Patch 11 (Walking, couplers, AI, UI)
Patch 11 is now live with important fixes and quality-of-life improvements:
[h2]Walking[/h2]
[h2]Couplers[/h2]

[h2]AI[/h2]
[h2]User interface[/h2]
[h2]Track layer[/h2]
[h2]Miscellaneous[/h2]
The next patch will focus on improving the menus, HUD and controls.
[h2]Walking[/h2]
- Fixed bridges to support walking
- Fixed footstep sound when standing still
[h2]Couplers[/h2]
- Fixed un/coupling on foot when cars are off track
- Fixed player owned trains refusing to couple in some cases (thanks to player jeanvoilegaz59 for help!)
- Fixed distance and positioning of visible couplers when cars are coupled (still not 100% accurate in all cases)
- Fixed coupler interaction when there's a derailment sign nearby

[h2]AI[/h2]
- Fixed long AI trains sometimes getting stuck at red signals
- Fixed AI to not drive too cautiously downhill (at half speed and stopping for no reason)
- Fixed AI to use power and brake more quickly (thanks to player kev4ev for help!)
- Changed AI to be more careful about not exceeding speed limits
- Adjusted AI braking curves again
[h2]User interface[/h2]
- Fixed HUD menu to remember if minimap or achievement box was open when returning from the main menu
- Fixed speed limit signs, wrong way signs and signals sometimes being outlined for no reason
- Fixed minimap teleporting to work when in a train
- Fixed derailment notification to display speed correctly
[h2]Track layer[/h2]
- Attempted to fix track layer derailment when going forwards and changing to removal mode at speed
- Fixed missing generator sound when track layer is in removal mode (broken in the previous patch)
- Fixed track visuals to update faster when removing a turnout
- Improved collision box to make it easier to go between the track layer and a coupled car
[h2]Miscellaneous[/h2]
- Attempted to fix a possible crash after autosaving when using a high time acceleration setting
- Fixed slow loco to release brakes faster
- Fixed a possible terrain related crash
- Fixed a possible physics related crash
- Optimized physics calculations
- Made level 9 train double headed to prevent stalling at 1% grade
- Removed super fuel because it wasn't working properly
The next patch will focus on improving the menus, HUD and controls.