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Scrap Mechanic News

Update 0.3.2

Hi Mechanics!

Time for a little improvement update!
Thanks to all mechanics for the help testing it out during the test! We got some great feedback as always.
We’ve been looking at all the creative ways you use the new explosives and decided to do some further improvements.
For example, blowing up larger creations with a lot of explosives should now run a bit smoother.
We also did some other fixes!

Check out the update list:
  • Parts that are split of from creations inherit the velocities of the creation.
  • Optimized explosions.
  • The range that explosions remove metal has been reduced.
  • Changed the particle effect that appears on the point where potatoes hit the gas canister.
  • Tweaked the explosion impulse on players.
  • Fixed connect tool attaching to invisible gas canister connection points.
  • Fixed a networking issue that caused crashes when playing as a client.
  • Fixed a rendering issue that could cause a crash when some parts were destroyed by an explosion.
  • Fixed an issue where the impulses (from thruster and modded parts) were applied with half strength if the game was running on low fps.
  • Multiple explosion impulses on the character have less effect.
  • More explosion debris particles should now be visible.
  • Mods with no translation for the selected language will now default to English.
  • Added more helpful error messages.
  • Fix for lowest playable resolution (1024x768) defaulting to 1280x720.
  • Lua API updates (no breaking changes).
  • Scripted interactive parts no longer incorrectly show up as buttons when connected to a seat.
  • Character impulses are applied per tick instead of every frame.
  • Fixed "Server started with mismatching developer mode flags" issue when loading games.
  • Fixed a networking related crash.
  • Fixed a crash that was caused by an invalid terrain generation script or an invalid world builder terrain.


Time for us to go back working on Survival mode and Challange mode.
Both are coming along nicely!
Stay tuned for more Scrap Mechanic news soon!

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Update 0.3.2 Test! (Updated September 26)

Hi Mechanics!

(Updated September 26)
  • Scripted interactive parts no longer incorrectly show up as buttons when connected to a seat.
  • Character impulses are applied per tick instead of every frame.
  • Only explosion impulses are penalized when applied multiple times.
  • Fixed "Server started with mismatching developer mode flags" issue when loading games.
  • Fixed a networking related crash.


(Updated September 21)
  • Fixed an issue in the test that caused creations and players to fly away with a very high speed when building the lift into them.
  • Tweaked (increased) the explosion impulse on players.
  • Fixed a crash that was caused by an invalid terrain generation script or an invalid world builder terrain.


Today we are doing a little improvement update test.
We’ve been looking at all the creative ways you use the explosives and decided to do some further improvements.
For example, blowing up larger creations with a lot of explosives should now run a bit smoother.
We also did some other fixes!


Check out the update list:
  • Parts that are split of from creations inherit the velocities of the creation.
  • Optimized explosions.
  • The range that explosions remove metal has been reduced.
  • Changed the particle effect that appears on the point where potatoes hit the gas canister.
  • Fixed connect tool attaching to invisible gas canister connection points.
  • Fixed a networking issue that caused crashes when playing as a client.
  • Fixed a rendering issue that could cause a crash when some parts were destroyed by an explosion.
  • Fixed an issue where the impulses were applied with half strength if the game was running on low fps.
  • Multiple explosion impulses on the character have less effect.
  • More explosion particles should be visible.
  • Mods with no translation for the selected language will now default to English.
  • Added more helpful error messages.
  • Fix for lowest playable resolution (1024x768) defaulting to 1280x720.
  • Lua API updates (no breaking changes).


Here is how you access the test!

We would love to hear how this test works for you!

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Explosive Update 0.3.1 is here!



Hi Mechanics!

We have a really fun update for you today! We’ve added a large and small explosive canister to the game. They are highly explosive so please save your creations before playing with them. They do a LOT of damage!
There are several ways of making them blow up. One is by shooting them with a Spud Gun. Another way is by making them collide with a strong enough force.
Together with the canister, we’ve also added material damage to the game where for example metal blocks take less damage than wood blocks.

We have balanced the canisters collision sensitivity a lot and we think it’s better now. However, we might tweak them more over time.

We have also added smoother movement to the tools and the spud gun in first-person when landing from a jump or looking around. It feels much nicer now.

