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Patterns Of The Oak News

Build v1.0.3 - Bug fixes & QOL Improvements

[p]Hey everyone![/p][p]Another day, another update! We’ve been busy fixing and improving things, and we’re hoping this resolves most of the main issues for now. That said, we’re always keen to hear about any other bugs, frustrations, or general suggestions, we’re all ears![/p][p][/p][h3]Build v1.0.3 Patch Notes[/h3]
  • [p]Fixed an issue where spell cards would move upward on the screen after casting all 6 spells in a single turn.[/p]
  • [p]Deployed a potential fix to address Steam achievements not syncing correctly when earned.[/p]
  • [p]Added 'Screenflash' option in settings menu to enable/disable the effect.[/p]
  • [p]Updated new 'view deck' button icon.[/p][p][/p]
[p]Thanks again for the support! Seeing the nice reviews coming in has been amazing, it really means a lot to us[/p][p][/p][p]Cheers,[/p][p]Beau & Sam[/p]

Build v1.0.2 - Bug fixes & QOL Improvements

[p]Hey everyone![/p][p]We’ve moved the v1.0.2 build to the default branch!
Please keep letting us know about any further issues here:
[/p][p]https://steamcommunity.com/app/3887360/discussions/0/684113461911793046/[/p][p][/p][p]There are still a few problems we’re aware of, along with some quality of life improvements that players have requested. We’ll be addressing these in the next patch.[/p][p][/p][p]Known issues / planned fixes:[/p]
  • [p]After casting all 6 spells in one turn, spell cards don’t fully return to their default position[/p]
  • [p]Issues with achievements unlocking correctly[/p]
  • [p]Add settings option to disable full-screen flashes[/p]
  • [p]Combat can feel too punishing if you make a single mistake[/p][p][/p]
[p]Thanks again for all the feedback and support, it really helps us improve the game![/p][h2]
Build v1.0.2 Patch Notes
[/h2][p][/p][h3]Balance changes:[/h3][p]-Added a new skeleton Snake enemy[/p][p]-Replaced the ghost from necromancer summon pool with the skeleton snake (this summon is much easier)[/p][p]-Ghost enemy will shield for 25% less than before on average.[/p][p]-Adjusted difficulties slightly, mainly to make the jump from easy to normal less severe. All bonus turn times for difficulties stay unadjusted.[/p][p]The following changes influence monster health & stats:[/p][p]Easy: Unchanged (80% of base monster stats)[/p][p]Normal: 90% of base (was 100%)[/p][p]Hard: 100% of base (was 110%)[/p][p]Emperor 105% of base (was 115%)[/p][p]All further difficulties increase by 5% on top of the previous difficulty (this will make God I now similar to how God III was before etc.)[/p][p][/p][h3]Quality of Life Improvements[/h3][p]-Added a new "view deck" button to the top of the screen, accessible in shops/combat/map etc. This shows all cards in the player's deck and should allow better decision making with card enhancements and item purchases.[/p][p]-Added option in the settings menu to disable the larger 'casting cursor' (released in previous mini patch)[/p][p]-Reduced casting cursor size by 20% [/p][p]-Removed multi full screen flashes on card upgrade screen.[/p][p][/p][h3]Bug Fixes:[/h3][p]-Fixed a bug where on occasion, the Prince of Blades boss would be killed by a sword but the level wouldn't end until the following round.[/p][p]-Fixed a minor bug which could occur when casting all 6 spells and staff of forethought attempts to trigger an uncast spell.[/p][p][/p][p]Thanks for playing! [/p][p][/p][p]Beau & Sam[/p]

Update #2 - Bug fixes & QOL Improvements

[p]Hey everyone![/p][p][/p][p]We just wanted to share a quick update. We’ve had a whole bunch of new players recently, which has been amazing, we can’t thank you enough for the support! Build v1.0.2 Patch Notes[/h2][p][/p][h3]Balance changes:[/h3][p]-Added a new skeleton Snake enemy[/p][p]-Replaced the ghost from necromancer summon pool with the skeleton snake (this summon is much easier)[/p][p]-Ghost enemy will shield for 25% less than before on average.[/p][p]-Adjusted difficulties slightly, mainly to make the jump from easy to normal less severe. All bonus turn times for difficulties stay unadjusted.[/p][p]The following changes influence monster health & stats:[/p][p]Easy: Unchanged (80% of base monster stats)[/p][p]Normal: 90% of base (was 100%)[/p][p]Hard: 100% of base (was 110%)[/p][p]Emperor 105% of base (was 115%)[/p][p]All further difficulties increase by 5% on top of the previous difficulty (this will make God I now similar to how God III was before etc.)[/p][p][/p][h3]Quality of Life Improvements[/h3][p]-Added a new "view deck" button to the top of the screen, accessible in shops/combat/map etc. This shows all cards in the player's deck and should allow better decision making with card enhancements and item purchases.[/p][p]-Added option in the settings menu to disable the larger 'casting cursor' (released in previous mini patch)[/p][p]-Reduced casting cursor size by 20% [/p][p][/p][h3]Bug Fixes:[/h3][p]-Fixed a bug where on occasion, the Prince of Blades boss would be killed by a sword but the level wouldn't end until the following round.[/p][p]-Fixed a minor bug which could occur when casting all 6 spells and staff of forethought attempts to trigger an uncast spell.[/p][p][/p][p]That's all for now. Thanks again everyone![/p][p]Beau & Sam[/p]

Update #1

[p]Hey everyone!
[/p][p]We just wanted to take a moment to say a huge thank you to everyone who has picked up the game so far. This has been such an exciting time for us, finally releasing something we've been tinkering with for the past few years is an amazing feeling.
[/p][p]As with any project you're passionate about, there’s always more we wish we could add. Right now, we’re discussing what to tackle next, and we’d love to hear your suggestions or feedback! It really helps us focus our efforts on the areas that matter most to players. We're also aware of some balancing issues with enemies so we will be patching that shortly too![/p][p] [/p][p]Thanks again for all your support, it truly means the world to us.
[/p][p]Beau & Sam
[/p]

Patch v1.0.1 Added settings option - Disable/Enable casting cursor

[p]-Option added to the settings menu to disable/enable the large cursor when casting spells.[/p]