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Update #2 - Bug fixes & QOL Improvements

[p]Hey everyone![/p][p][/p][p]We just wanted to share a quick update. We’ve had a whole bunch of new players recently, which has been amazing, we can’t thank you enough for the support! Build v1.0.2 Patch Notes[/h2][p][/p][h3]Balance changes:[/h3][p]-Added a new skeleton Snake enemy[/p][p]-Replaced the ghost from necromancer summon pool with the skeleton snake (this summon is much easier)[/p][p]-Ghost enemy will shield for 25% less than before on average.[/p][p]-Adjusted difficulties slightly, mainly to make the jump from easy to normal less severe. All bonus turn times for difficulties stay unadjusted.[/p][p]The following changes influence monster health & stats:[/p][p]Easy: Unchanged (80% of base monster stats)[/p][p]Normal: 90% of base (was 100%)[/p][p]Hard: 100% of base (was 110%)[/p][p]Emperor 105% of base (was 115%)[/p][p]All further difficulties increase by 5% on top of the previous difficulty (this will make God I now similar to how God III was before etc.)[/p][p][/p][h3]Quality of Life Improvements[/h3][p]-Added a new "view deck" button to the top of the screen, accessible in shops/combat/map etc. This shows all cards in the player's deck and should allow better decision making with card enhancements and item purchases.[/p][p]-Added option in the settings menu to disable the larger 'casting cursor' (released in previous mini patch)[/p][p]-Reduced casting cursor size by 20% [/p][p][/p][h3]Bug Fixes:[/h3][p]-Fixed a bug where on occasion, the Prince of Blades boss would be killed by a sword but the level wouldn't end until the following round.[/p][p]-Fixed a minor bug which could occur when casting all 6 spells and staff of forethought attempts to trigger an uncast spell.[/p][p][/p][p]That's all for now. Thanks again everyone![/p][p]Beau & Sam[/p]