If you are a modder you will also love the things that we’ve added!
Check out our Lua Script API to see what’s new!
Lua Script API

Check out the update list:
  • Added big and small explosive canister.
  • Added smoother first-person movement for Tools and Spud Gun.
  • Added material damage levels.
  • Potatoes have a knockback to players.
  • Colored particles when destroying colored blocks.
  • Fixed a potato velocity calculation issue.
  • Fixed choppy seated character ragdoll.
  • Ground effects based on the material.
  • Interactable parts now save their data when exported to a blueprint by a client.
  • Fix an issue where connection points would show up in the world when placing imported blueprints.
  • More detailed errors when blueprint import fails.
  • Fixed a bug that sometimes messed up created terrains.
  • Fixed a bug that made pistons and springs lose their "interactable" when importing a blueprint without changing any values and then exiting the game.
  • Camera shake on/off setting.
  • The game remembers if you have the /console enabled.
  • Bearings and pistons are now controllable by scripts.
  • Many more scripting features in the Lua Script API.


We hope you will have a great time blowing things up
Enjoy the satisfying destruction!


We will be back soon with more exciting things!

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Scrap Mechanic x Raft Building Event is now live!



Hi Mechanics!

We're super excited to announce that we will be doing a building event with the Raft team this weekend. The event is simple to enter: Build something awesome in either Raft or Scrap Mechanic, and submit it in the correct channel over at the Raft Discord to win great prizes.

How do I enter?

1. Build something awesome in either Raft or Scrap Mechanic. Bonus if it relates to the other game. (For example something Raft related in Scrap Mechanic and vice versa).
2. Take 5-10 screenshots or gif(s) of your creation showing different angles and features of it.
3. Upload the screenshots/gifs to imgur.com and submit it in the correct channel with a small description over at the Raft Discord for a chance to win.

How many winners and who pick them?

1. There will be 10 keys for each game - meaning 20 winners in total, chosen by the developers.
2. The Redbeet team will choose the Scrap Mechanic winners (who will get steam keys for Raft).
3. The Axolot team will choose the Raft winners (who will get steam keys for Scrap Mechanic).

Timeline and Rules

1. The event starts Friday at 15:00 CEST and runs until Sunday Midnight CEST (turning Monday).
2. The Raft and Axolot team will choose the winners during the week and announce them.
3. You can only submit one build that you have built yourself or with your friends.

Notice: You will be disqualified and banned from future events if you submit nsfw content or submit stolen or straight up copied content. You also agree that if you win the event, your gamer tag and build will be announced on the Raft and Axolot social medias.

Explosive Update 0.3.1 Test! (Updated September 6)



(Updated September 6)
  • Tweaked explosives collision based triggering.
  • Fixed character vs character collision.
  • Fixed several crashes.
(Updated September 5)
  • Added inventory texts for Explosive Canister.
  • Fixed a crash that could happen when building on something that exploded.
  • Camera shake on/off setting.
  • Reduced camera shake.
  • Import Light from blueprints fix.
  • Import Controller from blueprint fix.
  • Fixed missing potato vs ground effects.
  • Paint tool effect color fix.
  • Lua Script API and documentation fixes.


Hi Mechanics!

IMPORTANT
  • Keep in mind that if you open old worlds on the test branch, you will not be able to play in those worlds outside of the test branch anymore until the final explosive update release!
  • We will do improvements and changes during the test period. Things can change.


We have a really fun and explosive test for you today. We’ve added a large and small explosive canister for testing. They are highly explosive so please save your creations before playing with them. They do a LOT of damage!
There are several ways of making them blow up. One is by shooting them with a Spud Gun. Another way is by making them collide with a large enough force.
Together with the canister, we’ve also added material damage to the game where for example metal blocks take less damage than wood blocks.

We have also added smoother movement to the tools and the spud gun in first-person when landing from a jump or looking around. It feels much nicer now.

If you are a modder you will also love the things that we’ve added!
Check out our Lua Script API to see what’s new!
Lua Script API
These changes will not be available to players who are not playing the test version. Please take this into consideration before uploading mods to the workshop.

Here is how you access the test!

Check out the update list:
  • Added big and small explosive canister.
  • Added smoother first-person movement for Tools and Spud Gun.
  • Added material damage levels.
  • Potatoes have a knockback to players.
  • Colored particles when destroying colored blocks.
  • Fixed a potato velocity calculation issue.
  • Fixed choppy seated character ragdoll.
  • Ground effects based on the material.
  • Interactable parts now save their data when exported to a blueprint by a client.
  • Fix an issue where connection points would show up in the world when placing imported blueprints.
  • More detailed errors when blueprint import fails.
  • Fixed a bug that sometimes messed up created terrains.
  • Fixed a bug that made pistons and springs lose their "interactable" when importing a blueprint without changing any values and then exiting the game.
  • The game remembers if you have the /console enabled.
  • Bearings and pistons are now controllable by scripts.
  • Many more scripting features in the Lua Script API.


We put a lot of time into the explosive canisters to make them fun to play with in different ways.
We hope you will have a great time blowing things up!

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