Development VLOG September
[p]In September we added a number of effects, improved cockroaches and rats, started working on new systems and enemiens and trained our bandits.[/p][p]
Andrii worked on bandits. We are creating a complex behaviour system for them: every behaviour of a bandit will be able to fight with every other one for control of the bandit. Jut like it happens with emotions in small children.[/p][p]
Igor improved our rats. Rats will interact with your character in a unique way. You can always kill them with bullets, but they jump on you and bite. The more rats are on top of your character right now, the fewer movement options you have. First you loose your ability to run, then to even walk, and then to shot - you character starts throwing rats off of him. If you get enough rats off of your character - the movement will return. This way you will be able to pass rat-infested zones with some strategy and creativity.
[/p][p]Igor also started working on our ultimate zombie: the mutant. In Zombie Hunter inc, zombies that ate enough human flesh turn into mutants. They are incredibly fast, can climb on walls and kill in the matter of seconds. We plan on making them almost unbeatable, designed to avoid, not to fight head-on.[/p][p][/p][p]Egor added new scenes, animations and started working on assembling our scenes into a coherent Sewers level.[/p][p][/p][p]I created 3d decals, flood effect and a bunch of new models, alongside our artists.
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Andrii worked on bandits. We are creating a complex behaviour system for them: every behaviour of a bandit will be able to fight with every other one for control of the bandit. Jut like it happens with emotions in small children.[/p][p]
Igor improved our rats. Rats will interact with your character in a unique way. You can always kill them with bullets, but they jump on you and bite. The more rats are on top of your character right now, the fewer movement options you have. First you loose your ability to run, then to even walk, and then to shot - you character starts throwing rats off of him. If you get enough rats off of your character - the movement will return. This way you will be able to pass rat-infested zones with some strategy and creativity.
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