icon.
  • Credits screen (Options>Credits) redesigned.



ROLLBACK OPTION
  • v1.6 HFX 3 is now available in the Beta Branch should you need to rollback to the last patch for any reason.
  • v1.6 HFX 2 removed as HFX 3 showed no issues since release.



HOTFIX 1
  • Tamales now have 6 servings instead of 5.
  • Customers floating above chairs for the new wall booths have been strapped down.
  • Linux version of the Barista Update is now live. If you have audio issues, please see this topic: https://steamcommunity.com/app/386620/discussions/1/2788173147751877627/



HOTFIX 2
  • When buying foods, the Purchased label can change back into Buy mode under certain circumstances and duplicate foods could be bought. This has been fixed.



Big thanks to all the beta testers who tested this patch thoroughly! If you have any issues, please report it in the forums, on Discord or via support(at)vertigogaming.net. I'll be porting this patch to other web stores later in the week, and then I will be sleeping for about 89 hours straight. Thanks!

The Barista Update arrives June 18th!



The biggest update yet for Cook, Serve, Delicious! 2!! will arrive June 18th as a free expansion that increases the amount of foods, shifts, levels and lots more! We're talkin' 24 new foods, 36 new shifts, three new restaurants, 100+ new objects to unlock, an expanded level cap to 125, new modes, new achievements and lots more.

While I'm keen to leave a lot of this a secret until the update hits since it's not too much longer now, I will clarify a few things. First up, just because this is the Barista Update doesn't mean it focuses exclusively on coffee related content. New foods like the Japanese Crepe, Frozen Bananas, Organic Salads and lots more will be available to serve in your restaurant and in the new shifts as well.



It was a lot of fun experimenting with different kinds of ways to prep all this new food. For instance, Tamales required me to write brand new code into the "food engine" since the prep is unlike anything else in the game- making a food, setting it to the side, and repeating. You wouldn't think something like that would be complicated, but it was indeed!



This massive update is 100% free and will no doubt be fun and frustrating in entirely new ways. Get your coffee grinders ready and let's start brewin' in less than two weeks!