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  3. Update #3 - Week 1!

Update #3 - Week 1!

[p]Hey everyone![/p][p][/p][p]A new build has just been pushed to the live branch! The Default Deck has received some changes to bring it more in line with the other decks.[/p][p]We’ve mostly kept the spell stats and abilities the same, but the Default Deck now starts with a brand new Mythic item: Oakheart Talisman. This item has two effects.[/p]
  • [p]If you fail a spell cast, the timer pauses giving you a moment to reassess before continuing[/p]
  • [p]Each successful spell cast grants +1 to all spell stats[/p]
[p]While the Default Deck may still start with slightly weaker cards than the others, skilled play can now give it a solid boost. For some new players failing a spell while the timer keeps ticking away can be frustrating, so we’re hoping this change helps ease that experience.[/p][p][/p][h3]Build v1.0.9 Patch Notes[/h3]
  • [p]Added new Mythic item Oakheart Talisman. Successful spell casts grant +1 to all stats & One failed spell per turn freezes time[/p]
  • [p]The Default Deck now starts with Oakheart Talisman[/p]
  • [p]Fixed pause time abilities incorrectly slowing down the gameplay timer[/p]
  • [p]Removed the buff screen white flash[/p]
[p][/p][p]It’s also been just over a week since we launched our little game! We’ve reached 450+ players which might sound small compared to bigger projects, but for our first game with no existing following, it honestly means the world to us. We’re excited to see if we can hit 500 players next![/p][p]We’ve also hit another big milestone with 10+ reviews giving us a positive rating. We really can’t thank you enough for the kind words and support.[/p][p]Since launch, we’ve mostly kept our heads down fixing and improving things, so we haven’t pushed the game heavily online, but we’ve been lucky enough to have some amazing content creators play the game, including Zueljin Plays and more recently Retromation. Huge thanks to them![/p][p]We’re really excited to see where this takes us and Patterns of the Oak. There’s still a ton we want to improve and add, so if you have any feedback or suggestions, we’d absolutely love to hear them.[/p][p]Below is a full list of everything we’ve changed since launch:[/p][p][/p][h3]Full List of Changes Since Launch[/h3]
  • [p]Added option to enable/disable the large casting cursor[/p]
  • [p]Added new enemy: Skeleton Snake[/p]
  • [p]Replaced the ghost in the Necromancer summon pool with Skeleton Snake (much easier)[/p]
  • [p]Ghost enemy now shields 25% less on average[/p]
  • [p]Adjusted difficulty curve to make the jump from Easy to Normal less severe[/p]
  • [p]Added a View Deck button[/p]
  • [p]Reduced casting cursor size by 20%[/p]
  • [p]Fixed an issue where the Prince of Blades could die without ending the level[/p]
  • [p]Fixed Staff of Forethought triggering an uncast spell in rare cases[/p]
  • [p]Fixed spell cards moving upward after casting all 6 spells in one turn[/p]
  • [p]Added Screen Flash toggle to settings[/p]
  • [p]Updated View Deck button icon[/p]
  • [p]Reworked the achievements system for better reliability[/p]
  • [p]Added 2560×1440 resolution support[/p]
  • [p]Added a Graphics Mode dropdown to replace Fullscreen/Borderless checkboxes[/p]
  • [p]Game now boots in Borderless Fullscreen by default[/p]
  • [p]Multi-attack ability rebalanced (50% damage reduction after first hit)[/p]
  • [p]Fixed Staff of Forethought not working as intended[/p]
  • [p]Stat icons now shrink when 4+ stats are applied to avoid covering patterns[/p]
  • [p]Enemies can now be reordered until End Turn is pressed[/p]
  • [p]Random ability can now triple spell stats[/p]
  • [p]Enhance Spell screen now scales stat icons for better spacing[/p]
[p][/p][p]That’s it for now, thanks again for all the support!
Beau & Sam[/p]