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  3. Patch 11 (Walking, couplers, AI, UI)

Patch 11 (Walking, couplers, AI, UI)

Patch 11 is now live with important fixes and quality-of-life improvements:

[h2]Walking[/h2]
  • Fixed bridges to support walking
  • Fixed footstep sound when standing still


[h2]Couplers[/h2]
  • Fixed un/coupling on foot when cars are off track
  • Fixed player owned trains refusing to couple in some cases (thanks to player jeanvoilegaz59 for help!)
  • Fixed distance and positioning of visible couplers when cars are coupled (still not 100% accurate in all cases)
  • Fixed coupler interaction when there's a derailment sign nearby




[h2]AI[/h2]
  • Fixed long AI trains sometimes getting stuck at red signals
  • Fixed AI to not drive too cautiously downhill (at half speed and stopping for no reason)
  • Fixed AI to use power and brake more quickly (thanks to player kev4ev for help!)
  • Changed AI to be more careful about not exceeding speed limits
  • Adjusted AI braking curves again


[h2]User interface[/h2]
  • Fixed HUD menu to remember if minimap or achievement box was open when returning from the main menu
  • Fixed speed limit signs, wrong way signs and signals sometimes being outlined for no reason
  • Fixed minimap teleporting to work when in a train
  • Fixed derailment notification to display speed correctly


[h2]Track layer[/h2]
  • Attempted to fix track layer derailment when going forwards and changing to removal mode at speed
  • Fixed missing generator sound when track layer is in removal mode (broken in the previous patch)
  • Fixed track visuals to update faster when removing a turnout
  • Improved collision box to make it easier to go between the track layer and a coupled car


[h2]Miscellaneous[/h2]
  • Attempted to fix a possible crash after autosaving when using a high time acceleration setting
  • Fixed slow loco to release brakes faster
  • Fixed a possible terrain related crash
  • Fixed a possible physics related crash
  • Optimized physics calculations
  • Made level 9 train double headed to prevent stalling at 1% grade
  • Removed super fuel because it wasn't working properly


The next patch will focus on improving the menus, HUD and controls.